TaleSpire DevLog 424

Hey, it's me again!Before we go into the usual devlog content, I want to say that Bouncyrock is officially on holiday from the 19th of December until the 2nd of January - as usual, we will stick around to ensure everything continues to run smoothly. Still, we'll spend most of that time refreshing and relaxing to recover ...
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TaleSpire Dev Log 412

Hey all!Now that we have Apple Silicon macOS support out in Beta, it's time we complete[0] our OS collection, which is now painfully omitting Linux support. This is not just awful because I personally love Linux, but also because it's the second biggest OS on Steam[1], and yes, I am more than a little amused that Apple i...
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TaleSpire Dev Log 408

It really has been a while since my last log, hasn't it?Much of what I did recently, you already know about: Symbiotes. The release was a huge deal, and it's incredibly cool (and slightly frightening) to see people digging deep into the API and documentation details! The release was a huge success with only a few bugs in...
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TaleSpire Dev Log 397

Things have calmed down on the Symbiote UI side, so I can continue to work on the Sequencer. I want to address a couple of things before releasing this Experimental Feature, one of which is how Creature Clips are added.In the previous iteration of the Sequencer, there were three Creature Lanes where Clips could be added....
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TaleSpire Dev Log 386

Hello everyone! Uriah here, and I’m finally writing up a “Dev Log” for my position, which is a very different kind of development from the rest of the team.The past few months have seen me primarily working on various things behind the scenes, most of which we don’t have much to discuss. However, here are the things I ca...
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TaleSpire Dev Log 385

Greetings Everyone!There's not much to show visually this time, but I wanted to send out a minor update regardless.I'm still running high from the Ship Set release. Seeing all the beautiful creations posted on Discord has been an absolute joy. After that Bug Patch last week, I've been helping with Symbiotes's UI code. I ...
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TaleSpire Dev Log 384

APIs truly are the gift that keeps on giving.We've been hard at work iterating on the API to make it more consistent, usable, and intuitive, and let me tell you: It's always surprising just how much can change on things that I thought were final. But this time, for realsies now, most things are shaping up to their final ...
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TaleSpire Dev Log 383

Greetings everyone!First, thanks to all of you checking out the Attachment Point Beta. I'm closing the beta branch today, and although I was hoping to push the changes Live today, some remaining bugs need fixing before going live. And seeing we're heading into the weekend, I want to avoid spring potential issues for play...
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TaleSpire Dev Log 382

Hey!Yet again, two weeks have passed incredibly quickly and unfortunately there's less to show off because, this time, the cool stuff happened in the code. Funnily enough, we broke almost all of what I showed last time, but rest assured: this is the usual progress of things - gotta break something to make something.The b...
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TaleSpire Dev Log 381

How time flies when you're having fun!It's been way too long since the last update on Symbiotes, so let's fix this today:I've spent a lot of my time making more example Symbiotes and working on the ones I showed off in my last devlog. This includes polishing them so they're easier to understand for others and updating th...
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TaleSpire Dev Log 380

Greetings everyone!I'm sure everyone is waiting for news on the Ship Tileset, and although I don't have an ETA on that yet, we are working on wrapping it up. There are so many pieces and some Tile-types we haven't done before, so there has been additional testing. One of the challenges that came up was regarding sails an...
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TaleSpire Dev Log 376

Hello everyone!Thanks to the ticket backlog finally being under control, I've been free to tackle other tasks - and in the spirit of "a lot going on in the background" that Baggers mentioned in the DevLog earlier today, here's what I've been up to: Symbiotes!In some previous DevLogs (#374, #373, and the introduction of i...
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TaleSpire Dev Log 372

Let's start this a-bit-different-devlog with some shout-outs:Firstly huge props to you, our community! For the last three-ish months, I've been pouring over every single bug report, feature and asset request submitted to our ticket platform since, well, ever! It's been incredible to see the passion and ideas you all have...
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TaleSpire Dev Log 370

The previously mentioned hackathon has concluded. Baggers has left our shores and sailed back on slippery roads, safely docking at home.It was an incredibly productive extended weekend. Touching on multiple planned and potential features, some of which I'd like to discuss here today.Here goes:Sequencer (Experimental)Work...
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TaleSpire Dev Log 364

Hello everyone! (a bit of a summary today)I want to start this DevLog by discussing a "new" arrival and the TaleSpire feedback website. There has been a lot of cleaning up and reorganizing thanks to our latest member of the Bouncyrock Team. So we're welcoming Luis Büchi (aka Chairmander) into our little adventuring party...
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TaleSpire Dev Log 360

Let's look at Water Tiles.I've been working on/off on Water Tiles for the past few weeks. Although the request has been for some blue tiles, we did want to test using the water plane shader to make it more in line with the "resin liquid" in-game. It had some issues but was promising. The Water Plane was never meant to ha...
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Public Test of Cyberpunk / Sci-Fi

Hello everyone! The Cyberpunk/Sci-Fi release is now only a stone's throw away, assuming it's a very heavy stone. Don't get me wrong, it's close—just a bit more than a pebble drop worth of effort. In fact, we're looking to do some public testing.Sticking with the rocky analogy, getting to this point with Cyberpunk/SciFi h...
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Cyberpunk Content: Progress Report

Hello folks - we hope you’re all doing well these days!It feels like time has flown by since our last progress report from the art side of things.  As some of you may know, a cyberpunk content stretch goal was hit during our Kickstarter campaign and we've been hard at work on these assets.  This dev log will focus on whe...
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TaleSpire Dev Log 335: Weekend Experiments

Over the weekend, I took a break from Asset Library refactoring and looked at some more effects, more specifically weather effects.Doing weather well, comes with some challenges. There are a lot of different aspects which need to be handled. For rain, there are the particle effects, sure. Then there are the splashes and ...
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TaleSpire Dev Log 318

Disclaimer: This DevLog is from the perspective of one developer. So it doesn't reflect everything going on with the teamGreetings everyone!I'm here doing TaleSpire things again after a pretty nasty cold bug afflicting both myself and Hannah last week. We're back with newfound vigor, squishing bugs, developing features, ...
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