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doskious
doskious
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The update to hide lights when their sources are hidden is going to break a lot of community content that calls for well-lit areas in otherwise dark boards. Not saying that consistency is bad, just that there’s probably going to be feedback about this along the same lines as the player teleport capability.  Personally, I’m looking forward to being able to figure out how to do lights the way I want to once TaleWeaver is available, but until then this change does somewhat limit build options for thematic dark areas.
Tuc0
Tuc0
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Same here, I used to hide crystals to light up magical contaminated areas, portals, etc.
I hope, in future there will be 4th category for "effects", so GM could add various light and particle effects.