This will be a quick one but there's plenty of additional reading for those who like the technical details
On the asset side of the story, we've been working on base meshes and tools to speed up the asset production workflow. This should give us a boost, especially when making Heroes and NPCs. We are aiming to do a longer update focusing on that in the coming weeks.
One the code side, there has been progress on scripting, pathfinding and a whole bunch of project organizational stuff. I'm now hammering away on the code that handles the boards so I can start making changes (add, delete, etc) using multiple cores. More details and write-ups as this all progresses.
And finally, as promised, the additional reading :)
I hope this finds you all well.