TaleSpire Dev Log 315

Heya folks!

As you'd expect, I've been working on HeroForge stuff.

I carried on with metadata integration into the conversion process. Most of Monday was messing around with HeroForge and looking at what kinds of scales, bases, etc., we get for different builds.

I had a few questions about some values in the metadata, so I sent off an email to HeroForge and, as always, got a quick response. So I know what to mess with next.

I had some time before the response came, however, so I did some work on internal tools. I resurrected some unfinished code for managing the news feed.

Both the news feed tooling and the HeroForge code required patching the backend, so I did that too (yay erlang live patching)

That's all from me for today,

Have a good one!


p.s. Amongst a ton of other work, Ree has got a few bug-fixes/tweaks written, so I'll probably put out an update tomorrow with those and the fix to the "names of hidden creature incorrectly visible to players" bug.




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eskan137
eskan137
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Keep it up! I switched our campaign from Foundry to TaleSpire last month, and our group is eagerly awaiting HeroForge support above all things
HedgehogMind
HedgehogMind
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Im just gonna use a mod till official support comes out. Also I can add non heroforge minis with the mod!
ABrokenTardisBrian
ABrokenTardisBrian
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My group switched from roll20 to TaleSpire last night and everyone loved it!  A couple people don't have computers that can run it, but until they get one we are able to stream it to discord.  As the DM and a player in a different campaign I'm super excited for the HeroForge integration so thanks for the regular updates about your progress!
DrunkenMouse11
DrunkenMouse11
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My group just switched to Talespire as well and we are extremely excited for HeroForge integration to the game. Thank you for all you do and your constant updates. Best of luck!