TaleSpire Dev Log 345

Hey folks,

With things calming down after the releases, I'm back working on area-of-effect markers again.

Today has gone well. I've been playing around getting the basics working and then focused on the serialization code later in the afternoon.

This is a bit early to show, but you can see something coming together:

Tomorrow I'll be testing the serialization code and looking at some bug in the cone AOE.

After that, I'll start on the radial menu stuff. The big task there is hooking it up to the pixel-picking system in an efficient way. I expect that to take a day or so.

Alright, that's all for tonight.

Ciao


Disclaimer: This DevLog is from the perspective of one developer. So it doesn't reflect everything going on with the team.




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Ooiittee
Ooiittee
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Finally my Dome city can become a reality. 
HedgeWizardly
HedgeWizardly
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ooooOOOoooo! Is the aim to have these persist until removed, and possibly be labelled? So we can have (for example) an aoe darkness and the paladin's aura and moonbeam indicator etc? 

(If so, another cool eventual thing would be putting these AoEs on a token means they move with the token or something like that..!)
NotAstroturf
NotAstroturf
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Saved marker defaults would be awesome. Custom color, label, type, distance, angle... probably default direction for cones and lines but you could place the source with a click then change the destination. Tab+drag to move them?
NotAstroturf
NotAstroturf
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When adjusting the angle of a cone, I hope the angle gets "sticky" around 53.13 degrees (angle of Range = Diameter metric 5e uses.) If end points could be controlled by click+drag = x-y plane and ctrl+click+drag = z axis, that will help as well.