Today's update is a continuation of my previous post about doors. The doors are in, but the original animations were pretty lame, so I took some time to work on these today. We want each door's animation to feel unique. Opening a peasant's door shouldn't look and feel the same as an iron gate, so the animation curves in Unity need to be tweaked.
That's essentially it for today's post. We're troubleshooting some issues with the resized tiles and once they're working as intended, I'll create a post to explain the overhaul.
Thanks for reading!