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Early Access Content Pack 41: Fortified Castle

One of our oldest Tile Sets known as Castle01 has been fortified and roofed! In addition to numerous additional tiles, this patch addresses one of our most upvoted Asset Requests: "Castle01 walls without wood paneling". So with that, you can build into the skies! This pack contains the following assets:25 x roof Tiles, f...
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Patch: Save on exit bug-fix

This patch fixes a recent bug that resulted in un-saved changes not being saved on exit. The next code release coming is a fix to hide-volumes not being hidden by the hide plane. Back soon! BUILD-ID: 23082958 - Download Size: Win / Linux 9 MB / Mac OS 15.5 MB
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TaleSpire Dev Log 506

Heya folks. It was lovely to see a bunch of you on the bimonthly banter last week. Since then I’ve been keeping busy. Monday was spent on research. I had a terrifying number of tabs queued up, and it was time to work through them! The reading was not focused on a specific feature, but instead is about giving me new too...
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Patch: Big file-watch performance improvement

This is a very behind-the-scenes fix!We have code that keeps an eye out for when local community content is added, edited, or removed. The library we were using for this was doing the job correctly, but in a rather wasteful way. In this release, we have replaced it with our own code, and it's much zippier now.We are noti...
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TaleSpire Dev Log 505

Heya folks! I wrote this post last week, but forgot to post it. Woops! You’ll see a few strikethroughs like this in places I’ve updated today. As planned, I’ve turned my attention to the wild performance issue that is the directory-watcher we’ve been using. First off, why do we need one? We need to watch directori...
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Feature Release - Live Search

The Beta has ended, the era of live-search has begun! Up until now, you could view things in the library and filter them by their tags. The search box allowed you to find tags, and the view would change only when you added or removed a tag. Today, the search has gained new powers. It searches your entire library based ...
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Search Beta - Patch 3

This patch contains some simple bug fixes.The current build on the beta branch is now what we intend to release.Due to the long Easter holidays here in Norway, we will release on Tuesday, the 7th of April.See you then!
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Search Beta Patch 2

Here are few more fixes and improvements as we close in on feature release day.More optimizations to the grid viewClear search when switching to a folder in asset-libraryBetter positioning of scrollbar in HeroForge browserLower resources usage when library is hiddenAssorted small bug-fixesBack soon with a release!
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Search Beta Patch 1

This patch brings a fix for the new cache for mod.io requests.The Beta is going well. We'll have some more tweaks landing before the release next week.Have a nice weekend folks
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Beta: Live Search

It is Beta time again!For all details and instructions on how to join the beta, see: https://talespire.com/welcome-to-the-live-search-betaThis is a big one; We've done a major rewrite of the library UI to facilitate all the new changes around the new search. Part of the changes are:Live search in library (you see results...
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TaleSpire Dev Log 504

Evening folks!A week and a half back, I started splitting my time between VFX and     the performance of the new live search system.The search itself is decently quick, comfortably fuzzy-matching thousands of assets a millisecond[0]. What sucked was that once it was wired up to the UI, the search felt bad. You might have...
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Early Access Content Pack 40: Rugs & Banners

Give your bare tiles some warmth this winter by hanging banners and laying rugs with this latest asset release.This pack contains the following assets:16 banner props15 rug propsdragon skull w/ spine propThank you all so much for your continued support - until the next pack!BUILD-ID: 22166861 - Download Size: Win/Linux 1...
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Patch - The cool your jets release

Do your fans try to escape your machine when running TaleSpire? If so, this patch might be for you! We have a fix for a long-standing threading issue that has been causing CPU usage on some machines to be noticeably higher than would otherwise make sense. Here are some very rough observations that we’ve made: WARNING:...
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TaleSpire Dev Log 502

Evening all!Today I helped test and ship a small patch, did some planning, and worked some more on the VFX system.On the VFX side, I've started adding support for quaternions. In one of my old hobby projects, I wrote a Lisp-to-GLSL compiler and a maths library to go with it. Part of the math library was support for quate...
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Internals patch

This is a very unexciting patch from a gameplay point of view, but it has some stuff we need to make the game more robust. Changes include: Fix the console as it was starting late and so was missing some important logs during startup Internal changes to support better workarounds in case of server connectivity issue...
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TaleSpire Dev Log 501

Evening all, Was a bit of an uphill day, but stuff got done. We kicked off with the build server getting confused and failing builds. Then I had misunderstood a task and only partially implemented what was needed. So that whole build had to go through again. We hadn't merged a git branch, and so some assets were also mis...
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TaleSpire Dev Log 500

Hello again,Last devlog, I talked about how we found some UI issues with the new search systems while reviewing and testing, so let's talk about what I've done about that.Let's start with the visually most fun ones, the bugs:These should be fixed now (though I'm sure I'll find one or two more before release) - the first ...
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TaleSpire Dev Log 499

Heya folks, Wait.. I already did this today. I wrote a dev-log, and then told myself, “Alright, I’ll just code this one thing and then post it”… and now it’s midnight. So, just before my original dev-log here is the one from today: I worked on exactly the kind of polish I mention below, with lots of focus on how th...
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TaleSpire Dev Log 498

Heya folks,Busy week so far.Monday was mainly spent on getting things compiling again in the effect system project. With that done, I got to fixing the logic bugs from the massive refactoring.This is going well and, other than having to spend hours wrestling with Unity in order to get the editor behaviour we want[1], thi...
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