Hey Content Creators!The Content Filtering beta is now going live with all the goodies from there.This includes the ability to add Content Flags to your creature, allowing users to filter their search results to better match what they want to find, as well as an integrated publishing UI to directly upload your creations ...
Hello everyone!In this release we've added filtering capability to the minis section of the Community Content browser. This allows you to remove certain kinds of minis from your search results with the following categories being available:2D "standee" minisUnpainted/solid color minisMinis created using AIThe filters are ...
Today we've got an update for the TaleWeaver Lite Content Filtering beta!We've received the feedback that the uploading to mod.io was unstable and often failed, so this update swaps out the uploading mechanism with a more resilient uploader.For the new download link, as well as general info on how to participate in the b...
Travel between the stars or settle on distant Celestial bodies with this Interstellar Set containing 62 Tiles and 46 props. Slab with All Tiles and Props:```H4sIAAAAAAAACk2WeTzUaxfAfxlbTMMM2a9ui4q04BJRjdksMwxuwlTqVSJatFlbCEVmiOxLSSMjimx5hSvVVaIrN2Rt6rbotll7ZZR3zu/x+dw7f8yZ833O75zznHOe3zNPpp88lcEOYRj2LXhCqfMawSmW7BbcJcgTz...
Greetings everyone!This Small Patch focuses on the Board List, adding a couple of tweaks showing which board you're currently on. Fixes/Changes:Additional checks to help track down a bug in rulersTweaked the board list visuals
Added an indicator in the board list to see which board you're currently on
Added indicators ...
It's time for our first Beta for TaleWeaver Lite!What's in itThis beta adds support for adding "Content Flags" to community made creatures in TaleWeaver Lite with which mini creators are able to specify some info about the contents of their minis. Using those users can filter out content they do not want to see. Currentl...
In this release, we've added the ability for GMs to stash dice rolls in their inventory for later.
Simply prepare your roll in the dice tray, hold the right mouse button, and drag the roll to your inventory.
To put the roll back in your dice tray, just left-click on it.
This works with all rolls, whether made usin...
Hi folks,
Today's update contains some small changes and also the groundwork for an upcoming feature release.
First off, the smaller stuff:
We fixed a bug where message popups could appear behind other things (like the settings window) making them unreadable.
We have added a tool to allow users to gather informatio...
Just over a week ago, we asked for help testing a potential fix to a long-standing bug that could misalign slabs when they are pasted.
Today, thanks to the sterling work of community members, we are releasing this fix to you all.
As always, you can find us on https://feedback.talespire.com/, our discord, and you can re...
Heya folks.
Here’s a smattering of stuff I’ve been up to recently.
I’m getting ready to take this
fix to slab placement out of Beta. It’s had good testing from folks
in the community, so I’m happy we’ll finally be shipping it. I’ve got
the build on our pre-production branch, and I’ll do the final release
testin...
It turns out the path issues were not over.
In our testing, we missed that the changes we made to fix Windows's issue with long paths caused a knock-on effect that stopped many community creatures from loading.
If you've seen increased instability in the last few days, this patch should help.
This patch fixes the afor...
This patch is somewhat of a follow-up to the last one in that it fixes more places where Windows could have issues with long file paths.
Along with that, there are a few little tweaks:
We've widened the summon players button so it looks better
We added better error logs to help us track down a specific dice bug
We ...
Today's release fixes two bugs:
The first is a bug where some Symbiotes fail when interacting with file paths longer than 290 characters. This is an old windows limitation that we hadn't hit much until the last release.
This fix specifically targets Symbiotes. There will be another patch soon that handles other feature...
Morning all,
Amongst the vision-limit work and bug fixes, I’ve been working on a feature that lets you store dice rolls in your inventory.
The visuals are all 100% work in progress, but it feels good to get something working on this. The feature has been on my mind for a long time.
This feature is one that starts sm...
We've been running a Beta for the last week to test out some changes to code that handles asset loading.
The tests were successful and so those changes are shipping today.
The only visible change in-game is that the place that HeroForge users enter their API token has moved to a different tab in settings.
The fruits ...
Another month has passed, and I've got news!I've been working away at the tag and filtering infrastructure, so let's get you up to speed:Bulk UpdaterLast time I talked about the bulk updater tool in TaleWeaverLite, I mentioned that it "can't update the asset file itself" and "this likely won't ever be a thing". I guess I...
Heya folks, today we have a potential fix for the case where some slabs are incorrectly positioned when pasted.
For those experiencing déjà vu, yes, we've been here before. We released a fix for an older version of this bug, but that "fix" introduced a new varient of the bug.
To try and avoid that this time, we've put ...
Hey all,
I’ve felt the urge to drop a dev log for a while, but I’ve kept
flitting off to other tasks.
The last couple of weeks are a good example. I got a bee in my bonnet
about making the normal play experience better. We have features that we
are dragging, kicking, and screaming to the finish line, but small,
...
Hello again!
We have another update focusing on the little things.
This patch includes:
A fix to the settings panel so that using the escape key takes you back to the in-game menu (just as escape does elsewhere).
Tooltips for the ruler icons.
Fix creature names so they don't lag behind the camera.
A fix for a bug...
Hello there folks,
We have a new Beta up, and it's a hard one to pitch, as regular GMs and Players should see almost no change. Behind the scenes, however, we have made a number of tweaks to how content loading works in preparation for us enabling more third-party integrations.
We have an active community of folks who ...