Hello all!We've investigated the reports you've sent us since the physics release yesterday and are reverting the physics changes while we work on fixing the underlying issue.We're very sorry for the inconvenience and thank you all for the reports!BUILD-ID: 24732623 - Download Size: Win / Linux 14.0 MB / Mac OS 19.1 MB
Alas, a couple of bugs made it through both our testing and the public beta week.
This patch fixes a crash related to dice use (most visibly, switching boards with lots of dice in play)
We'll be back with another patch for a non-crash issue with morphs soon.
Heya folks!
Today, the Physics and Batching improvements leave Beta, delivering some performance improvements and paving the way for many more.
More visibly however, we have three fixes and a new tool!
The fixes are:
A fix that makes search keyboard shortcuts work again \o/
The fix for the bug stopping recently...
Hello everyone,Today we have a small TaleWeaverLite patch for you, fixing two things:Fix remote ID cache (which correlates asset GUIDs with mod.io IDs) sometimes being populated with bogus data, also harden the cache against this happening in the future.Fix a null reference issue that could happen with a specific combina...
Hello again,This is part 2 of the devlog series about the new system for tagging and searching. While this part is mostly standalone, reading part 1 first is recommend.In this one, I'll get into tag relations and how they help discoverability and tagging consistency.Tag RelationsIn the last post, I mentioned that tags al...
Hello all!In today's release for TaleWeaverLite we are adding the ability to add emissive sections to your custom minis!This utilizes the until now unused Blue channel of the Metallic/Ambient Occlusion/Smoothness texture to make your minis really pop!Without emissive (left) vs with emissive (right), mini by VelrockAlongs...
This is another beta improving things behind the scenes. The technical details are that this beta improves how we build batches of stuff for the GPU to draw, and also how we run the physics.It has the potential to significantly speed up the time physics takes to run (I saw a 40% reduction in some tests). Still, it's like...
Hello all!Normally I'm talking about work-in-progress stuff including the typical "all of this is subject to change" caveat. Today I instead wanted to do a bit of a deeper dive into how we made specific, individual parts of the new search that shipped recently.Some of this information will not be news to you if you’ve re...
Iiiit's patch time again. Today we have:
Fixed a case where custom tags could clash with synonyms, degrading search.
Fixed the slab-uploader so that, by default, slabs can be added to collections again.
If you are on Windows or Linux, it is a BIG download as we tweaked some asset build settings for behind-the-scen...
We received reports that, more recently, TaleSpire had been taking ages to start. We tracked it down to a case where, on Windows, having mapped network drives triggered daft behavior in a library we rely on.
We have worked around that and are happy to get this to you. Of course, if startup is still slow, please let us k...
This release is just preparation for more tooling.
This might not normally be worth mentioning, but as we are here, I can tell you about the next fix.
If you have mapped network drives, TaleSpire can randomly take a really long time to start. We have a fix for this coming as soon as it gets through testing. Thanks to t...
Hey folks,
For the last day or so, I’ve been working on a command-line tool for creating TaleSpire content-packs. This is a community-requested feature, but it has the additional benefit of helping folks like TitanCraft who want to export from their pipelines directly to TaleSpire packs. It’s basically a command-line co...
This is a tiny patch to fix the fact that tags from community assets were not being loaded into the tag database. This meant that those creatures were not searchable by tag.
Back soon with more!
BUILD-ID: 24362126 - Download Size: Win / Linux 5.4 MB / Mac OS 11.3 MB
Heya folks!
We’ve found a bug with creature tags where they were only working in the community browser and not the library. That fix is in the works and will be shipped as soon as it passes the tests.
It also seems that mod.io has a bug (or has changed it’s api) so that tag searches now return results for things th...
Hi!This is a small update following yesterdays TaleWeaverLite tag update:Fix some metadata not getting cleared properly on an update of a mini when upload retries are disabledFix visibility setting resetting to visible when updating creature file/search tagsAdd "reset" button to questionnaire
Following the Creature Tag Overhaul for our official miniatures, we now have a release supporting tags for community creatures!This release comes in two parts:First, an update to TaleSpire which enables:Searching with tags through mod.io community creatures.Activating "strict" filter mode which hides all results that hav...
In this patch, we fix a bug in the vision-limit system where a GM connecting to a board won't see anything if they are not the first person in the board.
Thanks to those who reported this one; it evaded us for quite a while.
BUILD-ID: 24181784 - Download Size: Win / Linux 2.4 MB / Mac OS 7.5 MB
Status Effects are now leaving Beta and entering Production! Keep track of various ailments and buffs through stacking visual effects and base icons. In addition to our previous and only Status Effect: Knockdown, we've added:PoisonedFrozenElectrocutedBurningArmor SkinDrowningBloodiedHolyCorruptedTangledConfusedGhostSleep...
We're running another Beta as this touches a lot of places in the code-base. Status Effects also have a lot of moving parts, so some vigorous testing is in order! If you'd like to check it out, find instructions here:https://talespire.com/welcome-to-the-status-effect-betaWhat are Status Effects?These have been requested ...
Some hide-volume tweaks have now left Beta.The visible changes are:Hide volumes now respond to the hide planeIf the camera gets too close to a hide-volume, the volume can hide.We ran the Beta for longer than usual to give bugs more time to surface, but we've yet to catch any new ones. Back very soon with more!BUILD-ID: 2...