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Patch: Feature prep

This release is just preparation for more tooling. This might not normally be worth mentioning, but as we are here, I can tell you about the next fix. If you have mapped network drives, TaleSpire can randomly take a really long time to start. We have a fix for this coming as soon as it gets through testing. Thanks to t...
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TaleSpire Dev Log 511

Hey folks, For the last day or so, I’ve been working on a command-line tool for creating TaleSpire content-packs. This is a community-requested feature, but it has the additional benefit of helping folks like TitanCraft who want to export from their pipelines directly to TaleSpire packs. It’s basically a command-line co...
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Tags Patch

This is a tiny patch to fix the fact that tags from community assets were not being loaded into the tag database. This meant that those creatures were not searchable by tag. Back soon with more! BUILD-ID: 24362126 - Download Size: Win / Linux 5.4 MB / Mac OS 11.3 MB
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TaleSpire Dev Log 510

Heya folks! We’ve found a bug with creature tags where they were only working in the community browser and not the library. That fix is in the works and will be shipped as soon as it passes the tests. It also seems that mod.io has a bug (or has changed it’s api) so that tag searches now return results for things th...
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TWL Patch - Metadata Fixes

Hi!This is a small update following yesterdays TaleWeaverLite tag update:Fix some metadata not getting cleared properly on an update of a mini when upload retries are disabledFix visibility setting resetting to visible when updating creature file/search tagsAdd "reset" button to questionnaire
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Feature Release - Community Creature Tags

Following the Creature Tag Overhaul for our official miniatures, we now have a release supporting tags for community creatures!This release comes in two parts:First, an update to TaleSpire which enables:Searching with tags through mod.io community creatures.Activating "strict" filter mode which hides all results that hav...
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Patch - GM vision fix

In this patch, we fix a bug in the vision-limit system where a GM connecting to a board won't see anything if they are not the first person in the board. Thanks to those who reported this one; it evaded us for quite a while. BUILD-ID: 24181784 - Download Size: Win / Linux 2.4 MB / Mac OS 7.5 MB
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Feature Release : Status Effects - You've been poisoned!

Status Effects are now leaving Beta and entering Production! Keep track of various ailments and buffs through stacking visual effects and base icons. In addition to our previous and only Status Effect: Knockdown, we've added:PoisonedFrozenElectrocutedBurningArmor SkinDrowningBloodiedHolyCorruptedTangledConfusedGhostSleep...
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Beta: You've been poisoned!

We're running another Beta as this touches a lot of places in the code-base. Status Effects also have a lot of moving parts, so some vigorous testing is in order! If you'd like to check it out, find instructions here:https://talespire.com/welcome-to-the-status-effect-betaWhat are Status Effects?These have been requested ...
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Release: Hide volume improvements leave Beta

Some hide-volume tweaks have now left Beta.The visible changes are:Hide volumes now respond to the hide planeIf the camera gets too close to a hide-volume, the volume can hide.We ran the Beta for longer than usual to give bugs more time to surface, but we've yet to catch any new ones. Back very soon with more!BUILD-ID: 2...
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Feature Release - Creature Tag Overhaul

Today we have a small-yet-large feature for you:We have completely overhauled the tags for our creatures according to our new tag system to be more predictable and consistent across the entire library. While this changes very little in the TaleSpire code, it required a lot of tooling changes in our asset creation process...
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Early Access Content Pack 42: Parks & Wreck

The park is open again and despite the traffic, do NOT take the "old road" shortcut - bandits be roaming those hills!In this content pack, we have the following assets:PlaygroundSlideSwingsetWhirly spinnerSeesawSpring riders (Bunny, Unicorn, Sea Serpent)PicnicTableBlanketBasketWagonStandingAttackedDilapidatedWheels (vert...
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TaleSpire Dev Log 509

G’morning folks. While I wait to see if there are bug reports from the hide-volume improvements Beta, my focus is back on Physics optimization. It’s very important to us that TaleSpire runs well on lower-end machines. Not least because the cost of upgrading is, for now, so much higher than normal. I’m currently wo...
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Beta: Who hides the hiders

It's time for another Beta!For all details and instructions on how to join the Beta, see: https://talespire.com/welcome-to-the-hide-tweak-betaThe visible changes are:Hide volumes now respond to the hide planeIf the camera gets too close to a hide-volume, the volume can hide.Behind the scenes, the way hide-volumes are rep...
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TitanCraft and Velrock are bringing 200+ new minis to TaleSpire

Our friends over at TitanCraft just launched a massive new Kickstarter campaign featuring more than 200 handcrafted VTT minis by Velrock, fully compatible with TaleSpire through official integration.The collection includes fantasy and sci-fi factions ranging from undead, cultists, guards, and adventurers to troopers, dra...
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TaleSpire Dev Log 508

Annoyingly, the beta isn't coming out today as I spotted a shader bug at the last second that I want to fix first. I'm not sure how much of a stinker it's going to be, but I guess we'll find out tomorrow.After that, it's good to go.That's all from me today. Seeya tomorrow.p.s. I was wrong yesterday. After this I have som...
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TaleSpire Dev Log 507

Hey again folks, In the last banter, I was reminded of the fact that the hide plane[0] doesn’t hide hide-volumes, and that that sucks for playability. I promised to get on that so, after the last fixes, I got stuck in. I hope to have a beta out for that tomorrow. We’ll see how that goes. It does two things. The ...
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Patch: Fortified Castle Community Feedback and Fixes 01

Here are some tweaks and fixes based on Community feedback. This Patch contains:Castle Fortified (Castle01_02):Castle fortified door tall animations fixed Added normal sized variants of the large gdoorsClassic wall sword and shield is now bit thickerFixed angle issue on tall 4x2 and 4x1 side roof piecesOther:Fixed small ...
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Early Access Content Pack 41: Fortified Castle

One of our oldest Tile Sets known as Castle01 has been fortified and roofed! In addition to numerous additional tiles, this patch addresses one of our most upvoted Asset Requests: "Castle01 walls without wood paneling". So with that, you can build into the skies! This pack contains the following assets:25 x roof Tiles, f...
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Patch: Save on exit bug-fix

This patch fixes a recent bug that resulted in un-saved changes not being saved on exit. The next code release coming is a fix to hide-volumes not being hidden by the hide plane. Back soon! BUILD-ID: 23082958 - Download Size: Win / Linux 9 MB / Mac OS 15.5 MB
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