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Early Access Content Pack 34: BellowGloom

Delve into the mythic underworld in this new Early Access Content Pack! This is a special pack in which some of our amazing Kickstarter Backers helped us design the assets below. In this release, we have the following new assets:22 Tiles (15 Unique, 7 Combos) 19 Props Bubis (Cat) on a Book Prop3 New MinisProps ...
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Patch: The second half

Yesterday's bug fix went well, so today, we put out our candidate to fix the other half of the loading issues we saw. So far, this is looking good, too. We will get a clearer picture over the next 24 hours. With the most prevalent form of these bugs out of the way, it is possible that smaller ones that were hidden in t...
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Patch: Two step bug killing process

In a previous release, we gained a couple of bugs that have been stopping people from joining specific boards. This patch fixes one of the bugs that was causing this. We will be back as soon as possible with the fix for the next one. Thanks to everyone who has helped us track this down, and our apologies for the disru...
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Feature Release : Titan Sizes

The "Titan Sizes" Update is now out of Beta and on Live! We've added the ability to scale creatures up to 14 tiles, allowing for absolutely massive beasts. To make this work smoothly we've introduced transparent bases to titan sizes, and reduced the influence of collision, allowing it to move through spaces more easily...
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TaleSpire Dev Log 471

Hi!It's bulk updating time!Since my last update on TaleWeaver Lite, I've spent some time cleaning up the publishing code in preparation for making a way to bulk update existing uploads for all you extremely productive creature creators out there.And after doing said "preparatory code cleanup", I started with the Bulk Upd...
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Titan Sizes is now in Beta

It's Beta time again, and this time for Titan Sizes. We've made some changes to the Creature hierarchy which can affect Unofficial mods, hence this Beta;How to join the BetaThe guide explaining how to join the Beta is here: https://bouncyrock.com/Welcome-to-the-Titan-Size-BetaBe sure to read the “Critical Warnings” secti...
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TaleSpire Dev Log 470

Hey all,It's about time for another update from me.I've been continuing my focus on TaleWeaverLite to get better filtering for community-created minis out to you all. Progress has mostly been good, though some things did get in between.Let's first get to the "in-betweens":About two weeks ago, we released an update that f...
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Set Expansion : Chamber

Today, we're releasing a small expansion for the Chamber Set found in the Cyberpunk & Sci-fi section of the game. As mentioned during the Bi-Montly banter stream, Hannah (aka heckbo) has returned working a couple of days per week. These assets were on ice during her leave. But now that they're finalized, we excited t...
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Input Beta Complete

We have shut down the branch holding the beta for the input system changes. Thank you for all the testing and feedback.We are now confident that it is good to go, and you will see it land in the near future.Peace.
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TaleSpire Bug Fix - Scripts

TaleSpire has had a bug that has caused numerous issues recently.The bug was that things would break if we added or removed a script from tiles or props that had already shipped and been used in boards.Two manifestations of this were:Certain assets (like the cryo-pod) had graphical glitchesHide volumes interacting with c...
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TaleSpire Dev Log 469

Phew. The last few days have been tough. In my last dev log, I discussed a bug occurring when tiles or props have scripts added or removed. Back then, I thought it would take me a couple of days. Four days later, I finally think the worst is done. On paper, the fix isn’t too painful. Check all of the assets on load...
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Come help with our most boring Beta yet!

Hi folks,I'll cut to the chase. This Beta is BORING. But it's also critical.We have swapped out the code that handles your mouse and keyboard inputs.If all goes well, then this Beta will be identical to the current release.BUT, we need to test on a variety of setups. Desktop, laptop, multi-monitor, weird and normal keybo...
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TaleSpire Dev Log 468

Hi!In my last update, I discussed the log-in flow with mod.io in TaleWeaver. The rest of the UI was still just "empty" stubs - input fields were there, but the data didn't go anywhere. Since then, I finished the first iteration of the upload UI, meaning TaleWeaver is now capable of uploading a creature to mod.io.There's ...
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TaleSpire Dev Log 467

Hi again folks. Today, I’ve been working on a stinker of a bug, which is currently manifesting as the status-pod prop missing its lid. However, the problem is deeper. I’m not sure how to explain what is actually happening without going deep into both the scripting and batching systems, so let’s keep it high-level. Cur...
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TaleSpire Dev Log 466

Heya folks, It looks like I forgot to post my last dev log, so I’ve posted both today. Here is the previous one. These last few days have been great. Lots going on. We shipped the box ruler yesterday. That was a nice one to get out. The box ruler had been subject to “analysis paralysis” for a long time as there ar...
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TaleSpire Dev Log 465

This dev-log is a short one. The localization work has been tricky as I’ve been fighting (and losing) with Unity’s nested prefab system. It’s just a skill issue, but man, it’s been driving me mad. In more useful news, I will try to push out a bug fix today. This is to address the regression in the last release, wh...
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Feature Release: Box Ruler

Hi folks. Today’s release has a feature, a tweak, and a fix. The feature The feature is what you saw in the title. The box ruler is here! It’s a good fit for measuring boxes or rectangles. As with other rulers, you hold down the Ctrl key to change the elevation of the handle you are moving. This means if you don’t hold...
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TaleSpire Dev Log 464

Hey!Today, I got some updates on Input and Tags for you:InputWe've long gotten reports asking us to allow rebinding of more buttons, most often about the mouse wheel button for camera rotation (who knew this many people had broken middle mouse buttons?). As much as that sounds like a "quick and simple thing" to add, it a...
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TaleSpire Dev Log 463

Good morning folks, The vision limit system was something I had tried to release before the winter break, but it was not to be. For those who haven’t seen it previously, it is a way to limit how far your player’s creatures can see. Ultimately, I intend for it to be replaced with fog-of-war, but FoW is a much harder...
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TaleSpire Dev Log 462

Howdy folks. My posting is erratic, but I am still working away. Recently, my focus has been on localization and more 3rd-party mini support. Localization I’ve been on a translation kick again in the last few days. I’ve been fixing bugs and going through the main menu and settings panel, slowly making all the text ...
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