Feature Release - Live Search
The Beta has ended, the era of live-search has begun!
Up until now, you could view things in the library and filter them by their tags. The search box allowed you to find tags, and the view would change only when you added or removed a tag.
Today, the search has gained new powers. It searches your entire library based on the name of the tile, prop, or creature. And it does it live, as you type, so you see the best current matches.

Search is “fuzzy”, so spelling mistakes are allowed, and tags remain the powerful tool they always were, allowing you to filter things more precisely.
This is the first major milestone in improving the libraries you use in TaleSpire. To quickly recap the plan:
- Today’s release. This brings:
- Live-search with fuzzy name matching (including downloaded community content)
- New UI to show asset names in the library
- Multiple tag suggestions while entering text instead of just one.
- Even more non-search stuff listed later in this post.
The next release in this chain will be the new creature tags. We’ve reworked and retagged all the creatures to make finding things with tags much more predictable and reliable.
THEN. At long last. We will ship the new build of TaleWeaverLite, which will allow all modders to add tags to their own creations.
Bonus step: we’ll be working with the community to help tag the wild sea of minitures that are already out there.
Of course, we are working on other features at the same time. So you’ll be seeing other things ship during this process.
Back to this release. We also have:
- Massively improved memory and CPU usage when browsing community assets in the library (no more lag!)
- Improved the performance of common collision ray cast
- Improved physics performance for large boards[0]
- Performance improvements to the grid-based browsers
- Fixed mod.io plugin cache - Replaced a lot of managed-memory allocations. Part of a longer-term effort to reduce pressure on GC
- Assorted fixes and supporting code for upcoming releases
We are delighted to be getting this out to you all and hope it makes building that little bit nicer.
See you in the next release!
[0]: The physics perf change may not be so visible. While it does give a noticeable reduction in CPU processing time, the rendering time for larger boards still dominates frame time. We have more coming down the line in this department. Keep an eye on the dev-log.

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