First creature-modding patch
First creature-modding patch
It’s not even a day since the Beta started, and we have already had some lovely folks trying things out and uncovering some bugs.
This fix tackles two of them.
- A case that stopped some creature meshes from loading properly
- Creatures not hiding when they should (line of sight, gm hide, etc)
This is available on the creature-mod-beta
branch now.
The mesh bug also affected TaleWeaverLite, so you can find the latest build, with the fixes, here: https://files.dicewillsuffice.net/TaleWeaverLite4.zip
To those not in the Beta, we haven’t forgotten you either! Tomorrow, we have a bug-fix patch coming your way.
See you then!
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