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Merxu
Merxu
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Lmao I love this! You guys are doing great! Can't wait for Fog of War to be complete 
rewTeichman
rewTeichman
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Can you add a clear all fog on board button for those of use who wish to play around with it?
Pylat
Pylat
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I know this isn't where you put bug reports, I'm just complaining a little. I added fog of war to a map thinking it would hide a room I didn't want showing up on the map. I had no idea what hide volumes were yet. I now have a giant, obvious black box enticing my players to the area. After saving the map and quitting, I've returned with literally no way to toggle the fog of war any more. This is after a recent update as well. The functions unbound themselves, and even after re-binding the keys, nothing works. :C

That being said, I can't wait for it to be completed!
victhelion
victhelion
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While that doesnt happen, a much simpler way to hide things would be to creat a black block selection. Honestly the hide tool makes everything ugly, and one way or another the players get to see all levels fo the building
Warderbrad
Warderbrad
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From the client/player side couldn't you just have it only load the terrain that is within a certain range of a character? Then it is not about making a fog layer and increasing the resources that the map is using. It would actually make it easier for a DM to have a huge sprawling map and Players would not need to worry about their computers not being up to the task.
I think this software is great and has all kinds of potential. Keep at it.
awilieth
awilieth
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Hi devs,
fog of war is a very crucial feature for Talespire to besome a "must have". Af for me, the way you created it is the good one (3D, tiles and props and creatures appearing when we approach, creating a unique fog for a whole board, seen by every player when one of them discover it, etc..) . So everything is ok on that way, you should go on :). 
A few ideas :
Do not show the FOW in GM mode
Allow to create/remove easily the FOW on an entire board (ok to keep the selection tool for certain purposes, but mainly, i think GM will use it everywhere or not)
Reset FOW : means come back to the initial state
Immediate calculation : when a player is put (or exist on a board), the FOW immediatly disappears around him/them
relook the look :) : you wrote it, but it could be imporved with a kind of fuzzy texture around the close tiles and maybe dark when it is further ?
Add the "How far the player see ?" feature (maybe in the radial menu before you link to real character sheats)  to be able for certain players to see further than others :)
Thank you for this beautiful platform and go on !!! I love it !