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Physics + Batching Beta

Baggers · 3 hours ago
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This is another beta improving things behind the scenes. The technical details are that this beta improves how we build batches of stuff for the GPU to draw, and also how we run the physics.It has the potential to significantly speed up the time physics takes to run (I saw a 40% reduction in some tests). Still, it's likely you will not see an FPS improvement yet:

  • The improvements are situation-dependent. Size of board, number of creatures, number of dice, and the relative gpu/cpu specs can change the timing in ways that are not easily inferred from FPS.
  • Rendering time still dominates. Imagine you are driving to a neighboring country, but you ran really fast from your house to your car. You could get to your car 80% faster, but the driving time is likely to dominate the total time of the trip :P

The very good news is that these changes were an incredibly necessary step towards using your cores more efficiently. As rendering time drops (in future releases), these wins will stack. With this done, I can finally tackle some architectural things that were completely infeasible before.

How to get involved

Hop over here for the password to join the beta. https://talespire.com/welcome-to-the-physics-and-batching-beta

Duration of the Beta

If all goes well, this will be released to the community early next week.

Thank you!

Big thanks to anyone considering checking this out. It's not a very visually exciting release, but it's a very necessary step towards running well on more machines.See you in the next post!



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