TaleSpire Dev Log 187

A quick update tonight.

Work continues of the fog of war. I’ve been fixing bugs and implementing the code that handles cleaning up fog-of-war jobs when transitioning boards. I still think there are some memory bugs, but it’s all going in the right direction.

Ree’s work on the keyboard movement has gone well. We’ve found a couple of smalls bugs in the line-of-sight and creature scaling code, so we’ll get those fixed up asap.

Peace

p.s A quick video showing what the 30 unit radius of the fog-of-war update looks like




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SamuraiDante
SamuraiDante
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So stoked for this.
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Baggers
Baggers
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Cheers!
Warboy
Warboy
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Looking VERY good. Will the fog of war return to areas after you pass by? I guess that would be alright, since they wouldn't see NPCs/monsters coming in due to LOS. But how will it work if the party is split? If one PC goes down one hallway and another takes a different route...what happens then?
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Baggers
Baggers
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The goal is that separate parties will have separate fog of war, but I haven't thought to much about how a newly created party sees the board.
We aren't planning auto-restoring fog, as I think that's going to take a prohibitive amount of data. Hopefully I can come up with something in the future, but at least we can make it very easy to place fog so if the gm needs it to cover up again for a story reason it will be possible.
Thanks for the questions!