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warboy3083
warboy3083
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I really like that UI concept. One thing that I have been wondering about is asset management. How will we access the dozens, and ultimately hundreds of props, terrain, structure parts, and creatures for the game? It's almost like the building interface might be better served being its own entity and the game playing section separate. Neverwinter Nights comes to mind as a model to consider. The GM would still be able to call up some favorites, perhaps do a keyword search, and grab assets to use during a live session via the tool bar at the bottom.
Ree
User
Ree
User ·
Having building part of the same entity has been our goal. We love Neverwinter Nights of course, but feel like having everything available at your fingertips at any time, and being able to switch between playing and building quickly is big part of the experience. It is going to be a UI challenge, but having quicker ways to access your favorites as you mentioned would be part of that I think. We do have a keyword search which still needs work on the tagging side, but works quite well. Overall, I think it will work out. Thanks for the feedback!
warboy3083
warboy3083
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All good. I do like the quick access to be able to add/create on the fly. It's mainly a UI issue, I suppose. But, yeah, with favorites and perhaps custom favorite sets and such, it should be manageable. I am SO happy with how TS is going, and marvel at what's yet to come! Thank you so much for all the hard work you're all doing.
Elrion
Elrion
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Definitely not a programmer here, but perhaps an option to display the assets on a 2nd monitor for those who use more than one might work? Having options of how to display the asset panel for multiple scenarios would be great! Some might even like the current side scroll option.