TaleSpire Dev Log 241

This week I've been focusing on making more changes to the building experience. There is a lot here that hasn't made it into the game yet, for instance, the changes I posted in DevLog214 which is an ongoing project of unifying controls and making building more stable and predictable.

I've decided to hold off on that for a little bit until we get the new batching/ rendering system up and running on one of the main branches. So instead I've been working a bit more on the UI. 

One of those things I'd like to show an early preview of. The AssetBrowser. This version of the browser aligns better with other Games out there focusing on building. Even in its early form, it does feel like tile discovery has much improved, which in turn makes it easier to both find what you're looking for or stumble across tiles and assets you might not otherwise have considered.

As I mentioned, this is still early, but the idea comes across. My only concern so far has been vertical screen-real-estate.  Being able to set the size of the box helps though, and maybe we can also allow changing the size of the icons.
It will require a lot of iterations. We'll see what comes out of this.


The art team is working hard on another set which we should see within the next few days.

Thanks for reading. Have a good one!



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Warboy
Warboy
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I really like that UI concept. One thing that I have been wondering about is asset management. How will we access the dozens, and ultimately hundreds of props, terrain, structure parts, and creatures for the game? It's almost like the building interface might be better served being its own entity and the game playing section separate. Neverwinter Nights comes to mind as a model to consider. The GM would still be able to call up some favorites, perhaps do a keyword search, and grab assets to use during a live session via the tool bar at the bottom.
Ree
User
Ree
User ·
Having building part of the same entity has been our goal. We love Neverwinter Nights of course, but feel like having everything available at your fingertips at any time, and being able to switch between playing and building quickly is big part of the experience. It is going to be a UI challenge, but having quicker ways to access your favorites as you mentioned would be part of that I think. We do have a keyword search which still needs work on the tagging side, but works quite well. Overall, I think it will work out. Thanks for the feedback!
Warboy
Warboy
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All good. I do like the quick access to be able to add/create on the fly. It's mainly a UI issue, I suppose. But, yeah, with favorites and perhaps custom favorite sets and such, it should be manageable. I am SO happy with how TS is going, and marvel at what's yet to come! Thank you so much for all the hard work you're all doing.
Elrion
Elrion
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Definitely not a programmer here, but perhaps an option to display the assets on a 2nd monitor for those who use more than one might work? Having options of how to display the asset panel for multiple scenarios would be great! Some might even like the current side scroll option.