TaleSpire Dev Log 333

So while we wait to announce the release date, let’s talk about some other details.

The road to HeroForge release

The release itself is going to be a two-parter. First, there will be a short open beta, and then the more public “launch.”

Now, this is a bit unusual for us, so why are we doing it?

In short, HeroForge has a much larger community than ours[0], and when they publicize a new feature, a lot of folks will rock up to try it out. By having a short beta before pushing announcements everywhere, we all collectively get to kick the tires and find any scary bugs that snuck in before any bigger rush of people.

There are no restrictions to participate in the beta beyond having a HeroForge account[1]. The doors will be open, and you are all welcome in, but we won’t be doing a big PR push immediately, and the word “beta” will be slapped on a bunch of places.

Once both teams are happy, we will remove the “beta” label and then fire up the social medias, blast out announcements, and see how it goes!

The fact there is no restriction will confuse a few people, but after having you wait for so long, we couldn’t stand the idea of only letting some of you in for the beta. This feels like a decent trade-off.


Coming soon

Already we are turning our eyes to what we will be working on next. The art team will be busy with the cyber-punk and scifi pack, so it’s definitely a good time to ship some features.

This is ideal as we have a ton of stuff that feels 80% done and just needs that work to get it out the door.

Even if we marked it experimental and required turning it on in the settings, it would be good to get this stuff out.

One example of this is the change to rulers I’ve been calling “tactical rulers” internally. That change means a ruler isn’t cleared the instant you click on something else. This makes moving creatures (especially troops) pre-measured distances much easier. It is also a requirement for us to be able to start on area-of-effect markers (but that’s a different story).

Another thing that marries well with tactical rulers is group movement. Ree has already put a lot of work into that, and getting the last 20% feels doable.[2]

I feel like I’m tempting fate if I start teasing the other features in that “80%” category, so I’ll leave it for now, but I’m feeling very optimistic about what comes next.


That’s all for today

So yeah, that’s the lot for this log.

More news in the next one.

Have a good day!


Disclaimer: This DevLog is from the perspective of one developer. So it doesn’t reflect everything going on with the team

[0] But hey, no trades, our community rocks!

[1] Of course, you or one of your party will need to have bought some digital minis to be able to bring them into your campaign.

[2] We will probably limit the number of uniques that can be added to a group initially. This is due to the amount of data that must be sent to the backend on each movement. I know what changes I need to make on the backend to make this more efficient, but that will take some more time. Non-unique creatures are handled totally different and so won’t have that restriction.



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LordB
LordB
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👍😀👍
SnowOrShine
SnowOrShine
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So excited for Hero Forge!

The only thing I need now is custom dice and I can start my campaign 🥺👉👈
SirDJ
SirDJ
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This gets me so excited, had no idea the tactical rulers were in the works and group movement is a huge deal for my groups with multiple NPCs following them.
odoubleto
odoubleto
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Woot woot!

I haven’t checked the updates in a while but has their been any word on the MacOS release on Steam??
ABrokenTardisBrian
ABrokenTardisBrian
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I believe there was a post about it within the last couple weeks 😃 
MartnPabloGaviln
MartnPabloGaviln
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---[1] Of course, you or one of your party will need to have bought some digital minis to be able to bring them into your campaign.----
Well, that is pretty much a impossible price for me. Even STLs in Heroforge are too high. If there were a special pack on steam that would be amazin, otherwise :(
ABrokenTardisBrian
ABrokenTardisBrian
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I bought a VTT mini from them for only $4 during their Black Friday sale. I’m sure they’ll do something like that on other occasions. There is a possibility, though, that this was sarcasm. If so, we’ll played.
MartnPabloGaviln
MartnPabloGaviln
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No sarcasm. I just love the minis a lot and will have to be carefull which ones to buy. I live in Argentina and the coin exchange is brutal. I take the advice, thanks a lot! :)
Doskious
Doskious
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I think that the price point on minis also is lower if you use their "subscription" plan to buy minis in bulk.  For each month of "subscription" (which you can pay for and immediately cancel), you get 5 credits able to be used to purchase one VTT mini each.  Even for the one-month "subscription", if you have 5 minis you want to make, it winds up being less expensive per mini than buying them one at a time.  Also, they offer prebuilt 5-mini packs that subscribers get as part of the subscription, for each month subscribed.  IIRC, an earlier month's pack can be obtained for one credit (for 5 prebuilt, non-customizable minis).  One month in the past they did goblins, another was pirates.  If you "subscribe" for more than one month, they give you the credits all at once.  You can only spend credits during the month(s) you are "subscribed", but you can always make the minis first and then subscribe and buy them at the effectively-reduced rate using the credits, and then immediately cancel...
Manaway
Manaway
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Wait, so we need to buy them ? Really ? Your game is currently hard to setup due to bad hidevolumes setup, it a just take  HOURS to create double walls, there is still no  fog of war but no, better release some "DLC" instead, nice.
kuhnetik
kuhnetik
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yeah, really. you have to purchase HeroForge minis. HeroForge specializes in giving the user the ability to fully customize a mini, then they print/digitize your mini for a fee. you have to buy those.

and this isn't DLC, it's a feature that is being integrated.
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rhecto1
rhecto1
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HeroForge sells physical and digital miniatures and they’re allowing you to add their digital miniatures into this game. In what way is that unreasonable? Do you expect heroforge to provide their digital-only services for free?
Manaway
Manaway
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I expect a intelligent service, because you already need to buy the game and all of your players need to buy it too, unlike all the other RPG map site. Also, the game is still almost unplayable because of no fog of war, and don't say me "use double walls", I don't have decades to spend creating maps. So I think instead of focusing on partnership we can benefit only if we pay more (And its like 3$ for a single digital mini, come on), they should focus their work on something that can make the game playable.
Chaotic_Renegade
Chaotic_Renegade
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A character creator stretch goal was hit. HeroForge is a good option while we wait for the in-game option to be developed as its an already working mini builder. Also a lot of people want hero forge support so they can pull their already created minis into the game. There is also the option for you to just not play talespire anymore. "Vote with your feet" as the saying goes.
SoupyCardboard
SoupyCardboard
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Kind of a rude take, not gonna lie. HeroForge integration makes a lot of sense at the moment. For most games, everything IS in place to run things. I ran a couple of one-shots for DnD 5E out of TaleSpire way earlier than some of the recent fixes and additions and it worked swell. Even without fog of war, most situations where you need fog of war are mitigated with like... walls. You can just tell your players not to look at places yet. It sounds like a sort of niche issue, imo. Plus, can't expect a completely different service to dole things out for free. It's a blessing they let subscribers download tokens with no extra cost; asking for digital versions of their bread and butter to come with a cost makes sense. 
Hydras
Hydras
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Fun when I'm about to buy a mini before I read this