TaleSpire Dev Log 340

’Allo folks!

We’ve been chugging away on fixes and features as usual. With a long weekend coming up, we’ve been working hard to make sure things are as stable as possible for those days.

HeroForge made minis from packs available to TaleSpire yesterday. This rollout was not perfect, and we uncovered some details that had slipped by us. We’ve been chasing down issues that resulted from that, and once we push out a small patch later today, we should have workarounds for the most egregious bugs.

Next week I will be looking to improve the speed of fetching the HeroForge data. Currently, it’s pretty slow for large collections.

While fixing the above and the other TaleSpire bugs, I’ve also started work on “move-rulers.” These will be a feature you can control locally, and the first version looks like this:



This should be a nice, lightweight complement to tactical rulers.

Not much work remains for the move-rulers feature. I need to add some UI for toggling it on or off and to clean up a few edge cases.

Until next time,

Peace.

Disclaimer: This DevLog is from the perspective of one developer. So it doesn’t reflect everything going on with the team



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Doskious
Doskious
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That looks exceptionally slick.  Looking forward to it.
Smol-PNGtuberArtist
I didn't think we needed this. I'm looking forward to it. This is very helpful.
SeanMurray
SeanMurray
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I assume this is a yes, but will move rulers also include vertical movement? my party has been using spheres to designate the area in which you can move for flying encounters.

ABrokenTardisBrian
ABrokenTardisBrian
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The tactical ruler, and what goes with it, has been something I've been hoping for.  You all have been doing so great the last few months! 
finfencer
finfencer
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Looks great, ya'll! You've my life DMing a treat and you keep surprising me.
topdesu
topdesu
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That's super cool! Will make our D&D Sessions go a lot smoother when we don't have to count squares or use rulers as much!!