TaleSpire Dev Log 346
Hey again folks,
As planned today, I focussed on saving/loading and getting cone AOE to work correctly.
That worked.
Next up will be getting pixel picking working with the AOE handles. This will take a bit of work to do efficiently. I can't just reuse the ruler code as that only needed to handle up to sixteen rulers at a time, whereas this should be made to handle thousands efficiently. I know what tools should allow me to do this, so I just need to find the form I like.
I'll keep you posted :)
Disclaimer: This DevLog is from the perspective of one developer. So it doesn't reflect everything going on with the team
GMWorkshop
GMWorkshop
·insufferablesmartyp
insufferablesmartyp
·My players always use those for pointers, but we always have trouble when we try to use them properly.
HedgehogMind
HedgehogMind
·JakeEkiss
JakeEkiss
·Anilys
Anilys
·Additionally, there are many line AoE effects that are 5/10 ft in width. Currently, we use the line ruler to attempt to draw that long rectangle and it doesn't work that well all of the time. Any chance we'll be getting those, cubes, and cylinders, too? And any other shapes there may be for effects? Please and thank you.
darthboose
darthboose
·