TaleSpire Dev Log 369
'Allo again!
I was on the road most of today, but I have a little progress to show. Here is the first slab coming from mod.io directly into the game:
As mentioned in the last post, unlike chonkier mods like creatures and tiles, we want you to be able to spawn slabs without subscribing to them first. However, I don't like the idea of waiting for the web request each time, so naturally, we're doing some caching.
It works like this. When you first use a slab, it downloads it and saves it as a temporary file (that is deleted on exit). Once again though, loading a file does take a little bit of time, so we also keep the ten most recently used slabs strings in memory.
So when spawning a slab, TaleSpire can use the in-memory cache, fall back to the local file, or just download it.
In the gif above, you can *just* about see the timing difference between the first and second spawn of the slab.
While the code is still currently full of todos and stuff to clean up, I am going to switch to upload now as I want to start filtering by tags, and those are most easily added via the upload API. I'll start tomorrow and see how quickly I can hack something in.
Until then, have a good one folks!
Disclaimer: This DevLog is from the perspective of one developer. So it doesn't reflect everything going on with the team
Ooiittee
Ooiittee
·Or
Is the plan to have these work like a collection of assets that can be picked up as one piece and mo Ed around the board oonce imported. Like a carriage or a boat.
gazza1
gazza1
·2. Moving multiple assets will be covered by sub-boards, not the mod.io integration
Reizake
Reizake
·Baggers
Baggers
·