Well, we are nearly there. Depending on where you are, we are shipping Mac support today or tomorrow. I’ve just signed a release candidate build and have it primed on our pre-release Steam branch.
Here’s a fun shot from our recent testing. TaleSpire running on Windows, Mac, and Linux, side-by-side and in the same board.
There simply must be a “three men walk into a pub” style joke here somewhere, but I can’t find it.
And here’s a slightly clearer shot
In the last week, I’ve been working on:
- Platform-specific keybinding support
- Updating the cut volume to work with all tiles and props
- Tweaks to improve reconnection behavior
- Allowing Symbiotes to subscribe to creature selection changes.
These will all ship alongside the Mac release, so even pure Windows parties will get something out of it :)
That last one can potentially allow some very cool Symbiote integrations as creators can now react to the player switch between their characters in real-time. It’s pretty speedy with group selections too.
Right, I best get ready and rested for the release.
Have fun folks!
Disclaimer: This DevLog is from the perspective of one developer. So it doesn’t reflect everything going on with the team