TaleSpire Dev Log 476
I've snuck out some more fixes that should bring all the new asset animations back to life and fix the weird visual glitches some of ya'll are seeing. I'll be keeping an eye on the logs, but I think we are through that pain now.
In short, my asset build code still leaves much to be desired. It was too easy to package up a pack with broken references (on the TaleWeaver side), and TaleSpire was far too likely to handle those issues poorly.
It's not where it needs to be, but I'm at least learning some things from these blunders.
Whether we ship the vision limit feature tomorrow still hangs in the balance. Some evil spirits seem to have got into our build system, and I've spent the whole weekend beset by them. Borodust is now on the case and, while I have hope, if any warlocks out there can appeal to their infernal patrons, I'd very much appreciate any assistance.
Seeya tomorrow.
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