TaleSpire Dev Log 495
Today I continue plugging away at our effect system.
I’ve been steadily writing code to handle the various ways an artist may reconfigure the effect while it runs.
It’s a lot of work, but I’m seeing the light at the end of the tunnel. Tomorrow I hope to finish the code around particles that spawn other particles, and to take a good crack at the code that uploads uniforms to the compute-shaders. There are improvements to both that have been on my wishlist.
That’s all from me,
Goodnight from Norway.
Disclaimer: This DevLog is from the perspective of one developer. So it doesn’t reflect everything going on with the team

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