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TaleSpire Dev Log 501

Baggers · 8 days ago
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Evening all,
 
Was a bit of an uphill day, but stuff got done. 

We kicked off with the build server getting confused and failing builds. Then I had misunderstood a task and only partially implemented what was needed. So that whole build had to go through again. We hadn't merged a git branch, and so some assets were also missing. We were on a roll :p

But eh, these things happen. The good news is that we successfully tested a fix for regions that have had difficulties connecting to TaleSpire. My little fix worked in the end, and progress is decent on the effects system.

On the effects front, today was spent on bugs and improving node behaviour in the shader graphs. As with most node graphs, each node has inputs and output connectors. When a connector does not have a wire going into it, the node can instead have a field where the user can enter their own value (I'll call this the connector-value). Connector-values help as having to make a node and wire it up, just to get a single number into another node sucks. The node can define default values for its connectors, suggested values, or simply leave them empty. 

I've been tweaking the behaviour as I've been testing, and so today I had to chase down issues and polish it up a bit.

That's nearly finished now, and I ended the day adding some type-based highlighting to the ui. 

Tomorrow is going to be focused on the Bi-monthly banter. I've got to get some branches built so we can demo things on the stream. Hope to see you there.

That's all for tonight, 

Have a good one folks.



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