TaleSpire Dev Log 516
Heya folks,
We’re on a bit of bug-fix week over here in the Bouncyrock lair.
My original goal was quick fixes, but I was instead drawn into a chain of issues with the vision-limit tools.
In short, given certain chains of actions, TaleSpire gets into a tangle where it isn’t enabling or disabling the vision-limit views correctly.
I started with small patches to mitigate the problems, but they felt unsatisfying. So instead, this week became a proper cleanup of that code.
The code now achieves the same as before while being smaller, faster, and much more stable. It needs some playtesting, but I’m confident it will be shipping very soon.
Those fixes won’t be alone, of course. Ree has been working away on issues you folks found in the status effects, and Chairmander has some tag ui fixes (amongst other small internal improvements). Also, Borodust has been digging into some server-side issues that have been spoiling our fun recently.
Until next time, Ciao!
Disclaimer: This DevLog is from the perspective of one developer. So it doesn’t reflect everything going on with the team

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