TaleSpire Release - Creature Modding Leaves Beta!
With this release, bringing new creatures into your stories has never been easier.
With three clicks, you can not only add a community-made creature to your campaign but also ensure it is downloaded for all your players, automatically and totally for free.
We’ve known for a long time that any VTT or game like TaleSpire must provide deep, robust ways for the community to grow beyond its own limitations, and we are delighted to be taking one more step in that direction.
Community-controlled content ensures your stories and ours will continue to grow well beyond the scope of what Bouncyrock could ever make alone.
How do you get started?
The best way to dive in likely depends on your role.
Game Masters
If you’re a GM, the best way to start is to open the Community Mod Browser and click around! You might also find these guides helpful:
- “Using Community Made Creatures” This guide shows how to use the Community Mod Browser to add creatures to your campaigns.
- “Playing in Boards with Creature Mods” shows how you and your players will be notified about missing content and how TaleSpire can fetch it for you.
- “Adding creatures from .tsMod files” It’s possible to skip the online repositories entirely and just use local files. This guide shows how.
Players
While you can’t add creatures to the board alone, you can browse what is available. You might find something you’d like your GM to add. We also have a little guide showing available settings and how to fetch missing creations: “Playing in Boards with Creature Mods.”
3D artists
You are the stars of the show here. Once you’ve had a chance to check out the Community Mod Browser, we’d recommend the following guides:
“Making Creature Mods” This guide introduces TaleWeaverLite. This is the tool used to take a 3D model and package it up as something TaleSpire understands.
“How to upload your creatures to the official repository at mod.io”: This guide shows you how to upload your creations to our official mod repository, making them available to the whole TaleSpire community.
“Adding creatures from .tsMod files”: Maybe you have creations you would like to share with your friends, but not the whole world. This guide shows you how.
There is also a growing gang of friendly folks on our Discord helping each other make creature mods. You can find the discord here, and the channel you want is #creature-modding
IP rights holders
We at Bouncyrock believe adamantly about the rights of creators. If you see your work being misused on our official repository, please file a DMCA report against that mod, and it will be handled.
What’s next?
SEATS! The “seats” feature ships at the end of March, allowing any TaleSpire owner to purchase seats so their friends can play without having to buy TaleSpire themselves. The seats will be cheaper than full copies and reusable, so if you run two campaigns of four players, they don’t need eight copies; four seats will do the job!
After that, we are considering taking a month to work solely on bugs. Adding the features for you folks is fun, but TaleSpire must still be solid enough to rely on.
After that, we have plenty of ideas, but we’ll save that for the next community chat on the 12th of April. Hope to see you then.
Wrapping up and thanks
This is a big, scary milestone for us. There is still a bunch to do to make it live up to our ambitions, but it feels great to be this far along.
While we’ve got you here, we want to give a big thanks to all of you for supporting us and getting the word out there about TaleSpire. Seeing your builds and hearing about your campaigns is such a motivator to have when we sit down to start work each morning. So thank you!
As always, you can find us on the Discord server, and feature-requests and bug reports are very welcome over at feedback.talespire.com
Happy building!
BUILD-ID: 13660056 - Download Size: Win 1.8 GB / Linux 1.8 GB / Mac OS 1.8 GB
Null_Wolf
UserNull_Wolf
User ·Fantastic work.