Creature Mods Beta: Patch Release
Hi folks,
Today's update to the creature mod beta includes:
- Fixed a couple of issues around reloading local mods when they are modified. This means you can now replace local mods that are in use.
- Less lag loading icons of in-build assets
- Fixed a case where unlinking HeroForge assets wouldn't work properly
- Mostly fixed how the asset database handles the same ID being in multiple packs.
The next bugs in the firing line affect how the community mod manager works. With those squashed, I think we will be ready to take this public. It'll be far from perfect, but we can iterate our way to success.
Seeya in the next patch.
scratch_tastic
scratch_tastic
·Baggers
Baggers
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