TaleSpire Dev Log 397
·Things have calmed down on the Symbiote UI side, so I can continue to work on the Sequencer. I want to address a couple of things before releasing this Experimental Feature, one of which is how Creature Clips are added.
In the previous iteration of the Sequencer, there were three Creature Lanes where Clips could be added. You could add a Clip to one of those lanes and assign a target creature to that Clip. Once set, an action, such as: "Attach, Move, Rotate, Emote, Fly, etc." would be selected, and you could place an indicator on the ground showing where something would move or similar depending on the action. Creating these sets was incredibly cumbersome, something I've wanted to fix for a while, even for internal use.
So I've made some changes.
You can now add individual Creature Lanes to the Sequencer and record clips to that Lane. You do this by right-clicking on a creature and adding it to the Sequencer. At this point, you can move it around and use emotes and attacks to create corresponding clips on the timeline.
Here is an example (although this recording is from a bit earlier in the development process, some things are still missing. There are also clearly visible Bugs.)
Making scenes with action and general movement is now a breeze, making me excited to see what people create once this thing is out.
The second thing I want to address is all down to the Camera, and I'll post more about that once I'm done with the Creature Lanes and moved on to the Camera Curves.
Heckbo and I have family over this week, so work is a bit sporadic. Progress on the Sequencer and more assets are going well, however!
Thanks for reading. See you all later.
Disclaimer: This DevLog is from the perspective of one developer. It doesn't reflect everything going on with the team
PS: As I'm posting this. The Steam Summer Sale has Launched. 25% off the regular price for TaleSpire :)
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