TaleSpire Dev Log 115

Let's get back into the swing of these!During the Kickstarter I'm using any free time I have to study and make little systems to get familiar with systems we may end up usingToday I've mainly been getting familiar with blittable types. The reason for this is that Unity's DOTS primarily operates on them.I got interested i...
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Midweek Update

Here are a little pile of tweaks and fixes that are in today's update:Added a little spin to dice when you pick them back upFixed the visualization of the turn based list whilst being editted.We now show the name of the selected creature along with the player name in the GM UIWe clear the history panel when switching boa...
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TaleSpire Dev Log 93

We've been working on changes with the tiles, especially bringing them into a uniform size. This led to the introduction of deprecated content. This is content we'll leave around for a while to not break any of the current content, but will be removed over time.The following tilesets have received an overhaul - this incl...
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TaleSpire Dev Log 92

Let's talk props.There are a lot of smaller assets in the game. Stuff that doesn't feel like it should hinder movement, but does. I'm talking about floor torches, table plates, cheese wheels. You know the ones. It can be pretty annoying at times and breaks immersion. So we're working on the concept of props. Props will b...
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TaleSpire Dev Log 91

Today's update is a continuation of my previous post about doors.  The doors are in, but the original animations were pretty lame, so I took some time to work on these today.  We want each door's animation to feel unique.  Opening a peasant's door shouldn't look and feel the same as an iron gate, so the animation curves ...
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TaleSpire Dev Log 90

Moredoor*knock knock*"Who's there?""mphggpmpmhggglll...""mhggglll who?""mhggglllmhggglllmhggglll!!!!"There has been a small problem with our doors in TaleSpire.  One that you folks have probably notice.  And one that we have been aware of....So we have some clipping issues between the doorways and the minis attempting to...
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TaleSpire Dev Log 89

Hello everyone!Figured I'd take some time today to talk about Timelines and their new role in TaleSpire. I've recently spent some time reworking how emotes (and creature actions) work in-game. Previously this was a simple animation which ran on the character base — enabling it to do stuff like a swirl or knock in the dir...
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TaleSpire Dev Log 87

Today was an interesting mix.I got around the staging server issue from yesterday by using a different subdomain..yeah I’m not happy with it either. I’m guessing that the certs weren’t cached and so every time I pushed a new build it was asking letsencrypt for new certs.. they have a limit of how many they will give out ...
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TaleSpire Dev Thang 0

Evening all. Baggers here, one of the devs at BouncyrockI really needed to start doing my daily signoffs somewhere people could see.. so here we are!Most of my work these days is rewriting systems from the prototype you may have seen on the streams. As you can imagine there are lots of things that were hacked in to see h...
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