TaleSpire Dev Log 385
There's not much to show visually this time, but I wanted to send out a minor update regardless.
I'm still running high from the Ship Set release. Seeing all the beautiful creations posted on Discord has been an absolute joy. After that Bug Patch last week, I've been helping with Symbiotes's UI code. I am getting it hooked up with an opt-in under Settings and a list for selecting which Symbiotes to run. This update also comes with changes to the History(Chat) Panel to accommodate messages from external sources, such as Symbiotes. That makes injecting messages into history possible while displaying queues it was created externally.
It feels like Symbiotes is coming together well. I'll leave it to the dev team to announce when and where.
Experimental Sequencer, etc:
Once UI work is done on Symbiotes, I will focus on getting the experimental version of the Sequencer. I've done more work on it recently to integrate it into the game. Making sure it can Open up and Close without the UI going insane. The video created for the Ship release was a good test case to see what a minimum experimental feature needs. And beside some camera issues and easy ways to move miniatures around, the main functionality works. It is not meant to be production-ready, but there is value here for people who want to make videos inside TaleSpire.
Other things on the horizon for me are still getting those new Status Effects in-game (hoping to rope in some help) and an ongoing project, the Hero Creator.
17th of May
Final note! It is still "Bank Holiday" season here in Norway, with Wednesday being our Constitution Day and Thursday, Ascension Day.
As a result, we'll be in and out a bit this week.
Thanks for reading! Have a good week, everyone!
Disclaimer: This DevLog is from the perspective of one developer. It doesn't reflect everything going on with the team
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