Greetings all!We're currently working on wrapping up the scary pack, so we'll have a slightly belated Halloween. Expect it in the first half of next week (if everything goes as planned)(Banshee by Ðwarf)A bit about new player UX and Seats.As I briefly mentioned during the latest Stream, we're looking into how seats are i...
Greetings all!
I’m still working to get my footing after a year away, but starting to find my stride once more. I’ve been working on the Shogun Palace on and off since it was announced and pushed up a version for testing before the weekend. We’re nearly there, but after some feedback, we realized it still needs more pro...
Hello everyone!Two days ago, we released an update to the automatic hide plane placement logic. With this update, we use more info about minis' surroundings to do a better job placing the hide plane in various situations.Since then, we've had some great feedback (Thank you!). The good news is that it works well in a bunc...
Hi,Good news! The hide plane placement experiments I discussed in my last devlog have panned out quite well. We found some minor bugs during our internal testing sessions that I've already fixed, and in general, it's getting close to being ready.But now, let's talk about what it even does. First, we need to recap how the...
Hello everyone,Since my last update, I've finalized a good number of things on the (creature) tags front and made a working proof of concept of the new search logic. It's looking promising, which is very relieving after so much time has gone into it. The tags are much more consistent, and tag synonyms work well (although...
Greetings everyone!First of all, Baggers is taking a well-deserved vacation away from all things keyboards and monitors. He said, “Going to go swim and dine on fish,” paraphrasing him heading out the virtual discord door. But don't fret. He'll be back in approximately two weeksPlease wish him well on his travels!Second, ...
Hey, it's me again!Before we go into the usual devlog content, I want to say that Bouncyrock is officially on holiday from the 19th of December until the 2nd of January - as usual, we will stick around to ensure everything continues to run smoothly. Still, we'll spend most of that time refreshing and relaxing to recover ...
Hey all!Now that we have Apple Silicon macOS support out in Beta, it's time we complete[0] our OS collection, which is now painfully omitting Linux support. This is not just awful because I personally love Linux, but also because it's the second biggest OS on Steam[1], and yes, I am more than a little amused that Apple i...
It really has been a while since my last log, hasn't it?Much of what I did recently, you already know about: Symbiotes. The release was a huge deal, and it's incredibly cool (and slightly frightening) to see people digging deep into the API and documentation details! The release was a huge success with only a few bugs in...
Things have calmed down on the Symbiote UI side, so I can continue to work on the Sequencer. I want to address a couple of things before releasing this Experimental Feature, one of which is how Creature Clips are added.In the previous iteration of the Sequencer, there were three Creature Lanes where Clips could be added....
Hello everyone! Uriah here, and I’m finally writing up a “Dev Log” for my position, which is a very different kind of development from the rest of the team.The past few months have seen me primarily working on various things behind the scenes, most of which we don’t have much to discuss. However, here are the things I ca...
Greetings Everyone!There's not much to show visually this time, but I wanted to send out a minor update regardless.I'm still running high from the Ship Set release. Seeing all the beautiful creations posted on Discord has been an absolute joy. After that Bug Patch last week, I've been helping with Symbiotes's UI code. I ...
APIs truly are the gift that keeps on giving.We've been hard at work iterating on the API to make it more consistent, usable, and intuitive, and let me tell you: It's always surprising just how much can change on things that I thought were final. But this time, for realsies now, most things are shaping up to their final ...
Greetings everyone!First, thanks to all of you checking out the Attachment Point Beta. I'm closing the beta branch today, and although I was hoping to push the changes Live today, some remaining bugs need fixing before going live. And seeing we're heading into the weekend, I want to avoid spring potential issues for play...
Hey!Yet again, two weeks have passed incredibly quickly and unfortunately there's less to show off because, this time, the cool stuff happened in the code. Funnily enough, we broke almost all of what I showed last time, but rest assured: this is the usual progress of things - gotta break something to make something.The b...
How time flies when you're having fun!It's been way too long since the last update on Symbiotes, so let's fix this today:I've spent a lot of my time making more example Symbiotes and working on the ones I showed off in my last devlog. This includes polishing them so they're easier to understand for others and updating th...
Greetings everyone!I'm sure everyone is waiting for news on the Ship Tileset, and although I don't have an ETA on that yet, we are working on wrapping it up. There are so many pieces and some Tile-types we haven't done before, so there has been additional testing. One of the challenges that came up was regarding sails an...
Hello everyone!Thanks to the ticket backlog finally being under control, I've been free to tackle other tasks - and in the spirit of "a lot going on in the background" that Baggers mentioned in the DevLog earlier today, here's what I've been up to: Symbiotes!In some previous DevLogs (#374, #373, and the introduction of i...
Let's start this a-bit-different-devlog with some shout-outs:Firstly huge props to you, our community! For the last three-ish months, I've been pouring over every single bug report, feature and asset request submitted to our ticket platform since, well, ever! It's been incredible to see the passion and ideas you all have...
The previously mentioned hackathon has concluded. Baggers has left our shores and sailed back on slippery roads, safely docking at home.It was an incredibly productive extended weekend. Touching on multiple planned and potential features, some of which I'd like to discuss here today.Here goes:Sequencer (Experimental)Work...