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Guest
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strangerling
User
strangerling
User ·
Most tables average around 4-6 players. This means that 4 player seats costs twice the price of the base game, and 6 costs $80. By the sounds of things, only the GM can buy seats for their own campaigns? So the minimum cost for 4 seats becomes $75 from the GM - three times the cost of the program. 

That's completely unreasonable. Not only the price itself, but also the fact that GMs already spend so much time, effort, and often money as is to run the game. And suggesting GMs ask their players to send them reimbursement is not a solution, as it requires use of outside services. 

Guests should, at a minimum, be able to use their guest copy of the game to purchase their own seats. 

I've run and played in multiple campaigns simultaneously, and I've needed to open a campaign to check something or edit a map I was asked to as a player when the GM might have opened a different campaign, project, or even test campaign used to build prototypes in more recently. As this is described, it sounds like that won't be possible. That's especially applicable to professional DMs.

I do agree with the decision to make seats cross-campaign, because online games fall apart more often than they last (in my experience as a player). And I understand that finding ways to generate continued income for an application like this is critical, and seats are a smart way to do this, but $15 a pop or $50 at once, that only the GM can buy, is asking way too much. 
Luis
Luis
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Any user with the full version is able to buy seats, it doesn't have to be the GM/Owner of the campaign (If several people own seats in a campaign, seats are summed together, so 2 people could each bring 2 seats for a total of 4 on one campaign). You are however right that if the owner of the seats moves to another campaign, guest users will not be able to join the previous campaign until the seat owner returns (or some other seat owner provides some).

As for GMs having to pay for everything: we're not forcing anyone to use the seat method and even if you want to, it doesn't have to be the GM who buys the seats.
The base game can still be bought and this will work for playing together just as before. We also think the costs of playing should be more evenly distributed among the group which is why we went with the "old" model in the first place, but seats are an answer to many GMs asking us to allow them to pay for everything.

Ultimately, all seats do are add an additional (and cheaper, albeit with the "only assigned to one campaign" caveat) way of purchasing the game with the access staying with the purchaser - this will be more convenient for some, but others may prefer the "old" method of buying the full game, and that's fine.

I hope this clears things up and thank you for the feedback :)
Takeshita_Sakakaki
User
Takeshita_Sakakaki
User ·
you're assuming that only the GM owns the full game. not uncommon, but not always the case. additionally, these are permanent seats that you will always be able to use no matter how many campaigns you run or play in, currently or future. for the tools that Talespire *already* delivers in early access, these prices are way more than reasonable. you're paying the price of 1-2 rulebooks to have a functional, 3d engine to run every campaign, forever. no idea how you think that's a bad deal
Creadth
User
Creadth
User ·
As GM I had bought a lot of game copies for ppl that played for a few sessions and were gone by various reasons. By a lot I mean like around 15 copies so far. Most of these purchases were also a hastle of fighting steam regional price when due to the price difference I could not just gift a game and had to either find a way to buy a key on 3rd party shops or send the money to player steam wallet. And all of afformentioned left players never used Talespire after that. While I am not salty about it as at the very least it supports the devs - seats would save me a lot of nerves and money. Nobody forces you to use the seats. And if you want your guest to purchase a seat, ask him to purchase a whole game. My opinion is that even if seat would cost the same as the full game it is totally fair and makes sense - ability to always invite players to your campaing without sorting money problems and additional stress from managing this issue - is totally something I can spend a fortune worth of a several coffee cups on.
ZapatoElf
User
ZapatoElf
User ·
Wouldn't it make more sense for the guest to be able to buy the seats? Like, the guest buys the cheapish version of the game and so they can join any campaign from any GM, otherwise, for each GM they would have to pay another seat.

As for now, it makes a lot more sense to buy the complete game than the seats, which is what I think you're trying to do with this tactic.

Either way, I really hope things get cleared out and you really take the feedback the community is offering into consideration.

Thank you for reading.
Takeshita_Sakakaki
User
Takeshita_Sakakaki
User ·
"As for now, it makes a lot more sense to buy the complete game than the seats, which is what I think you're trying to do with this tactic."

as a DM, the seat setup makes way more sense. I can drop $50 to ensure that basically every campaign I ever run I can play on Talespire and none of my players have to ever spend anything, regardless of how many campaigns I am running at once or future ones I start. Additionally, I bring those seats with me to anyone else's campaign I play in. The value of this as a DM is very good.
uxigadur
User
uxigadur
User ·
I bought the game a time ago, and so did my friends. Even so, the concern about the prices here in Argentina is very much apreciated. Keep the good job! :D
lemurian_settler
lemurian_settler
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So excited for this! Will be great to bring even more players into TaleSpire! 
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TheReaktion
User
TheReaktion
User ·
Are seats a one time purchase or is it an annual fee?
Luis
Luis
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Once you bought a seat, you own it, no recurring fees.