TaleSpire Dev Log 463
Good morning folks,
The vision limit system was something I had tried to release before the winter break, but it was not to be.
For those who haven’t seen it previously, it is a way to limit how far your player’s creatures can see. Ultimately, I intend for it to be replaced with fog-of-war, but FoW is a much harder problem, and we didn’t want to make you wait that long if we could get you something simpler sooner.
Before Christmas, I had managed to get the basics working, but it needed some visual polish. Ree has been providing that by making a shader that hides the floor plain based on the creature vision. Yesterday, I wired his work up with mine, and it looks pretty decent!
The one thing I didn’t like was how it transitioned to the floor hiding. I had a go at fixing that.
It looks nice enough, but I think it will feel “too much” in regular play. We’ll find out during play-testing.
Here is another clip of both player and GM-mode in action
The next steps for this feature are:
- Find out why the board’s vision-mode setting isn’t reloading right on my machine
- Chat with the team about options for a more intuitive UI
- Play-test it and see how it feels in a real game.
- General pre-release tweaking
I did some other work yesterday, too, but it’s not as interesting, so I’ll leave it here for today’s dev-log.
Have a good one folks!
Disclaimer: This DevLog is from the perspective of one developer. It doesn’t reflect everything going on with the team
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