TaleSpire’s creature modding beta has begun
Yup, it’s Beta time again. Let’s get testing!
The Whats, the Wheres, and the Hows
Here is the guide to the Beta. It covers:
- Getting into the Beta
- Adding creatures from the community mod browser
- Adding creatures from .tsMod files
- Playing in boards using creature mods
- Making Creature Mods with TaleWeaverLite
- How to upload your creatures to the official repository at mod.io
What comes next?
A lot changed behind the scenes to make creature mods possible, so we expect plenty of bugs[0]. To that end, we are keeping this in Beta for two weeks, so we all can kick the tires and see what breaks.
After that, we will open the floodgates and release it to everyone!
If you find broken stuff, please let us know on the bug-tracker. We will also be around the Discord if you want to ask questions (I’m @baggers over there).
This feature was a heck of a side quest, and it is only the start of what we want to do when it comes to adding assets to TaleSpire. We are super excited to see what you talented folks do with it.
Have fun!
[0] I found three while making the guides :|
lemurian_settler
lemurian_settler
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