The dev-log before Christmas
Well, would ya look at that; we're on the cusp of a brand new year!
2023 has been a busy one and ended up being more about building good foundations than it has been about big razzle-dazzle features.
That said this year has included the release of the Mod browser, Mac Support, Symbiotes, and many many assets.
All that building has set us up for an exciting start to 2024 with big performance improvements coming to the backend, the full release of creature modding, and the introduction of Seats all lined up for release early in the year.
We don't want to keep you here any longer than necessary, so let us just say thank you once again for supporting us and for allowing TaleSpire to grow from a fun idea to way more than even we expected. We've still got a ways to go to deliver the vision, and we are thrilled to be making that journey with you.
So Merry Christmas, Happy Holidays, and God Jul to you all!
See you in the new year.
CULTxicycalm
UserCULTxicycalm
User ·Blappo
UserBlappo
User ·1 the cinematic mode to force specific camera shots as their view.
2 the experimental Fog of War, not the best option its just not ready
3 using the GM view you can select and hide sections of map, by making selections like each room of a map you can reveal things as you reach them.
Giles_Torres
UserGiles_Torres
User ·They do a great job, we are lucky they communicate as much as they do. Why don’t you have a day off from being insufferable, at least for Christmas.
BouncyRock I hope you guys have a fantastic festive season! Can’t wait to see what you bring in 2024, you all killed it this year!
within_the_weave
within_the_weave
·BigBoneMolasses
UserBigBoneMolasses
User ·CULTxicycalm
UserCULTxicycalm
User ·hasbicorp
Userhasbicorp
User ·uxigadur
Useruxigadur
User ·ConsummateNerd
UserConsummateNerd
User ·