Season's Greetings!The elves of the TaleSpire art team have recently been hard at work creating a small pack of festive props to bring some Yuletide cheer to your adventures. This pack includes:4-piece light set
Misc toys, including a teddy bear, board game, and hobby dragon
Sled
Rocking Horse
Gingerbread House
Wish...
Greetings all!It's a bit late for the eve of Hallows, but here it is nonetheless: our spooky release for the year: Haunted Library. This is a result of a poll we ran on our previous DevStream, and it is based on Requests over at our request board. Tiles and PropsBookshelf tiles with and without booksTwo chairsWriting des...
Greetings!The Shogun Set's release included the Shishi-odoshi with a bugged animation. It worked fine when playing inside the Unity Editor but not on the build. It took a while to figure out, and I'm not entirely sure which sequences of events fixed the issue. Which is troubling... BUT! it should work now.Thanks for che...
Greetings all!Today, we're bringing you the long-teased Shogun Palace, or Shogun Abode, as it has been named. It features approximately 85 pieces across Tiles, props, and Creatures.Some of which are:Set of roof piecesWooden floorsFloor matsExternal wooden wallsExternal stone wallsWhite plain plaster wallsPaper wallsMulti...
In this release we're tweaking the new hide-plane placement logic to be more consistent and preserve more of the details and verticality you all build into your maps. A huge thanks to all the people who gave feedback and examples of places the last iteration produced suboptimal results, your input is invaluable!We'll of ...
This release improves the automatic placement of the hide plane.It does this by taking into account more of the surroundings of a mini to make better decisions of where to place the hide plane, which should result in more consistently being able to see inside of buildings without manually adjusting the hide plane.See her...
Greetings Everyone!
We are kicking off the new year with a small pack of assets before getting stuck into the next larger sets. Since the MegaDungeon was released, we’ve been watching your feedback (and your amazing builds!), and these are some pieces derived from that feedback. This pack features the following new as...
Seasons Greetings from the TaleSpire team! As we're winding down the year and gearing up to enjoy some festivities, we didn't want to leave your adventurers bereft of their own fun and merrymaking - so we created this little pack that offers a variety of holiday assets (some in the Medieval category, and others in the M...
FOOLISH HEROS! You have stumbled into a diabolical dungeon, an 'orrible oubliette, a maddening maze!This is the MegaDungeon tile set, and with it, you can build boards the likes of which TaleSpire has never seen before.Seriously! This is the first pack where we are experimenting with diagonal and circular walls. We'd l...
Hello again from the TaleSpire team!This week, we have a new offering for you. Whether you're gearing up for a night on the town or coming home to refuel on some home-cooked meals, this pack has you covered.Expansions to the Facility set:Weapon Racks:Kitchen Appliances:This pack contains:5 Facility Expansion tiles (incl...
Hello again! While we're still working on the next two Content Packs (MegaDungeon and Modern/Sci-fi), we wanted to put something together for our annual Spooky-themed content pack for October. This year, we're offering something folks have requested: Splatters and Bodies!This content pack contains a variety of splatter...
Greetings once again!Today we have a new update containing a Monster Mash and a revamped version of Dungeon01, which we've renamed Dungeon Cellar. The Cellar has been toned down on the "fluorescent yellow/green" and beefed up with more polygons, giving it more of a physical look. These changes need to be felt, so be sure...
In this way, overdue update, we're featuring more of the assets from our "Help Design" Tier on Kickstarter. It's been so much fun continuing to work with "Help Design" Tier backers to get their props in-game. Thanks again for making it such a blast to work on these.Here is the patch content, along with some screenshots f...
This patch adds some (normally hidden) UI that we can use during maintenance periods to let you folks know what is happening.We will be testing this in the upgrade we will be performing on the backend this Thursday. You can find the maintenance time in your timezone at this linkNothing else exciting in this release, but ...
A smaller content drop today as we continue the nautical theme by adding some coral reef, an Octopus, and various props. Hope you all enjoy!Props:Large Coral reef2 x Small Coral reefCoral reef Rock3 x seaweed Set of Boots"Magical" Oil LampAnchorCreature:OctopusTill next time!BUILD-ID: 11299555 Download Size: 65.8 MB
Greetings! Here is a small mid-week Bugfix PatchFixes:Fixed “Creature loading” graphics still showing when they should be hidden.
Fixed Knockdown Alignment when using different-sized creatures
Fixed knockdown not applying correctly when a creature load for the first time
Added icons to Magic Missile and Lasers emotes...
The ship tileset is finally here! See everything the art-team has been cooking up:Patch Notes: Over 150 new tiles and props.Ship hull (all sorts of sides and pieces)Wooden walls (plain and decorated)Bowsprit (with and without Figurehead)Ship helmDinghy partsMast piecesSails piecesA bunch of ropeCannons with various canno...
Greetings! With this patch, we're releasing the initial iteration for the Attachment points! This is how you check it out:Go to Props in the Asset Library.
Find things like chains, fences, pipes, trees, etc. (not all props have attachment points)
Place a prop.
Hold [x] and try placing another Prop. See the preview of ...
From the crashing waves of the raging sea to the shifting sands of the scorching desert, a new batch of monsters makes its way into TaleSpire!This pack contains the following new minis:Storm GiantDjinniSwarm of RatsGerman Shepherd DogSwamp DragonOther additions and changes:6 new bare purple crystalsChanges to the crystal...
We're pushing the recent Beta branch into Live today, enabling Resolution Scaling/Scene Scaling.This is the ability to scale the Game's rendering resolution to keep the UI nice and crisp. Setting the Scene Scale value will allow you to run the game UI at Native Screen resolution while running the heavy calculations of th...