TaleSpire Dev Log 383
·Greetings everyone!
First, thanks to all of you checking out the Attachment Point Beta. I'm closing the beta branch today, and although I was hoping to push the changes Live today, some remaining bugs need fixing before going live. And seeing we're heading into the weekend, I want to avoid spring potential issues for players' "end of the week" games.
So Attachment Points are going live on Monday instead.
In other news
With the Attachment points working, our next release will be the Ship Tileset. And at this point, I can start saying. Soon™ [1]
While Heckbo and I have been wrapping up the Ship set, Dwarf has been busy looking at the OC TaleSpire Dungeon Set. First Cousin - Once removed. Not only to reintroduce a better version of the original set but also to expand into new types of tiles, specifically diagonals and large circular structures.
I got permission to show his experiments. Still a "work in progress," but looking incredibly exciting and promising!
So with that, I'd like to wish everyone a great weekend!
Thanks, everyone!
Disclaimer: This DevLog is from the perspective of one developer. It doesn't reflect everything going on with the team
[1] I might have said that before..
El_Switchblade
El_Switchblade
·Wichsvorlage
Wichsvorlage
·JasonRoy
JasonRoy
·thefacknoonegives
Userthefacknoonegives
User ·Can't wait to restart my cloak and dagger campaing once the ship tileset are done.
May i ask some questions?
Are more Sci-fi/Cyberpunk/Modern tileset in the works? I love my fantasy tileset but i use the sci-fi/cyberpunk much more.
Will those diagonal and round tiles be made for sci-fi/cyberpunk too?
It's really great to hear that you people are working hard! I'm sad i missed the kickstarter but i'm hella happy i supported you later buying the game on steam!
This software is very useful!
I even play "complex" games (in terms of dice mechanics) with Foundry on my phone!
Maps, encounters and even RPing in villages/locals is so much more fun in 3D!
You guys are doing a GREAT job!
JasonRoy
JasonRoy
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