TaleSpire Dev Log 384
·APIs truly are the gift that keeps on giving.
We've been hard at work iterating on the API to make it more consistent, usable, and intuitive, and let me tell you: It's always surprising just how much can change on things that I thought were final. But this time, for realsies now, most things are shaping up to their final form - and I'm sure I don't just say that because I've now started writing the documentation for all the individual API calls and don't want to have to start over if things change. Yes! It's not just playing around with formatting and figuring out how the documentation should look like; we're now actually writing texts for each of the currently 86 API functions!
Besides writing descriptions for each and every API function, type, and event, I've also drafted an index page with some Getting Started tips and links to all relevant information. It's not finalized yet, but I do have a mostly finished rough draft:
And for completion's sake, here's what the API function documentation looks like:
This may not look much different from the last screenshot from the API docs I showed in my previous dev log. And you are right! However, what is not shown here is that we now also have all subscribable events in those docs, as well as reverse links that list where certain data types are used to make jumping around the API easier.
Also, here's a sneak peek at the manifest documentation:
And while I have you here, a short snippet of some extra things we will provide:
Overall, it's all shaping up and we're getting dangerously close to a usable Alpha release. Here's to hoping this is true this time as opposed to over a month ago when I first thought this.
Anyways, I'll now hunker down and continue writing the documentation to make the API understandable to you, have a nice day!
Disclaimer: This DevLog is from the perspective of one developer. It doesn't reflect everything going on with the team
icycalm
icycalm
·Gaeden
UserGaeden
User ·Wintoli
UserWintoli
User ·"You must cease all development asap—including the artists—until the above functionality is put in"
Like you just sound like a jerk lmao, you can't just order the dev team around for the tiniest feature that you can already pretty much do when they have 1000 other things on their plate (that they communicate abt quite well). What good would stopping the artists do lol?
You can put a request for the feature on their feature request forums, but thinking they'll delay it out of spite is just mental. Try being a lil kinder if you actually want devs to listen and not write you off as a crybaby.
erniihazard
erniihazard
·The feature you are suggesting has already been suggested multiple times in multiple formats, and already appears on the games in progress features. You just have to be patient, improvise, or use a different vtt.
icycalm
icycalm
·iBeSmiley
UseriBeSmiley
User ·morfedel
Usermorfedel
User ·And you know what? Most people just play in discord and SAY IN VOICE what you seem to think needs to be narrated by text on a screen. Just like they do with face to face games. I mean, its almost ubiquitous. Have you ever played in a face to face game? What, do they go and type those descriptions to you there?
I'm utterly astounded at how you seem to think everyone else thinks like you. We don't. And you accuse THEM of arrogance. How hysterical.
This one item is not going to be the nail in the coffin, and you need to stop acting like a fool.
and intentionally delay out of spite? WTF is your problem.
GMWorkshop
GMWorkshop
·icycalm
icycalm
·icycalm
icycalm
·Gaeden
UserGaeden
User ·erniihazard
erniihazard
·chiiiia
Userchiiiia
User ·No one mentioned "voice acting". What was suggested was speaking your descriptions out loud... that's like, how TTRPGs are played, that's the main purpose of a DM. Not to be a voice actor, just regular people playing D&D, describing what's happening in the game.
I've been DMing in person and online for a few years now and I can safely say I have never needed a player to read a description.
"my campaigns wipe the floor with everyone’s on Twitch precisely because I understand this distinction." 😂
First off, Twitch success is not what makes a great campaign. TTRPGs are not about streaming or Twitch, it's about the people at your table.
But also, 22 followers, last streamed 2 years ago, no saved videos. You're absolutely slaying the world of D&D streams bud 😂
morfedel
Usermorfedel
User ·Just because they are YOUR priorities doesnt make them anyone elses, including the other customers here. I'm a customer, and what you mention is damn near the most unimportant idea I've had. There are a LOT more things more important here, such as Fog of War.
And everyone is going to prioritize eating over your ideas here. Jesus christ.
icycalm
icycalm
·thefacknoonegives
Userthefacknoonegives
User ·Talespire is for people who like 3D AND a dwarven forge like style.
Menyr is for people who likes videogames and 3D.
None is wrong, none is right.
If you want Menyr so bad go teach its devs how to develop something, instead of making this devlog toxic for no good reason.
You can just use discord and TALK, like everyone has ever done.
And, if for you is MANDATORY that your players read the description, go and check alternatives.
Talespire devs are working towards their goals, not yours.