TaleSpire Bug Fix Patch 9

UPDATE: Pushed a hotfix for some assets that should not have gone in. new Build ID is: 6523159In this patch, we did the following:Party line of sightFix that stops multiple GMs all trying to sync when in the same boardFixed input system from going into a spiral of death (sometimes caused crashes)Changed colliders on shel...
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TaleSpire Dev Log 268

Just a heads up folks. Copy/paste of creatures is gonna have to wait to a bit after early-access release. These last two weeks have seen more bugs than maybe we should have expected, and we can't spare the time on that feature right now.I'll get back to it as soon as things calm down a bit.Sorry to those who have been wa...
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TaleSpire Dev Log 267

Heya folks, just a quick one to let you know that work is progressing well. I'm currently fixing the last annoying little bugs in party line-of-sight, and then I'll be wiring all this up to the fog-of-war code.I can't wait to be pushing this all out in an upcoming patchPeace.p.s. Just a reminder that fog-of-war will be s...
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TaleSpire Bug Fix Patch 8

In this patch, we did the following:Fixed a bug in the scripting system that was causing incorrect animation of lightsFixed two crash bugs in copy/pasteFixed a bug causing creatures to vertically shift into the wrong location on intersection with tiles/propsImproved the performance of boards with lots of creaturesSee you...
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TaleSpire Backend Patch

NOTE: This patch was applied to the backend and, as such, there is no new update in Steam for you to download.Until now, there has been a nasty bug that affected published boards once they are imported into a campaign. If the state of objects (doors, chests, etc) were changed, but no tiles were added, moved, or removed, ...
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TaleSpire Dev Log 266

Hi folks.This dev-log is relatively niche but will be helpful to the few who are into it.In the beta, all tiles had an associated .boardAsset JSON file which held information about that tile. Since then, we have replaced the multiple JSON files with one index file with a binary encoding. Although better for the game in e...
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TaleSpire Bug Fix Patch 7

This patch fixes a bug where, on some boards, people joining an ongoing session would get an error and not be able to join.More bug fixes are already in the works, but this one felt worth rushing out.Thanks to the community for sharing their discoveries via excellent slabs and published boards. It has helped us find thin...
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TaleSpire Bug Fix Patch 6

Here is today's Patch with bug fixes.Note: Because of having to rebuild the asset packs this patch is bigger than usual.Fixed the duplicate chat messagesImproved cullingUpgrade no longer getting stuck on invalid boardsFix bug causing some props to error and not be pick-ableFix bug causing large boards to cause physics er...
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TaleSpire Bug Fix Patch 5

Recently we disabled the downgrader due to a bug in the upgrader, which was causing some boards to end up empty. We've fixed this bug in the cases we have been able to test, so we have enabled the downgrader again.If you have boards made empty by the upgrade, please run the downgrade and re-upgrade them to restore them.A...
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TaleSpire Dev Log 265

Heya folks,It's been a pretty heavy few days since the release. The beta went from feeling stable back to feeling very beta, and so we've been working away trying to get things back to stable as quickly as possible.The upgrader and crashes have been number one on my plate. It is a gut-punch to see people not be able to p...
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TaleSpire Bug Fix Patch 4

In light of reports on downgrading boards not working as intended,  we've temporarily removed the campaign list's downgrade button. It will come back within the next few days after these new issues have been resolved.There are also a few UI/UX related fixes:Fixed so UIExpand (Spacebar) remembers if Library was open.Added...
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TaleSpire Bug Fix Patch 3

UPDATE: The downgrade button has been removed temporarily because of some newfound issues. It will reappear within the next few days as problems get sorted out.Heya folks, In this patch, we focus on hide-volumes that went missing during the upgrade to Chimera.We fixed the bug that caused them to be lost, however, we also...
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TaleSpire Bug Fix Patch 2

Hi everyone.We are back again with another bugfix patch. This one fixes up a very prevalent crash when loading boards.The issue was due to mistakes in the deserialization of scripted assets. That's pretty vague, but the specifics are long and tedious :PHope this helps some of you out there.See you in the next patch.BUILD...
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TaleSpire Bug Fix Patch 1

Hi everyone, thanks for checking out Chimera and reporting the bugs so thoroughly. This patch fixes a bug affecting the loading of all boards which contained hide-volumes. It was responsible for numerous crashes and graphical glitches, so it's a good first one to get cleared up.This patch also fixes a bug where it would ...
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TaleSpire Dev Log 264

Phew! Well, that was an 'exciting' start. The big upgrader bug was a use-after-release of some malloc'd memory (seriously, who allowed me to have pointers). Took a little while to track it down as different code would trigger the final crash. After that, it was about 3am so I slept like a log. Back today to start looking...
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Chimera Beta release!

The time is here for backers to start playing around with the Chimera build. It does feature some new things, such as :Asset Library, for better tile/prop/creature discoverabilityNew iteration on building tools allowing for better placement and clipping.Prop system, for more granular placement of objectsBoard Copy Publis...
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Early Access Release Date and Pricing

We're at a point with the Chimera build that we're comfortable announcing the TaleSpire Early Access release date. The date is the 14th of April 2021 and will be made available for purchase on Steam for 25USD(24.99) (with regional pricing as per Steam's standard conversion)The plan is to get the Chimera-build out to all ...
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TaleSpire Dev Log 263

I wanted to write an update, but it's all very particular, so sorry this one isn't exciting.I'm working on persistence again. A while back I decided that, to start with, we will have two files per sector. One which everything will be persisted into and one that will only hold some kind of changes. The reasoning for this ...
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TaleSpire Dev Log 262

Hi again, time to recap what I've been up to today.Aside from fixing a bug in picking, my focus has been on board sync.We will soon be syncing sections of the board on demand rather than downloading the whole board. This means a bunch of communication between the client and server requesting information about the board's...
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