TaleSpire Dev Log 363

Disclaimer: This DevLog is from the perspective of one developer. So it doesn't reflect everything going on with the teamWork has continued at a good clip behind the scenes. I've got server updates ready for group move, new vertical controls, and the option to hide the board list from players.Besides a few bug fixes, I'v...
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Board bufix release

Another rather specific bugfix for you today.We had some cases of crashes due to a limitation of the batcher. This patch fixes that.Back soon with more.Peace.BUILD-ID: 9993024 - Download Size: 2.9 MB
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Creature bugfix release

We have another little bugfix for today.This fixes an issue where creatures made soon after the early-access release were missing some data required by more recent versions. This stopped some boards from loading.Big shoutout to the user who helped us replicate the issue. You rock!Until next time,Have a good one.BUILD-ID:...
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Lighting Hotfix

We've found and fixed a bug in the lighting system that could have potentially caused crashes[0].We usually group a few bug fixes together for a release, but this one is important enough that we want to get it to you before Monday.Hope you have a nice weekend folks.BUILD-ID:  9974601 - Download Size: 3.0 MB[0] Under cert...
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Bugfix Release

We went bug hunting yesterday, and the fates were with us. Here is what got fixed:We fixed a bug where shadows could become incorrect while building.We now clear the cutscene list when leaving boards.Players can no longer use the sample toolThe fog pin now respects changing from GM mode to player modeUntil the next patch...
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Bugfix Release

We are back again with a couple of bug fixes.We have fixed a bug that stopped people from deleting tiles that were partially clipped through the floor.We have also corrected the direction that horizontal panels scroll when using the mouse wheel. If you prefer the old behavior, there is now a toggle in the settings menu.M...
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Feature Release - Move Entire AOE

In this release, we have added a handle allowing you to move an entire AOE at once. This was one of the top requested features after we released AOEs, so we are happy to be following up on it.To use, right-click on an AOE, choose edit, and then move your cursor to one of the handles. A ring will appear around that handle...
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TaleSpire Dev Log 362

Heya,I'm hopefully wrapping up work on the "move whole AOE" feature today. There are only a couple of things left.The first is we need a better visual. The boxy thing I have in the clip below won't do.The second is testing network play. This is the only one that could delay things. I don't anticipate any problems, but th...
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Mini Feature: Water Tiles (Resin Blocks)

Today we're releasing the highly requested Water Tiles! It is far from a perfect solution, unfortunately. There will be some oddities when entering the water tiles with your camera, as well as other quirks players will become familiar with. We might be able to address some soon; others will have to wait for a future wate...
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TaleSpire Dev Log 361

Allo!After releasing the AOE markers feature, the number one request we got was to add a way to move an entire AOE in one go. This week I've been working on just that.In the clip below, you can see a square that you can grab that lets you move the whole AOE. Of course, these are dummy visuals that are just there to help ...
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Mini Feature: Open Logs and Settings Directory

Not much to say about this one! When working out issues, it's often beneficial to see the logs, but finding the files can be a pain. This button opens up the location where the logs, keyboard config, and a few other things are stored.CiaoBUILD-ID: 9896002 - Download Size: 3.9 MB
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Mini Feature: Dice Command

Hey folks, in this update, we add a very small feature. When the chat dialog is open, you can now type "!" followed by a dice roll to populate the dice tray with those dice.This currently uses the same rather limited dice descriptor strings as the dice URLs. However, when we tackle proper dice macros, this feature will b...
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TaleSpire Dev Stream on 10th November

Heya folks,Dev Stream World ClockJust wanted to let you know that we are doing another dev stream on twitch.tv/bouncyrock next Thursday at 10pm Norway time (click here to see the time in your timezone).This will be a general catchup. We'll show off some stuff we have in progress (such as water tiles) and take as many of ...
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Group-Movement Beta Update

Heya folks, We've just pushed a significant update to the group-movement Beta, so let's talk about the changes you will see there.NONE! (with some caveats)Yup! This update is all about behind-the-scenes changes, some of which we hope people will feel rather than see.First, there is a significant improvement to both singl...
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Early Access Content Pack 16: Bugbear Montage

Bugbears are training up and ready to face off against heroic adventurers in TaleSpire's latest Early Access Content Pack!The pack includes the following new assets:3 new Bugbear minisBeaver miniFerret miniNew training props - including targets and a combat dummySome new "grim" props (hanging skull, spiked skull, single ...
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TaleSpire Dev Log 360

Let's look at Water Tiles.I've been working on/off on Water Tiles for the past few weeks. Although the request has been for some blue tiles, we did want to test using the water plane shader to make it more in line with the "resin liquid" in-game. It had some issues but was promising. The Water Plane was never meant to ha...
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TaleSpire Dev Log 359

Hey folks.After the push to get group movement into Beta, I've taken this week a little easier.I've been quietly working away on the performance of the lasso picking, and I wanted to show some profiler screenshots, but I'm still chasing down some bugs, so I'll save that for another day. The issue goes like this:- We need...
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Group-movement is now in Beta

The Group-Movement feature has, at long last, reached Beta. Let's talk about what this is, what it's not, and whether you might want to check it out.The whats and the whysThe Group-Movement feature allows you to use a lasso tool to select up to fifty creatures at a time, and then control them as a group.You can move and ...
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