Hi everyone,We are working on an issue where HeroForge minis that you have linked are not showing up on your boards, and their portraits may also be blank in the in-game HeroForge browser.If this affects you, please contact us at support_contact@bouncyrock.com or DM me (@baggers) on our Discord. We'd like to get this sor...
We have a couple of little fixes and a small feature improvement for you.
You can now configure which folder the photo mode saves your snaps to. You can do this from both the Settings panel and photo mode itself.
There are also little buttons to take you to the saved photos folder.
We also fixed two little things
W...
Heya folks.
It’s been a pretty smooth day over here.
I checked out the filebrowser plugin I mentioned yesterday, and it seems pretty decent. Picking a folder worked on Windows and macOS, and that’s all we needed.
With that working, I finished the feature that lets you configure where your photos are saved and then...
Today's release brings four fixes:
Unsubscribing from community content and TitanCraft minis could fail to delete the local files. TaleSpire will clean up the unwanted files on the next launch.
Fixed a case where spawning subscribed creatures from the community browser wouldn't work for almost 30 seconds after the cr...
Heya folks,
What a… week? Month? It’s been busy, that’s for sure. Every time something goes sideways in the content system, I end up disappearing for a while until I crack it. I find it just so fiddly to get right!
Case in point: the crazy memory leak bug we squashed today. It slipped right by me, even with our testi...
Thanks to the help of some lovely folks in the community who provided logs and tested builds, we have a new fix for you.
On my machine, with 300 miniatures installed, this patch reduces memory usage from 5.1GB to 1.3GB, a 3.8GB reduction.
In short, a bug caused TaleSpire to load every installed miniature into memory up...
The fix is for a case where TaleSpire could have memory issues when a mini takes many frames to load. Between this fix and the updated Nvidia drivers, we hope to have resolved the recent spate of game crashes.See you in the next release
After all the big release stuff, it felt like time for a small bug-fix release. And they don't come much smaller!
Today's release fixes a bug where players who are waiting on GM couldn't use the escape key to open the TaleSpire menu.
We've also added the ability to open the exit menu in the login scene using the escape...
We are delighted to be welcoming TitanCraft to the party with full TaleSpire integration.TitanCraft (https://titancraft.com)Create miniatures and monsters for free with their core assets or purchase optional expansion packs to broaden your palette. TitanCraft's super-power is that you can use those assets to make any num...
An unspeakable horror lurks beneath these quiet hovels. Villagers vanish along with the memory of their existence. Moldering wood collapses under an oppressive sky. What evil haunts this forsaken land?Find out in TaleSpire's latest Early Access Content Pack entitled "Horror Below the Hovels", a pack designed with help...
Hey all!It's been somewhat quiet recently from me, and it's high time I changed that.My primary focus continues to be the new search and tagging system. There's been a lot of progress, so let's unpack what happened.TaleWeaverA big remaining point was that although we had a fancy new tag search code internally for a while...
The rewrite of the dice rolling code has now left Beta and will be making your sessions a little more stable.
Among the code changes we have the following:
The data sent over the internet to keep the dice in sync has been halved. Often it can drop to a third of the previous rate
The code that handles updating the di...
Hello!
The rewrite of the roller is soon to be released. Thanks to community feedback, we have some tweaks and fixes.
GMs can no longer steal dice
Fixed a bug that manifested in not being able to spawn dice after recovering from a lost connection
Fixed a bug that let players see rolls that should have been private ...
Hey folks,
We have just pushed an update to the roller-beta branch with a fix for the following bug:
Clicking on the “remove” radial menu button while the cursor is over a d4 or d6 could cause an exception.
We only have one other known bug, and that’s for the dice on the login scene[0], so we are looking good for ...
It’s high time for a Beta!You can find all the details and instructions on how to join the beta over here: https://talespire.com/welcome-to-the-roller-rewrite-beta
We have completely rewritten the code that handles the
synchronization of the dice. The improvements are:
The data sent over the internet to keep the dic...
Hello builders! I don’t write much, ever. I identify myself as more of a worker bee for TaleSpire. But, I would like to share some things, thoughts and stuff I am working on. Everyday before I start my work, I sit down with a cup of coffee and take some time to see what you’re all creating. The maps are just incredible. ...
NOTE: We updated the Unity version used for Asset building to fix the Unity Security Vulnerability, this appears to have rebuilt all assets, which is the reason for the massive update size. A smaller pack prior to a bigger one in the works! Today we're releasing the Solar Array Content pack. Been using tables for your S...
Greetings!Last week Unity sent out a email detailing some security vulnerability in post 2021 versions of the Unity Engine. https://unity.com/security/sept-2025-01We've updated our version of the Editor to address this issue, so that this latest build of TaleSpire has the fix included. This also forced an update on multi...
Hey folks,
I’m writing this dev-log for the sake of transparency.
TLDR: We are looking into whether enabling NFSW in the community content repo affects the age rating of TaleSpire itself. AND, while we check, we are marking some nsfw minis unlisted on mod.io
TaleSpire currently has three supported ways for you to add ...
Howdy all,
Today, I’ve been back working on our GPU particle system, which will eventually be used for our weather effects.
Our artists will need to be able to script the particles’ behavior, so we’ve gone down the very tried-and-true route of having them make these scripts via a node graph.
WIP version of the node ...