Bug Month Patch 10 - The patch that already happened

This is going to be more of a dev-log than a release post. It turns out that, along with the assets we shipped yesterday, I had also accidentally pushed the fixes I was in the process of testing. Luckily, the fixes have passed the tests, so I’m putting this out there to let you know what they were. If you update...
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Early Access Content Pack 30: ... and the Kitchen Sink

Hello again, TaleSpire community! This pack release contains 29 assorted community-requested assets, so the theme is somewhat chaotic, but hopefully, you'll find something useful or cool to add to your builds. This pack contains the following assets: Cliff-face rocks (3) Counter and Cabinet set for a modern kitchen (...
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Bug Month Patch 9

We are back with the second patch of the day. In this release, we: Fixed a bug where props in the hand would animate constantly. Fixed a bug where props turned into creatures would animate constantly. Fixed a tutorial where the keybinding information was not responding to settings changes. Minor fixes to wording...
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Bug Month Patch 8

This patch didn’t make it out last week, so we are kicking off with it now.It fixes a single but confusing bug where tiles are seemingly hidden by a hide-volume but not actually inside one.We will be back very soon with more fixes.BUILD-ID: 14643688 - Download Size: Win / Linux 2.9 MB / Mac OS 7.1 MB
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TaleSpire Dev Log 437

Heya folks.We've got a bit going on, so lets get into it! Bug month I’ve made some progress on the bug from this log. We’ve eliminated the server side of the issue, so the client side was all that remained. I’ve got significantly closer to a fix, but I’m mainly battling with code written by past me. That guy was an idi...
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TaleSpire Dev Log 436

Hi folks, Yesterday was spent working towards a fix to prevent cases like the lost build session we spoke of in the last dev log. It’s coming along, but I’m going to give it another afternoon of thought as we can’t afford to get this wrong. It should go into testing later this week. Yesterday, I also had a long tag...
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TaleSpire Dev Log 435

Good evening folks. Today, I was looking into a really ugly slowdown when opening the “community” section of the asset library. I cracked open the profiler and, after poking around, found that calls to new Texture2D were insanely slow, easily 1ms each. I think it might be that either Unity is initializing the co...
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TaleSpire DevLog 434

Hello again, everyone!Over the last few weeks I've wrapped up large parts of my work on tags - the centerpiece of which are revised lists of tags.Up until now, we've had a big "main list of tags" that has grown over time, but there never was a planned system behind it. This did work for a long time, but with an ever-grow...
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Bug Month Patch 7

Hi again folks, In this patch, we have a few tweaks and an experimental thing we’d like to hear your opinions on. We have: Set 800x600 to be the smallest resolution pickable. This avoids a case where the window became so small you couldn’t change the resolution back again. Fixed the stats in the radial menu so that...
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Dev Log 433 - Seats Shenanigans

Good evening folks.Well, that bug was annoying!For those who missed it, we had a case where people in a bunch of countries were seeing prices for seats that were higher than the cost of the game! Something was clearly wrong.What had happened was that, when asked, Steam would say that they were all using US dollars. That ...
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Incorrect Seats prices being quoted in some regions

UPDATEThis issue has been fixed.Thanks again folks.----------------------------Heya folks,It's great to see a whole bunch of you checking out seats. We have, however, had reports of non-sensicle prices in some regions.If you are in what Steam terms USD_CIS, USD_LATAM, USD_MENA, or USD_SASIA, then Steam is instead telling...
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TaleSpire Release - Seats

Pull up a chair, the Seats feature is here! Campaigns need people, and seats are a new, optional way to bring those people into your adventures. Before now, everyone who wanted to join a campaign needed to buy their own copy of TaleSpire. We heard from your feedback, especially those of you running many campaigns, that...
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Bug Month Patch 6

Today, we tackle a bug that has thwarted the pasting of certain kinds of slabs. When a slab that combined thin tiles and props was copied, this bug made it impossible to place the slab back on the grid correctly. It would be misaligned. The following shows the difference before and after this patch.Along with this, we ...
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TaleSpire Guest Edition & Seats ship on Monday 27th

In just five days, we ship a whole new way to bring people into your adventures!TaleSpire Guest Edition is a free-to-download version of TaleSpire, with the only restrictions being that people using Guest Edition (who we call guests) cannot create new campaigns or buy seats. Everything else, like community-made creatures...
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Bug Month Patch 5

Hi again, we come bearing more fixes! Today, we finally make sure that the creatures that have been knocked down show that state properly when placing.We also fixed the “rename campaign” dialog so that pressing the “return” key will apply the change in the same way as clicking the button does. See you in the next pat...
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Bug Month Patch 4

Fresh out of the national holidays, we have another patch. This one tackles the following: Entries in the unique-creature panel should be ordered alphabetically. Previous they would go out of order in certain situations Minor performance improvement: avoid re-sorting the unique-creature panel on every change to a uni...
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Patchless Day

Hi folksThe power company turned off our village to do some maintenance, so no riveting minor-fixes-to-the-workings-of-the-unique-creature-panel today.Tomorrow is Norway's Constitution Day, so we'll be off waving flags and generally having a wee celebration. We'll be back with more fixes and goodness on Monday. Until the...
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Bug Month Patch 3

Hi folks, In this release, we are tackling a single bug. TaleSpire would sometimes place the prop slightly lower than it should when using attachment points. This was cumulative, so over the length of a fence, each piece would be sunk slightly lower into the ground.This patch fixes this, so subsidence is no longer on t...
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TaleSpire Dev Log 432 + Patch Release Notes

Heya folks, Good news from Steam. They gave the “seats” feature the go-ahead. So now we continue setting up the production servers and getting ready for a release. I will get you the release date as soon as the team has had the next seats meeting. So that’s great, and we also have another few bug fixes for you: We h...
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