Hello everyone! Uriah here, and I’m finally writing up a “Dev Log” for my position, which is a very different kind of development from the rest of the team.The past few months have seen me primarily working on various things behind the scenes, most of which we don’t have much to discuss. However, here are the things I ca...
A smaller content drop today as we continue the nautical theme by adding some coral reef, an Octopus, and various props. Hope you all enjoy!Props:Large Coral reef2 x Small Coral reefCoral reef Rock3 x seaweed Set of Boots"Magical" Oil LampAnchorCreature:OctopusTill next time!BUILD-ID: 11299555 Download Size: 65.8 MB
Greetings Everyone!There's not much to show visually this time, but I wanted to send out a minor update regardless.I'm still running high from the Ship Set release. Seeing all the beautiful creations posted on Discord has been an absolute joy. After that Bug Patch last week, I've been helping with Symbiotes's UI code. I ...
Greetings! Here is a small mid-week Bugfix PatchFixes:Fixed “Creature loading” graphics still showing when they should be hidden.
Fixed Knockdown Alignment when using different-sized creatures
Fixed knockdown not applying correctly when a creature load for the first time
Added icons to Magic Missile and Lasers emotes...
The ship tileset is finally here! See everything the art-team has been cooking up:Patch Notes: Over 150 new tiles and props.Ship hull (all sorts of sides and pieces)Wooden walls (plain and decorated)Bowsprit (with and without Figurehead)Ship helmDinghy partsMast piecesSails piecesA bunch of ropeCannons with various canno...
APIs truly are the gift that keeps on giving.We've been hard at work iterating on the API to make it more consistent, usable, and intuitive, and let me tell you: It's always surprising just how much can change on things that I thought were final. But this time, for realsies now, most things are shaping up to their final ...
Greetings! With this patch, we're releasing the initial iteration for the Attachment points! This is how you check it out:Go to Props in the Asset Library.
Find things like chains, fences, pipes, trees, etc. (not all props have attachment points)
Place a prop.
Hold [x] and try placing another Prop. See the preview of ...
Greetings everyone!First, thanks to all of you checking out the Attachment Point Beta. I'm closing the beta branch today, and although I was hoping to push the changes Live today, some remaining bugs need fixing before going live. And seeing we're heading into the weekend, I want to avoid spring potential issues for play...
Greetings everyone!Previously we've mentioned working on expanding with another team member and that some admin was required to make it happen. Well, that part is finally sorted, so I want to introduce Pavel Korolev, aka borodust, our Senior Backend Engineer. Pavel has over a decade of experience working on various backe...
While working on the Ship Tile-Set, we realized that rope and sails are tricky to line up. So as an experiment, we've added attachment points. We'd love to get some feedback on this feature.We've done a substantial refactor to Asset data and structure. This is part of a rewrite to pave the way for official modding suppor...
Hey!Yet again, two weeks have passed incredibly quickly and unfortunately there's less to show off because, this time, the cool stuff happened in the code. Funnily enough, we broke almost all of what I showed last time, but rest assured: this is the usual progress of things - gotta break something to make something.The b...
How time flies when you're having fun!It's been way too long since the last update on Symbiotes, so let's fix this today:I've spent a lot of my time making more example Symbiotes and working on the ones I showed off in my last devlog. This includes polishing them so they're easier to understand for others and updating th...
Greetings everyone!I'm sure everyone is waiting for news on the Ship Tileset, and although I don't have an ETA on that yet, we are working on wrapping it up. There are so many pieces and some Tile-types we haven't done before, so there has been additional testing. One of the challenges that came up was regarding sails an...
Heya folks!I'm back again with an update on what I've been touching this last week.SymbiotesChairmander and I kicked off with a long meeting to design the manifest. We took some inspiration from other projects but ensured the file grew naturally in step with what Symbiote features are being used. This amounted to talking...
From the crashing waves of the raging sea to the shifting sands of the scorching desert, a new batch of monsters makes its way into TaleSpire!This pack contains the following new minis:Storm GiantDjinniSwarm of RatsGerman Shepherd DogSwamp DragonOther additions and changes:6 new bare purple crystalsChanges to the crystal...
A new teammate has appeared!New to the team, ancient in regards to the TaleSpire Community. Uriah, aka PanoramicPanda. One of our earliest members on the Discord and one of our very first moderators have joined the Bouncyrock Team, responsible for Community and Partner outreach. We've long wanted to do more with streamer...
'Allo!The latter half of the week has been 100% focused on Symbiotes.In my last post I talked about starting to make a code generator that would take a JSON spec for the API and generate the C# and JS plumbing code required for communicating between the WebView and TaleSpire. That is now working, and it's such a help.It ...
Heya folks.Since we last spoke, I've carried on with my main two tasks, slab upload, and symbiotes.Slab UploadSlab upload is going well. It's always nice when something starts feeling like a feature and not a hack. The progress isn't exciting to show, though. It's been things like:- Side-load the slab data into the cache...
We're pushing the recent Beta branch into Live today, enabling Resolution Scaling/Scene Scaling.This is the ability to scale the Game's rendering resolution to keep the UI nice and crisp. Setting the Scene Scale value will allow you to run the game UI at Native Screen resolution while running the heavy calculations of th...
Hello everyone!Thanks to the ticket backlog finally being under control, I've been free to tackle other tasks - and in the spirit of "a lot going on in the background" that Baggers mentioned in the DevLog earlier today, here's what I've been up to: Symbiotes!In some previous DevLogs (#374, #373, and the introduction of i...