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New Alpha Build: 11th of February 2019

It's update time again, and whilst most of what has been happening is behind the scenes we do have a few things for you: Added camera keyboard camera rotation on keys: q and E..  Moved keys for cycling through tile variation to be Z and C. Fixed some UI bugs related to side buttons. Now hiding dice in building mode. Upgr...
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Dev Update: Alpha is coming!

In the next couple of weeks we will be rolling out the alpha for TaleSpire and we would love to get you onboard for some bug hunting. It's a closed alpha, so we'll be bringing you in a batch at a time - this will help us get better data and get things shipshape for the first release. If you are interested in helping us t...
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TaleSpire Dev Daily 1

Alright, another day down. Today was primarily spent adding the undo/redo system which is looking pretty good now. A few bugs to iron out but nothing that looks terrifying. As you’d probably imagine it’s a simple list of history actions and an index of where in the history you currently are. Each event has `Undo` and `Re...
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TaleSpire Dev Thang 0

Evening all. Baggers here, one of the devs at Bouncyrock I really needed to start doing my daily signoffs somewhere people could see.. so here we are! Most of my work these days is rewriting systems from the prototype you may have seen on the streams. As you can imagine there are lots of things that were hacked in to see...
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