Weekend Update

This release has a number of fixes. Let's take a look at those in order.  'Cut' functionality added. Use Ctrl-X to cut Temporary 'jump to center of map' button. Press F2 for this. This will be replaced with a broader feature in time. GMs can now move creatures across obstacles Many fixes to fog of war Small tiles in slab...
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Early Alpha Fourth Wave Of Keys

So here it is, our fourth and final wave of Alpha keys. This means everyone who has signed up should receive an alpha key either today or tomorrow. If you haven't received one by the end of tomorrow, but definitely signed up, let us know. there have been some email bounces.  Thanks for wanting to test TaleSpire, even at ...
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Tiny Patch

Heya folks, we are working on a significant performance update right now which will probably be shipping on Sunday, however we have pushed a simple fix that stops the CPU thrashing so we thought we'd get that out to you now before the next batch of people arrive. It doesnt do anything to any other system or how really ch...
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Raise the Drawbridge! (Alpha Update)

Thank you very much for your interest in the TaleSpire Alpha. We're no longer taking submissions as we're working on getting our Kickstarter up and running.  The alpha testing will continue so if you already have access then nothing will change. If you have already signed up then you will receive your key on the 14th or...
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Midweek Update - Big small changes

This time we add three more hotly requested features. Copy/Paste Creature Stats Sharing 'Slabs' of Tiles Selecting tiles and press Ctrl-C will copy the selection into your hand ready to place and at the same time put a 'recipe' into your clipboard. Share those recipes with your friends to let them use your creations. All...
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TaleSpire Dev Log 104

Allo everyone, Today we made progress in a couple of areas. I focused on changing how we prepare assets for TaleSpire. This is done in a set of tool in unity we call TaleWeaver. The new prop system allows you to clip props to other tiles at certain 'attachment points' in TaleWeaver you can now lay out these attachment po...
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TaleSpire Dev Log 103

Heya folks, Programming has over the years reminded me again and again that problems with trivial descriptions often hide catacombs of complexity, and that any time you use the word **just** to yourself you are probably in trouble. 'I **just** need to do this `<insert simple thing here>`' is a ancient spell than summons ...
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TaleSpire Dev Log 102

Heya folks, Baggers here. It's been a few days since the last dev log so here's a quick update. I've been working on the new prop system and have got it into our master branch. At this point building/creature-dodging/syncing all technically works but it feels bad right now. As I've been head-butting props for a little wh...
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Patch: A small midweek update, more treasure?

We're pushing some fixes on the treasure piles found in the previous update making them walkable.  Oh, look at that! There is a new chest as well! I wonder what's inside. *Opens up the lid of the box and peeks inside* ...  There are teeth, sharp teeth!  SO many teeth!  - A mimic has entered the arena - 
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Patch: Internal Upgrade, Treasure and 4k quickfix

A small end of the weekend update. The big one for us is that we've upgraded to Unity 2019.1. This release contains some features which will help us increase performance on heavy tasks as well as some Timeline features which will help us finalize the "emote" system. There is now also a couple of treasure tiles to go with...
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TaleSpire Dev Log 101

Today there isn't much to report as I've carried on with the prop system. We will be able to add this without breaking anything that currently exists. We will probably deprecate all the tiles under the prop section and then provide all the same assets using the new system. This means existing behaviour is maintained but ...
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TaleSpire Dev Log 100

Heya folks, it's the 100th log so whilst I haven't got any special dev news I'd just like to thank all of you for checking out these little updates and TaleSpire as a whole. I could easily wax lyrical on how much your feedback means and how it has helped us work out what TaleSpire needs to be, but I'll spare you that for...
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Weekend Update

Dragon dragon, dragon dragon. dragon. By which we mean, here's an update: A new creature asset is available. The dragon! Fixed the tavern's fireplace no longer protudes into the next floor Fixed the stone wall corner piece so you can place assets within it. Sewer portals are now walkable although you can't stand in the g...
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TaleSpire Dev Log 99

Good evening folks. Not much to report today I was mainly working on a redesign to how tiles, props, pathfinding and zones work, so pretty fundamental. This stuff has been rolling around my head for a month or so but today a bunch of ideas arrived pretty fully formed which was nice. I'm not going to go into detail yet as...
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Midweek Update

Here are a little pile of tweaks and fixes that are in today's update: Added a little spin to dice when you pick them back up Fixed the visualization of the turn based list whilst being editted. We now show the name of the selected creature along with the player name in the GM UI We clear the history panel when switching...
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TaleSpire Dev Log 98

Today has been fun. I fixed a bug that appeared when editing the lineup in initiative mode. Each creature added would recreate the whole list which, whilst it technically worked, it looked bad. This was a simple 'reused the elements which were there previously' fix. So that was nice. One of our lovely gang in discord the...
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TaleSpire Dev Log 97

Good [time adjusted] evening to you all, Today I've been keeping busy with bug fixes and some small workarounds. These changes will be out in the next update (hopefully wednesday or thurday) We now show the name of the selected creature along with the player name in the GM UI We clear the history panel when switching b...
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The Next Wave Of Alpha Invites Has Begun

Greetings tale weavers! We are ready once again to send out more invites. This time we will be sending out 1900 invites split over two days. Last time we sent out invites we got bitten pretty hard by spam filters. We have revised and tested our email so hopefully this will go better, however you can always check if you a...
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Weekend Update!

Heya folks, we didn't plan it this way but the theme of this update is 'small annoyances'. We've spent a little time getting rid of a few little things that have been pestering us all for a while. Interacting with creatures is now less twitchy. No longer accidentally pick up creatures when using radial menu Out of focus...
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Weekday Alpha Update

After the big asset drop on the weekend it's time for a small asset update, we added a little side-table that you can find in props. In the world of new features you can now make a board in a campaign the default, this means that whenever someone joins the campaign they arrive there first. We also fixed some bugs: - One ...
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