TaleSpire Dev Log 259

Hi everyone!Progress is excellent behind the scenes. Unfortunately for the dev-logs, my recent work hasn't made for very interesting writeups. My focus has been on and around the new board sync.In TaleSpire, each change to the board is applied in the same order on all clients. Naturally, this means we need to start from ...
Read More

The Shambling Bog Expansion Set

Many new dangers lie hidden within the Shambling Bog.  Sprawling roots conceal moss-covered horrors.  Giant maws await beneath still waters.  Barbed spears sway among the whistling reeds and blood-sucking monsters nest high in the trees.The new Shambling Bog Expansion set Includes:Swamp floor tilesBog TreesVarious ReedsL...
Read More

TaleSpire Dev Log 258

Hi folks!A small update from me tonight. After much wrestling with SQL quoting rules, I've got the partitions for board-data set up in the DB. I can now reserve an entry for a file, commit that once an upload has completed, insert the sector info into the correct place, and then query the board hierarchy to find out what...
Read More

TaleSpire Dev Log 257

Hi folks, the last week has been one where giving updates would have been challenging as most days have consisted of me grumbling at a whiteboard, but let's do it anyway :pAt least half the week was spent working out how I wanted to store board data on the backend. We knew we didn't want sharing boards to result in every...
Read More

Chilling Expedition Booster Pack

As we stand at the base of the snow-covered peaks, excitement and doubt in equal measure arise. Who knows what abandoned treasures await on the way to its summit. Or what perils might have cut-short previous exploits, rendering adventurer's minds in clouds of madness.It will require a TRUE Explorer to reach these colossa...
Read More

TaleSpire Dev Log 256

Heya all!Today and tomorrow are somewhat taken up by what I'm hoping is the last of the moving business. However, I've had some time this evening to start digging into the per-zone sync.I started off working out what we would need in a download manager. As I was doing this, I got distracted thinking about the compression...
Read More

TaleSpire Dev Log #xFF

Heya folks, Lots of coding has been going on behind the scenes as usual. A lot of that work has been centered around the picker.In the STAGING buffer technique we were using, I knew that we were meant to pull the results on the following frame. However, I had been cheeky and tried to pull it on the Unity CommandBuffer ev...
Read More

Primeval Jungle Expansion Set

Deep in the forgotten places of the world, primordial beasts claim their hunting grounds above and below the massive canopy of endless green.  Many who venture here do not leave, either becoming prey to tooth and nail or embracing their ancient savagery and becoming the hunters themselves.  Welcome to the jungle, baby!Th...
Read More

TaleSpire Dev Log 254

Helloooo!It's been an intense few days of coding, and I'm back to ramble about it.The issue that arose was the behavior of 'picking'. Picking is the act of selecting something in the 3D space of the board. The current implementation of this uses the raycasting functions of the physics library. For this to work well, you ...
Read More

TaleSpire Dev Log 253

Evening all.It's been a reasonably productive day for me today:I fixed two bugs in the light layout codeFixed pasting of slabs from the beta [0]Fixed a bug in the shader setup codeEnabled use of the low poly meshes in line-of-sight (LoS) and fog-of-war (FoW)Started writing the server-side portion of the text chatI have n...
Read More

TaleSpire Dev Log 252

Heya folks! Yesterday I got back from working over at Ree's place, which was, as always, super productive.Between us in the last four days, we have:props merged incopy/paste working correctly with combinations of props/tiles togetherFix parts of the UI to configure keybindingsMore work on the internationalization integra...
Read More

TaleSpire Dev Log 251

Heya peoples! Today was my first day back working after the Christmas break, and my goal was to add prop support for copy/paste.Previously I was lazy when implementing copy/paste and stored the bounding box for every tile. This data was readily available in the board's data, so copying it out was trivial, as was writing ...
Read More

TaleSpire Dev Log 250

Heya folks, I've got a beer in hand, and the kitchen is full of the smell of pinnekjøtt, so now feels like an excellent time to write up work from the days before Christmas.This last week my focus has been on moving (still) and props.As mentioned before, I've been slowly moving things to my new place, but things like the...
Read More

Miniatures Booster Pack

This week's update includes another round of miniatures, including Catfolk, Ravenfolk, and some generic Soldiers.  7 new miniatures:2 Catfolk1 Ravenfolk2 Human Soldiers1 Human Soldier, Captain1 Human KnightWe hope you like them!BUILD-ID: 5993212 Download Size: 657.7 MB
Read More

TaleSpire Dev Log 249

Good-evening folks,I'm happy to report that the new lighting system for tiles and props is working! We now have finally moved away from GameObjects for the board representation. As it looks identical to the current lights, I'm not posting a clip, but I'm still happy that that bit is done[0]. In time, we will want to revi...
Read More

TaleSpire Dev Log 248

Today I've been working on the new light system for tiles and props [0]. The basics of this are that I am porting our previous experiments allowing lights without gameobjects to our new branch and hooking it into the batching code. There are, of course, lots of details to work out when trying to make something shippable....
Read More

Desert Village Expansion Set

Find shelter and good trade in the humble, yet, marvelous Desert Village. This is one of the largest tilesets we've released with over 60 new pieces, some animal miniatures, and a couple of music tracks to boot.Tiles and PropsDesert Village WallsDesert Village FloorsDesert Village Roof BordersDesert Village Decorated Flo...
Read More

TaleSpire Dev Log 247

'Allo all!I'm on a high right now as I just fixed a bug thats been worrying us for a while.TLDR: On our new tech branch of TaleSpire, physics is now stable at low frameratesNow for the director's cut!We have been working hard for a while on a big rewrite of the codebase, which gives significant performance improvements. ...
Read More

TaleSpire Dev Log 246

Hey again folks.Progress has been good on the new mesher for the fog of war. The new mesh is much more regular, which should help if we use vertex animation on the mesh.In the clip below, you will spot two significant issues (Ignoring the shader as we haven't started on that yet):The seams in the fog at the edges of zone...
Read More

TaleSpire Dev Log 245

Hi folks. I've been a bit quiet recently for a couple of reasons, but I doubt they are that intriguing, so do feel free to skip this next paragraph.The first reason is easy to explain, I'm moving house, which has been stealing my time. The second reason is more personal. I go through slow swings between needing to produc...
Read More