Creature Modding patch

Hi again folks.Today's patch contains two fixes from bugs we spotted in a recent testing session:One fixes the deserialization of a network message related to setting morphs on creaturesThe second fixes a case where spawned creatures stay as ghosts and don't recover until a reload of the board.That's all for now. Creatur...
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TaleWeaverLite Patch

Today’s patch improves two things: previewing scale and updating TaleWeaverLite. Let’s start with the scale. Choosing the default scale now updates the scale preview so you can see how big your creature would be next to those size-one creatures.Next, we have added some helpers to show you when an update for TaleWeaverLit...
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Creature Mod Patch

We are back patching again. Most of the changes in this patch are purely internal. But there is one fix that will affect you, and that is that your hit, spell, head, and spell positions are now loaded correctly in TaleSpire.Note: The position fix was made on the TaleSpire side. This means you do not have to rebuild your ...
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Double patch release!

Today, we are landing improvements for both the main build and the Beta. Let’s get into it. For the main branch, we are fixing a long-term bug where HeroForge creatures with small bases didn’t work. Cheers to the folks in the community who reported that one. On the Beta side, we have a new build of TaleWeaverLite, and ...
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Bugfix Patch

Heya folks, with creature modding in Beta, we can give some love to other fixes and features again. In this patch, we have the following little fixes:We now only show the build plane pin on the vertical slider if the build grid is enabled.We've fixed a bug in the slab uploader where the error reason was stated incorrectl...
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First creature-modding patch

First creature-modding patch It’s not even a day since the Beta started, and we have already had some lovely folks trying things out and uncovering some bugs. This fix tackles two of them. A case that stopped some creature meshes from loading properly Creatures not hiding when they should (line of sight, gm hide,...
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TaleSpire’s creature modding beta has begun

Yup, it’s Beta time again. Let’s get testing! The Whats, the Wheres, and the Hows Here is the guide to the Beta. It covers: Getting into the Beta Adding creatures from the community mod browser Adding creatures from .tsMod files Playing in boards using creature mods Making Creature Mods with TaleWeaverLite How t...
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Creature-modding Beta arrives on Monday

Heya folks, We have wanted to give you the ability to add your own creatures for a long time, and so we are thrilled to say that on Monday that feature arrives in Beta. The creatures themselves can already be made using our TaleWeaverLite plugin for Unity[0]. You can drop those mods into a folder, and TaleSpire automat...
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Bouncyrock's Bi-Monthly Banter

It's been a bit since I've written anything here, but I'm here to announce the return of Dev Streams! Specifically in a more regular format, we're titling...Bouncyrock's Bi-Monthly BanterOur very first stream is set to kick off on Friday, February 9, 2024, at 21:00 UTC. The future schedule is planned for the second Frida...
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Asset position patch

Something in yesterday's build went a bit screwy, and the positions of some random assets got messed up. This patch resolves that.A big thanks to the folks who spotted and reported this.Now, back to our regularly scheduled programming.BUILD-ID:  13285952 - Download Size: Win 27.1 MB / Mac OS 30.7 MB
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Early Access Content Pack 29: MegaDungeon Expansion

Greetings Everyone! We are kicking off the new year with a small pack of assets before getting stuck into the next larger sets.  Since the MegaDungeon was released, we’ve been watching your feedback (and your amazing builds!), and these are some pieces derived from that feedback. This pack features the following new as...
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TaleSpire Dev Log 426

Heya folks, I hope the first week of the year is treating you well. Things are going well over here. I feel well back into the swing of things now, so it is a good time for an update on what I’m doing. Before Christmas, I had been pushing hard to get creature modding shipped, but clearly, I didn’t succeed. I though...
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The dev-log before Christmas

Well, would ya look at that; we're on the cusp of a brand new year!2023 has been a busy one and ended up being more about building good foundations than it has been about big razzle-dazzle features.That said this year has included the release of the Mod browser, Mac Support, Symbiotes, and many many assets.All that build...
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TaleSpire DevLog 424

Hey, it's me again!Before we go into the usual devlog content, I want to say that Bouncyrock is officially on holiday from the 19th of December until the 2nd of January - as usual, we will stick around to ensure everything continues to run smoothly. Still, we'll spend most of that time refreshing and relaxing to recover ...
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TaleWeaverLite: The good, the meh, and the future

Heya folks! In preparation for creature modding feature shipping, we are making the tool available so you can try it out, and we can fix any egregious bugs you find. You can find a guide on how to get the tool and how to use it over here: https://talespire.com/taleweaverlite-guide NOTE: You cannot load the mods int...
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Early Access Content Pack 28: Festive Grab Bag

Seasons Greetings from the TaleSpire team!  As we're winding down the year and gearing up to enjoy some festivities, we didn't want to leave your adventurers bereft of their own fun and merrymaking - so we created this little pack that offers a variety of holiday assets (some in the Medieval category, and others in the M...
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Mod Browser Tweaks

Today, we have some small tweaks for the community mod browser.We no longer show deleted mods in the "Your published creations" sectionMods in the "Your published creations" section are now ordered by name.We now order mods by "most recent" first by default. Which makes casual browsing more interesting.We now order searc...
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TaleSpire Dev Log 423 - Internal data-structure changes

Hi again folks. This dev-log won’t be of note to most people as it concerns changes to some internal data structures. However, there are folks out there hacking around with the internals of TaleSpire, and this will be relevant to them. As some non-modders will be reading along, here is a little intro to the state o...
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Board folder patch

Good morning folks!We have a couple of small fixes to the board folders feature today. Boards inside folders are sorted correctly nowWe've fixed a case where renaming a board after moving it into a folder would take it back out of the folderMore little tweaks are on the way as we prepare for creature mods. Enjoy!BUILD-ID...
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