TaleSpire Dev Log 291

This dev-log is an update from just one of the developers. It does not aim to include all the other things that are going on.Hi everyone!Just a quick warning. This is just a regular dev log, no big news in here.Things have been good recently, but there are a lot of spinning plates to keep track of.Server IssuesWe had a s...
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Demiplane brings matchmaking to TaleSpire

We are delighted to publicly announce our partnership with Demiplane, which is the stand-out matchmaking service for tabletop gamers.Finding and organizing a party for your adventures can be surprisingly complicated, and common solutions often fall short. Up until now we have been curating a Looking For Group channel in ...
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Early Access Content Pack 6: Marble Palace

We're releasing our largest single Tile/Prop pack so far, featuring over 90  new Tiles and Props pieces in the Theme of the Marble Palace.  In addition to the Marble Palace, the collection contains a couple of flying creatures. The Griffin and the Harpy. Creatures:GriffinHarpyTiles/Props:A large bird nestOver 90 new Tile...
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Early Access Patch 18

Patch 18 is upon us, and this one features colored bases. Add a brushing of color around the creature base of a goose. Makes it look real tough! Feature:Added ability to color creature bases Fixes/Tweaks:Fixed New Board button next to the board name not workingTweaked Control points on Volumes (Hide and selection) to be ...
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HeroForge Support is Coming To TaleSpire

It’s the announcement many of you have been waiting for, and now we can gladly say it’s official: TaleSpire will be getting integrated HeroForge support! The ability to summon your custom miniatures directly into the game will soon be in your hands, and we can’t wait to see what wondrous characters you populate your worl...
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Early Access Patch 17

UPDATE: We Introduced a bug with Fire and doors. It has now been fixed with a hotfix: BUILD ID : 7242204. This Patch mainly features Knockdown. Our first persistent emote, or Status "effect".  Persistent Emotes stay enabled on the creature till the effect is toggled "off" and is the foundation for doing things like Statu...
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TaleSpire Dev Log 290

Hi folks, just a quick log today to say that I'm [Baggers] taking a week off to relax. The rest of the team are still around, of course, so you'll still be getting your regular scheduled programming :)The last few weeks have felt great as bookmarks, links, and bugfixes have been shipping. Work on persistent emotes has be...
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Early Access Patch 16

Hi folks, this patch has a bunch of small bug fixes. Let's see what we have here:We've fixed a bug where the link tool wasn't working correctly with unique creaturesWe remove a limitation that meant creature names had to be at least two characters longtalespire://published-board URLs now work in the board between boardsF...
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Early Access Patch 15

We are back with a quick update containing a feature and a fix.The new feature is the link tool. If you are in the GM overlay and have a URL in your clipboard, pasting will active a tool where you can attach the URL to a creature or marker.While it's simple, it can be a handy way to associate resources from sites like D&...
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Early Access Patch 14

Hi everyone, this time, we have our first pass at supporting bookmarks.A bookmark is a marker that has been given a name. To turn a marker into a bookmark, simply right-click on it and use the option there to name it.Once you have done this, you can view and search them in the board panel (amongst other things).Right, le...
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TaleSpire Dev Log 289

Well, naturally, the biggest excitement in my day has been seeing the Dimension20 trailer go public, but code is also progressing, so I should talk about that.Buuuuut I could watch it one more time :DRIGHT! Now to business.I started by looking into markers. Oh, actually, one little detail, soon you will be able to give m...
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TaleSpire Dev Log 288

Experimentation with vertical fogThis experiment is actually a couple of months old at this point but has been put to the side for a little bit to make a better implementation. It doesn't look half bad, but there are some limitations. For starters, this is not volumetric. It is a post-processing effect utilizing the dept...
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Early Access Patch 13

This patch is focused on startup time and bug fixes. We have:Reduced startup time to less than half of what it was previouslyReduced the time taken to process and upload icon atlases to the GPUFixed a DNS related bug that caused some players to be stuck on the login screenImprove message handling when initiating the conn...
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TaleSpire Dev Log 287

Hellooooo!It's time for another dev log, and things are moving along well.Since the last patch, I've fixed touched a few things.Links in and out of boardsWe are working on two new and complementary features. The first is a talespire:// URL that takes you to a specific position within a board, and the second, which allows...
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Early Access Patch 12

It's time for some features and fixes! In this patch, we have:Added a dialog for renaming the campaignAdded a setting to allow changing the usernameSpaced out settings a little more than beforeAdded a tiny offset to static assets to reduce z-fightingFixed a bug where spawning a unique in a new board didn't remove the vis...
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TaleSpire Dev Log 286

Hi everyone! First, to business!Server MaintenanceAt 3am PT, we will be taking down the servers for maintenance (click here for the time in your timezone). We are scheduling one hour for the work, but it is likely to be less than that.This patch will complete the changes we needed to make on the backend for upcoming crea...
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TaleSpire Dev Log 285

Here is a fun little tweak that is coming in an update soon.In TaleSpire, we love the tile-based approach to things. We also love what can be achieved with clipping but, due to tiles have similar sizes, it's easy to cause z-fighting.Yesterday, Ree suggested I try to add a tiny offset to the positions, so they were less l...
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Early Access Content Pack 4: Caverns & Creatures

Out of the cavernous gloom comes Our fourth Early Access Content Pack.  Expand your caverns with the teeth and bones of the depths below - steel yourselves for what lurks behind the long shadows they cast!In this update, you can find:CreaturesCave HorrorBurrow BeastRust EaterProps14 Stalagmite, Stalactite, and misc Cave ...
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TaleSpire Dev Log 284

Hi folks!The last few days of works have felt really good. I've been back in the flow as I have got through the 'working things out' stage.The first thing I did was write the serialization code for the new creature data. With this done, I could hook up the code to upgrade from the old format, refactor a whole bunch of st...
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