TaleSpire Dev Log 423 - Internal data-structure changes

Hi again folks. This dev-log won’t be of note to most people as it concerns changes to some internal data structures. However, there are folks out there hacking around with the internals of TaleSpire, and this will be relevant to them. As some non-modders will be reading along, here is a little intro to the state o...
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Board folder patch

Good morning folks!We have a couple of small fixes to the board folders feature today. Boards inside folders are sorted correctly nowWe've fixed a case where renaming a board after moving it into a folder would take it back out of the folderMore little tweaks are on the way as we prepare for creature mods. Enjoy!BUILD-ID...
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Seats - A new way for your friends to play in TaleSpire

Early next year, your friends will be able to join you in TaleSpire without having to buy the full game.Pull up a chairWe will be adding a way for anyone with a full copy of the game to purchase additional "seats," which will allow others to join them in their sessions without having to buy the game themselves.We will be...
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Early Access Content Pack 27: MegaDungeon

FOOLISH HEROS! You have stumbled into a diabolical dungeon, an 'orrible oubliette, a maddening maze!This is the MegaDungeon tile set, and with it, you can build boards the likes of which TaleSpire has never seen before.Seriously! This is the first pack where we are experimenting with diagonal and circular walls. We'd l...
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TaleSpire Dev Log 422

Heya folks, Today was a tedious one. I finished up last week by moving a whole bunch of code out of our Unity project and into a separate C# project that referenced the Unity DLLs. We are doing this as we want to ship TaleWeaver as compiled code[0]. I finished that task, and the TaleSpire project compiled, but whe...
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TaleSpire Dev Log 421

Heya folks!After a few weeks of public activity, it feels weird to be quiet again, but things are progressing well.My big task is restructuring our projects so we can ship the creature modding tools as DLLs.This task involves some decoupling from Unity, so I’ve been removing the dependency on Unity.Entities. We didn’t us...
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Board Folders Released

After a week in Beta, we are happy to release board folders to you all! With this new feature, you can now group your boards using folders, making it easier to manage your campaigns.Here is a quick video showing how it works.That is all for this release, but behind-the-scenes work is progressing on allowing you all to ad...
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TaleSpire Dev Log 420

’Allo folks. Today went well. I’ve got a texture format I think we can work with, and I’ve made a de/serializer for it. Here is a quick pic.There isn’t really a way to tell it’s from our format, but I guess that’s the point :P I need to put this all together into a file format, but that is easy with the work from the...
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TaleSpire Dev Log 419

Hi again folks,Today, I continued working on our custom mesh format. The image below shows some of the progress.This is the first mesh I’ve taken from Unity to our format and back again!With that working, my next task for creature modding is to work on how we will store textures on disk. I should be able to work on that ...
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TaleSpire Dev Log 418

Heya folks! I’ve not written in the last couple of weeks as we’ve been going hell for leather, trying to ship two patches a week. That’s been very successful, and it’s a lot of fun to do from time to time, but it is pretty unsustainable when you hit bigger features. So this week, we are only aiming to ship the board f...
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Board Folders are now in Beta

It's Beta time again! A chance to check out something that is coming down the pipe and also to find the things we broke!This time, we are adding the ability to group boards in folders.How to join the BetaThe guide explaining how to join the Beta is here: https://talespire.com/welcome-to-the-board-folders-betaBe sure to r...
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TaleSpire Release - Voting and fixes

In today's release, we bring one new feature and some fixes. Let's get into it!It has been a blast seeing how the community has taken to the slab-browser. So, we've given it a little upgrade and added the ability to vote on mods from within TaleSpire.As we were already meddling in the browser code, we took the opportunit...
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TaleSpire Release - The Slab-Browser Leaves Beta

After a week and a bit in Beta, we are happy to be shipping the slab-browser to all of you!With this new feature, you can search for community-made slabs from inside TaleSpire and even publish slabs to the world right from your campaigns. We have some quick guides to get you started:We have this one to sho...
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TaleSpire Patch Release - Linux out of box experience

We have had Linux support via Proton for a long time, and it's been almost ideal. The one problem has been that talespire:// URLs did not work unless you did a bunch of hackery to set them up yourselves[0].This release fixes that.While testing on all distros and window-manager combinations is not practical, we have done ...
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TaleSpire Dev Log 417

Well yesterday was nice! Borodust migrated the database without any major hitches and Golbin shipped another asset pack. I’ve been helping out but my main focus has been on board folders and the slab-browser.My first pass at my server-side code was a little more broken than I thought, but all of the fixes were easy enoug...
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Early Access Content Pack 26: Guns, Glass, and Gas

Hello again from the TaleSpire team!This week, we have a new offering for you. Whether you're gearing up for a night on the town or coming home to refuel on some home-cooked meals, this pack has you covered.Expansions to the Facility set:Weapon Racks:Kitchen Appliances:This pack contains:5 Facility Expansion tiles (incl...
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Scheduling TaleSpire downtime for maintenance

Hi folks.Tomorrow at 11:15 a.m. UTC, we will be performing a database migration for which we are scheduling two hours of maintenance.Click here to see the time in your timezoneWe've been improving many things in the backend, and it's time for the database to get similar attention. This will set us up nicely for the impro...
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TaleSpire Dev Log 416

Heya folks,It felt good to get the slab-browser beta out, and while I do have things to fix before it is ready for prime time, I couldn't help but take a swing at a different feature. One we have all wanted for a while. Board folders.Today was mostly spent writing server code for this feature. I tested some of it but wan...
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In-game Slab-Browser is now in Beta

With the Symbiotes feature, we added the community mod browser. Today, we extend it to enable not only finding and importing slabs but also publishing them to the world directly from inside TaleSpire. How to join the Beta The guide explaining how to join the Beta is here: https://talespire.com/welcome-to-the-slab-brows...
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Early Access Content Pack 25: Grim Decor

Hello again!  While we're still working on the next two Content Packs (MegaDungeon and Modern/Sci-fi), we wanted to put something together for our annual Spooky-themed content pack for October.  This year, we're offering something folks have requested: Splatters and Bodies!This content pack contains a variety of splatter...
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