Server Maintenance 12:00 UTC 2022/08/04

Hi folks. We will have some quick server maintenance tomorrow (the 4th of August). We are pushing some server updates from beta to production and should only take a few seconds if all goes well. However, we are scheduling an hour for the work in case of any issues.Here is the time in all timezones: https://www.timeanddat...
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Public Test of Cyberpunk / Sci-Fi

Hello everyone! The Cyberpunk/Sci-Fi release is now only a stone's throw away, assuming it's a very heavy stone. Don't get me wrong, it's close—just a bit more than a pebble drop worth of effort. In fact, we're looking to do some public testing.Sticking with the rocky analogy, getting to this point with Cyberpunk/SciFi h...
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Server Maintenance 10am UTC 2022/07/27

Hi folks. We will have some quick server maintenance tomorrow (27th of July). It's a small change to the database and should only take a few seconds if all goes well. During that time, some requests from the game to the server may fail.Here is the time in all timezones: https://www.timeanddate.com/worldclock/fixedtime.ht...
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Region switching beta

In this little patch, we give campaign creators a dropdown for switching the campaign's region.We use a third-party service to handle the majority of our real-time traffic. That provider has servers in different regions around the world.When you create a campaign, we pick the region with the lowest ping (at the time).Thi...
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TaleSpire Dev Log 344

Heya folks. Today I've been working on the feature to allow region changing. The basics now work:I'm still working on the code that handles what happens for players who are currently in the campaign. It technically works, but it's ugly right now.Seeya!Disclaimer: This DevLog is from the perspective of one developer...
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Beta Update - Restore Deleted Boards

With this update, GMs can now undelete boards that were deleted in the past week.Also, we fixed a bug where the unique-creature list was not correctly updated when creatures were removed from a board.As you might have gleaned from the title, this is currently only on the polymorph Beta branch but will go public at a simi...
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Beta Patch: Improving the unique-creature panel

This update brings small improvements to the unique-creature panel by adding delete and a way to jump to the creature regardless of where it is in the campaign.This patch is currently only on the polymorph branch as it relies on some UI improvements that have not made it to release yet.No worries though, as soon as polym...
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Polymorph is now in Beta

The Polymorph feature has now reached Beta. Let’s talk about what this is and whether you will want to check it out now or wait for the full release. The whats and the whys Polymorph allows you to give a creature multiple models (morphs) that you can switch between at will. While the feature will not be getting ma...
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Alt Hotfix

Hi folks,Just a quick hotfix for this evening. When we replaced the Alt-Enter (toggle fullscreen) implementation, we fell afoul of a bug in Unity's input system. Their bug means the state of the Alt key is not reset if you Alt-Tab away from the window.We found a setting that mitigates this, hopefully without opening us u...
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Polymorph beta and Dev stream coming this week

Hey folks, This week polymorph is going to become available for testing. We are rolling this feature out differently than usual, so I thought it would be good to explain the process and why we are doing it. Also, now that I have moved house, I finally have decent internet speeds again, so it’s time to bring back ...
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Cyberpunk Content: Progress Report

Hello folks - we hope you’re all doing well these days!It feels like time has flown by since our last progress report from the art side of things.  As some of you may know, a cyberpunk content stretch goal was hit during our Kickstarter campaign and we've been hard at work on these assets.  This dev log will focus on whe...
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TaleSpire Dev Log 342

Heya folks,Last night I pushed a server update containing code needed for polymorph, HeroForge pack grouping, and tracking photon errors. Aside from one hiccup, it all went well. The last few days have been a mix. My Sunday and Monday were mainly working on moving house stuff. I've got a little cabin thing I'm using as a...
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TaleSpire Dev Log 341

Heya folks. I’ve now packed up my computer, ready for the move, but I did get some stuff done before then. I’ve made the first pass at including groups in the HeroForge browser. I’ve merged the polymorph UI branch into my dev branch and am currently working on bugs. Currently, I’m updating the code to push s...
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A bit of a catch-up

Hi everyone, It’s been a while since the last dev-log. The recent work has been chiefly on bugs and general stability, which hasn’t made for the most stimulating logs. Regardless, let’s have a quick catch-up. Life stuff I’m currently in the middle of moving house. I’ve tried to make sure this doesn’t impac...
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A single fix

We kick off the week with a small fix. With this patch, TaleSpire now correctly handles UI scaling when Alt-Enter is used to toggle fullscreen/windowed mode.Now to see what else we can fix this week.BUILD-ID: 8835180 - Download Size: 16.7 MB
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The bug squash-athon continues!

This time we went after five annoyances:We fixed a case where you couldn't change vsync or windowed mode without also changing resolutionThe scroll speed of the screen resolution dropdown was too highDice thrown by other players would judder rather than come to a complete stopMaster volume is now a percentageFix the fps ...
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Three little fixes

We are back again with three more fixes based on user feedback and logs sent to the servers.Firstly, we now force an auto-saves every 10 minutes regardless of building activity. Previously we waited 30 seconds after the last build action; however, many of you are marathon builders, and we were not saving your work often ...
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Windows 7 Hotfix

This patch fixes a bug related to monitor scaling that affected people on Windows 7.The next Windows-specific bug we are going after affects people running Windows 11. We will keep you posted.We also are sneaking in a little fix that stops ruler keybindings from trying to do things when not in a board.BUILD-ID: 8806141 -...
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Stability patch the third

It’s been a couple of weeks, but we are back with the fixes for the next set of most common errors (according to the servers). We have: A fix for a case where joining a board during certain operations could cause an errorCode that handles cases where 3rd party library was delivering messages at unexpected timesA fix fo...
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