End of week update

Update time! On the business side, things are looking good. @Ree has been off talking to accountants and such, working out details and so that has been exciting for us. Even though I've probably said this a dozen times already, getting a shot to be independent from the start is still mind-blowing. I thought you...
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TaleSpire Dev Log 124

It's been a nice day today, both @Ree and I got some coding done. Here are a few highlights:- Dice feel regressed a while back and Ree got that fixed back up again.- He also updated the implementation of the radial menus which we hope has fixed the issues with some stats not showing. I tested this but we had never been a...
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TaleSpire Dev Log 123

Day two of the dev planning and again things went well. The main job today was going back through the task lists and working out which ones would be dependent on which. This is important so we don't get blocked by each other and that, for the cases where the is a dependency, there will be work the blocked person can be d...
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TaleSpire Dev Log 122

The end of last week saw me playing with a cool toy so I thought I'd write about it.First though, I've carried on with my digging into various erlang bits and bobs.With a bit of prodding I was able to get epmdless working with my erlang/docker setup. This is great as distributed erlang is one of the powerful features tha...
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Coffee, post-it-notes and scribbles (Day 1)

Ree and I have been having the first dev planning session today for the road from here to Beta. We've been going through the roadmap and making sure we know that, between us, we had an understanding of the next steps for every feature. This doesn't mean that each is fully designed, in many cases features need prot...
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The first days

Heya everyone, Dev logs will return late next week. From the comments in the last update, it sounds like the best approach is to link those dev logs here once a week. We can start that and see how it feels over time. For now, we are doing post-Kickstarter stuff :) First off @Ree has been off down to see an account...
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The End, The Beginning

The Kickstarter campaign is complete and to say that we are surprised with the result would be an exercise of understatement at near Olympic levels. You've already had a month of us talking at you so I'll keep it brief. This is amazing :D We are just so happy that the game resonates with so many people, and tha...
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Kickstarter exclusive dice - Sneak peek

The Kickstarter exclusive dice are making their debut!To those who backed at these levels, we hope that in the years ahead you'll enjoy flashing this little sign that you helped make this project happen. And to all the backers and supporters, thank you once again!
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Finding the Kickstarter Heros

Our lead artist has just returned after recovering from a cruelly timed malady and immediately began the task of finding the identities of the Kickstarter exclusive minis. In short, order that was achieved so here they are!This is the first step in the life of a character. Next, with concepts in hand, please join us as...
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Another mini WIP and second stretch goal reached!

So I had to hold off posting yet again yesterday but today is a new day and one with great news. We smashed through the second stretch goal only hours after the Animated Spellbook episode went live and we are well on the way to the Cyberpunk goal.Thanks to you all yet again. This has taken so many things from the wishlis...
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TaleSpire Dev Log 121

The end of last week looked at lot like the picture above.This was because I want sketching out ideas for the undo/redo system and I wanted a nice simple model for doing this. This is 4x4 map where tiles are represented by letters.These tests allowed me to find small mistakes in my assumptions and to fix those in a much ...
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New mini - Work in progress gifs!

The Kickstarter, while busy, has allowed us to step back, recover from the prep, and do some technical planning. However, sometimes making stuff is just too much fun and in that spirit, Jason has started work on a new mini. We thought you would like to see a little of the 'behind the scenes' as the mini evolves so here a...
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TaleSpire Dev Log 120

Heya folks, behind the scenes I've been working on the next version of the undo/redo system along with new data layouts to make batching (for rendering) faster.Undo/redo is one of the areas we've had serious lag before when working with large slabs of tiles. When looking at the code it was understandable why, however, th...
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TaleSpire Dev Log 119

Hello folks,Research continues and, for now, that isn't giving me much to show so I took an hour out to explore a requested feature: NDI Support.NDI is a standard that lets applications deliver video streams via a local area network. For us, we are interested in being able to take these video feeds and use them in TaleSp...
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TaleSpire Dev Log 118

Another short dev log while we are still in the Kickstarter campaign.Recently I've carried on studying. It looks like the hybrid renderer doesn't handle per-instance data yet (which is mad) so we won't be able to use that yet. This means we will probably want to avoid Unity's ECS for now and just work with something simi...
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