TaleSpire Dev Log 287

Hellooooo!It's time for another dev log, and things are moving along well.Since the last patch, I've fixed touched a few things.Links in and out of boardsWe are working on two new and complementary features. The first is a talespire:// URL that takes you to a specific position within a board, and the second, which allows...
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Early Access Patch 12

It's time for some features and fixes! In this patch, we have:Added a dialog for renaming the campaignAdded a setting to allow changing the usernameSpaced out settings a little more than beforeAdded a tiny offset to static assets to reduce z-fightingFixed a bug where spawning a unique in a new board didn't remove the vis...
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TaleSpire Dev Log 286

Hi everyone! First, to business!Server MaintenanceAt 3am PT, we will be taking down the servers for maintenance (click here for the time in your timezone). We are scheduling one hour for the work, but it is likely to be less than that.This patch will complete the changes we needed to make on the backend for upcoming crea...
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TaleSpire Dev Log 285

Here is a fun little tweak that is coming in an update soon.In TaleSpire, we love the tile-based approach to things. We also love what can be achieved with clipping but, due to tiles have similar sizes, it's easy to cause z-fighting.Yesterday, Ree suggested I try to add a tiny offset to the positions, so they were less l...
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Early Access Content Pack 4: Caverns & Creatures

Out of the cavernous gloom comes Our fourth Early Access Content Pack.  Expand your caverns with the teeth and bones of the depths below - steel yourselves for what lurks behind the long shadows they cast!In this update, you can find:CreaturesCave HorrorBurrow BeastRust EaterProps14 Stalagmite, Stalactite, and misc Cave ...
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TaleSpire Dev Log 284

Hi folks!The last few days of works have felt really good. I've been back in the flow as I have got through the 'working things out' stage.The first thing I did was write the serialization code for the new creature data. With this done, I could hook up the code to upgrade from the old format, refactor a whole bunch of st...
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TaleSpire Dev Log 283

Hi again folks. I'm just dropping in to give an update on my last few days of work.My current work is focused on changes to support upcoming improvements to creatures. These include polymorph, eight stats per creature, and persistent emotes.Creatures are a pain to change as unique creatures are stored in the database, wh...
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TaleSpire Dev Log 282

Heya folks. For the last five days or so, I've kept saying to myself that i'd write the next dev-log "as soon as I finish *this* task," aaaand here we are :PSo let's dig into some of the stuff I've been poking at.Feature-Request SiteThe #feature-requests channel on our discord has been incredibly useful. Still, a while a...
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Early Access Content Pack 3: Slithering Tribe

Prowling out today is the third Early Access Content Pack. Deep in the thick of the jungle, hissing chants can be heard cut by bloody screams. Here, the Serpent-kin controls the land.In this update, you can find:CreaturesSerpentfolk WarriorSerpentfolk ArcherSerpentfolk CasterSnub-nosed MonkeyGooseTiles/PropsSerpent ArchS...
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Early Access Patch 11

"And the coder said, let there be light, and there was light. But it was super buggy."In this patch, we have a fix for cases where getting close to lights could cause them to temporarily turn off.This one has been annoying us all for ages, so it's lovely to finally be shipping this fix.This patch also contains a change t...
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TaleSpire Dev Log 281

Hi folks.At the time of writing, I'm about to push an update. In the changelog, there is a line that looks like this:"This patch also contains a change that will hopefully improve performance for machines with high numbers of cores."I wanted to talk about this change as I think it will be interesting (and maybe counterin...
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Early Access Patch 10

With this release, TaleSpire gains a brand new feature, the ability to take any prop and turn it into a creature!It is perfect for animate object spells, mimics, and all sorts of story shenanigans. We can't wait to see how you use it.To get started simply:Switch to the GM-overlayClick the new 'convert to creature' button...
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TaleSpire Dev Log 280

Heya folks,We are currently working on the last things before we'll be ready to ship the 'props on bases' feature. This is a super exciting one, and I expect it to be used and abused in very interesting ways.Last night, however, I took a little detour to look at a bug that has been around since the chimera build. Lights ...
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Early Access Patch 9

We are back with another bug-fix. This bug was a really sneaky one that could cause crashes in very large boards with lots of creatures.Like with yesterday's patch, we are putting this out immediately in order to help those who have been struggling, as opposed to waiting to batch it up with other fixes.Until next time!BU...
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Early Access Patch 8

We kick off this week off with a patch to fix a memory leak in the experimental fog-of-war feature.We are pushing this out as its own patch to help with some support tickets we are currently working on with the community.The new feature to allow you to turn props into creatures is coming along well, and we hope to have s...
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Early Access Patch 7

This update is primarily focused on smaller, low-level bugs in the internals.It includes:A fix for a memory leak in copy/pasteStricter handling of potential errors during board changesImproved loading code to handle invalid region data more gracefullyA fix for a regression in campaign upgraderA fix for an issue with pick...
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TaleSpire Dev Log 279

This dev-log is an update from just one of the developers. It does not aim to include all the other things that are going onWhile we work on the 'props as creatures' feature we talked about the other day, I've switched tasks to look at some bugs hitting folks in the community. To that end, the next patch will have the fo...
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TaleSpire Dev Log 278

Hi everyone!For the last few days, I've been working on a new feature. It's still very WIP, but here is a quick video showing off the idea:And here are a few points I forgot to mention in the video:Currently, we are only planning this for props, not tiles or slabsIt might be neat to expose prop interactions (for example,...
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Kickstarter "Help Design" Tier Pack 01

In this update, we're featuring some of the assets from our "Help Design" Tier on Kickstarter. This is the first of our "Help Design" tier packs, and we will be releasing more of our Backer-designed assets in the future. Collaborating with the backers has been a blast. These assets do tend to take a little bit longer as ...
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