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TaleSpire Dev Log 85

Tiny update tonight as I didn't realize how late it had gotten here. The main thing of interest today was that I set up the backend code for checking if you should have received an invite code. This is gonna be helpful in the next wave of invites. I just need to make the webpage for this now. Goodnight folks
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TaleSpire Dev Log 84

Turns out that the issues with the server images was simple after all. Back in January I tweaked the images to include the amazon agent so we could get memory usage info in cloudwatch. When I did that I must have left some files from an old build around. Later on, when the newer code was pulled and extracted, it didn't ...
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TaleSpire Dev Log 83

We've had a lot of good days of progress so it was about time for an annoying one. Today I was looking to push some server side changes to allow GMs to set a default board for a campaign, this would be the one that you join automatically when launching the campaign. However when I pushed the code to a new staging instanc...
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Midweek Update

Yup, we are back with another midweek update and this time we have two features for you: Firstly we have tag search for assets. By typing in the text box above the assets you will be suggested tags, hitting return will accept the tag and all assets will be filtered by that tag. You can add multiple tags to filter further...
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TaleSpire Dev Log 82

Hey again, We had planned to get a content update out over the weekend but alas that did not happen as we hadn't finished updating all the current assets. This has thus been pushed to later this week. For the midweek update I'm hoping to push the tag search (which is now working great) and the GM only dice. 'GM Only' dic...
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TaleSpire Dev Log 81

Today has been focused on tags. I spent the morning adding tags to our assets and then the afternoon playing with the filtering code. Here is how it is looking: The UI elements we use are due a rewrite thanks to Unity's nested prefab feature that landed relatively recently. As such I've been trying to add this in a way w...
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Midweek Update

It's been 3 days and it feels like it's time for another update. This time we have two new features. The first is that creatures now have torches to help them seem in dark places. Right click and you'll see the option in the radial menu. The second is that the selection tool and dragging to place tiles now both show the ...
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TaleSpire Dev Log 80

Welcome back, Today I started looking at the tag filter for the asset panel. It's one of those cases where the current way the UI is set up is not great but it's better for us to work around it and get the feature out than it is to delay the feature for the rewrite. I've been poking around with the different components t...
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TaleSpire Dev Log 79

Today has been fun. Hacking together small features feels super rewarding after being down in the weeds for a while. Today I got size indicators working for multi-select and dragging out tiles. The multi select version needs a little work as sometimes the rounding produces slightly un-intuitive values, but that should be...
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Weekend Update

Update time for you alpha testers! Keyboard controls for creatures and 'click to focus' on history events. https://t.co/FNrr2S4Vzi pic.twitter.com/5a9NPFHEhE — TaleSpire (@talespire) March 10, 2019 Heya folks, This time we have two prototype features for your testing pleasure. The first is that you are now able...
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TaleSpire Dev Log 77

Today I was looking into a couple of features that have been on the wishlist for a while, deleting campaigns and focusing on history events. The video above shows the WIP of the latter. That bit is nearly done but I need to tweak how I'm handling doors/props etc. Shouldn't take much longer though. The delete campaign ...
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TaleSpire Dev Log 76

..Fire up steam to grab the latest fixes We are looking to up the pace of the updates over the coming weeks so keep an eye out for new prototypes and features to play with. This little bugfix update contains: - A fix to sync the 'initiative mode' lineup when a player joins - Ensure additional GMs end up in the correct ga...
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TaleSpire Dev Log 75

Hi again, Today I finished testing the fixes for initiative mode (known in game as 'combat mode' right now). I want to get a new update out very soon so we can get these fixes in your hands. I then fixed a few UI issues that were arising when additional GMs were joining the board during a battle. One was simply the new G...
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Here they come...

Heya folks, There has been a lot going on in TaleSpire but the dev logs have been over at techsnuffle.com rather than here. We are fixing that now. From now of you'll be able to find new content here most days.You can find the last 74 updates  here and as of later tonight there will be another post here with today's p...
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New Alpha Build: 11th of February 2019

It's update time again, and whilst most of what has been happening is behind the scenes we do have a few things for you: Added camera keyboard camera rotation on keys: q and E..  Moved keys for cycling through tile variation to be Z and C. Fixed some UI bugs related to side buttons. Now hiding dice in building mode. Upgr...
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Dev Update: Alpha is coming!

In the next couple of weeks we will be rolling out the alpha for TaleSpire and we would love to get you onboard for some bug hunting. It's a closed alpha, so we'll be bringing you in a batch at a time - this will help us get better data and get things shipshape for the first release. If you are interested in helping us t...
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TaleSpire Dev Daily 1

Alright, another day down. Today was primarily spent adding the undo/redo system which is looking pretty good now. A few bugs to iron out but nothing that looks terrifying. As you’d probably imagine it’s a simple list of history actions and an index of where in the history you currently are. Each event has `Undo` and `Re...
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TaleSpire Dev Thang 0

Evening all. Baggers here, one of the devs at Bouncyrock I really needed to start doing my daily signoffs somewhere people could see.. so here we are! Most of my work these days is rewriting systems from the prototype you may have seen on the streams. As you can imagine there are lots of things that were hacked in to see...
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