Morning all,
Amongst the vision-limit work and bug fixes, I’ve been working on a feature that lets you store dice rolls in your inventory.
The visuals are all 100% work in progress, but it feels good to get something working on this. The feature has been on my mind for a long time.
This feature is one that starts sm...
We've been running a Beta for the last week to test out some changes to code that handles asset loading.
The tests were successful and so those changes are shipping today.
The only visible change in-game is that the place that HeroForge users enter their API token has moved to a different tab in settings.
The fruits ...
Another month has passed, and I've got news!I've been working away at the tag and filtering infrastructure, so let's get you up to speed:Bulk UpdaterLast time I talked about the bulk updater tool in TaleWeaverLite, I mentioned that it "can't update the asset file itself" and "this likely won't ever be a thing". I guess I...
Heya folks, today we have a potential fix for the case where some slabs are incorrectly positioned when pasted.
For those experiencing déjà vu, yes, we've been here before. We released a fix for an older version of this bug, but that "fix" introduced a new varient of the bug.
To try and avoid that this time, we've put ...
Hey all,
I’ve felt the urge to drop a dev log for a while, but I’ve kept
flitting off to other tasks.
The last couple of weeks are a good example. I got a bee in my bonnet
about making the normal play experience better. We have features that we
are dragging, kicking, and screaming to the finish line, but small,
...
Hello again!
We have another update focusing on the little things.
This patch includes:
A fix to the settings panel so that using the escape key takes you back to the in-game menu (just as escape does elsewhere).
Tooltips for the ruler icons.
Fix creature names so they don't lag behind the camera.
A fix for a bug...
Hello there folks,
We have a new Beta up, and it's a hard one to pitch, as regular GMs and Players should see almost no change. Behind the scenes, however, we have made a number of tweaks to how content loading works in preparation for us enabling more third-party integrations.
We have an active community of folks who ...
There are big bugs that ruin your day, but then there are also all the little things that just make things suck a little more than they need to. Today's release is about the latter. We have four fixes for problems that have been hanging around for a while.
Hide invite codes by default on the main menu.
Don't show int...
Today's update is a small quality of life addition.Previously, published board URLs only worked once you were already in a campaign. Now they also work from the main menu.If you attempt to import a published board from the main menu, you will be prompted, and a new campaign will be created with your chosen board inside. ...
This bugfix is a simple one; we've made alt-enter work again so that you can use it to toggle fullscreen mode.
We have more things in the pipeline, but it felt important to get this one out there now rather than wait to bundle it up in a bigger release.
Have a good one folks!
BUILD-ID: 18271290 - Download Size: Wi...
Delve into the mythic underworld in this new Early Access Content Pack!
This is a special pack in which some of our amazing Kickstarter Backers helped us design the assets below.
In this release, we have the following new assets:22 Tiles (15 Unique, 7 Combos)
19 Props
Bubis (Cat) on a Book Prop3 New MinisProps ...
Yesterday's bug fix went well, so today, we put out our candidate to fix the other half of the loading issues we saw.
So far, this is looking good, too. We will get a clearer picture over the next 24 hours.
With the most prevalent form of these bugs out of the way, it is possible that smaller ones that were hidden in t...
In a previous release, we gained a couple of bugs that have been stopping people from joining specific boards.
This patch fixes one of the bugs that was causing this.
We will be back as soon as possible with the fix for the next one.
Thanks to everyone who has helped us track this down, and our apologies for the disru...
The "Titan Sizes" Update is now out of Beta and on Live! We've added the ability to scale creatures up to 14 tiles, allowing for absolutely massive beasts.
To make this work smoothly we've introduced transparent bases to titan sizes, and reduced the influence of collision, allowing it to move through spaces more easily...
Hi!It's bulk updating time!Since my last update on TaleWeaver Lite, I've spent some time cleaning up the publishing code in preparation for making a way to bulk update existing uploads for all you extremely productive creature creators out there.And after doing said "preparatory code cleanup", I started with the Bulk Upd...
It's Beta time again, and this time for Titan Sizes. We've made some changes to the Creature hierarchy which can affect Unofficial mods, hence this Beta;How to join the BetaThe guide explaining how to join the Beta is here: https://bouncyrock.com/Welcome-to-the-Titan-Size-BetaBe sure to read the “Critical Warnings” secti...
Hey all,It's about time for another update from me.I've been continuing my focus on TaleWeaverLite to get better filtering for community-created minis out to you all. Progress has mostly been good, though some things did get in between.Let's first get to the "in-betweens":About two weeks ago, we released an update that f...
Today, we're releasing a small expansion for the Chamber Set found in the Cyberpunk & Sci-fi section of the game. As mentioned during the Bi-Montly banter stream, Hannah (aka heckbo) has returned working a couple of days per week. These assets were on ice during her leave. But now that they're finalized, we excited t...
We have shut down the branch holding the beta for the input system changes. Thank you for all the testing and feedback.We are now confident that it is good to go, and you will see it land in the near future.Peace.
TaleSpire has had a bug that has caused numerous issues recently.The bug was that things would break if we added or removed a script from tiles or props that had already shipped and been used in boards.Two manifestations of this were:Certain assets (like the cryo-pod) had graphical glitchesHide volumes interacting with c...