Heya folks!I'm back again with an update on what I've been touching this last week.SymbiotesChairmander and I kicked off with a long meeting to design the manifest. We took some inspiration from other projects but ensured the file grew naturally in step with what Symbiote features are being used. This amounted to talking...
From the crashing waves of the raging sea to the shifting sands of the scorching desert, a new batch of monsters makes its way into TaleSpire!This pack contains the following new minis:Storm GiantDjinniSwarm of RatsGerman Shepherd DogSwamp DragonOther additions and changes:6 new bare purple crystalsChanges to the crystal...
A new teammate has appeared!New to the team, ancient in regards to the TaleSpire Community. Uriah, aka PanoramicPanda. One of our earliest members on the Discord and one of our very first moderators have joined the Bouncyrock Team, responsible for Community and Partner outreach. We've long wanted to do more with streamer...
'Allo!The latter half of the week has been 100% focused on Symbiotes.In my last post I talked about starting to make a code generator that would take a JSON spec for the API and generate the C# and JS plumbing code required for communicating between the WebView and TaleSpire. That is now working, and it's such a help.It ...
Heya folks.Since we last spoke, I've carried on with my main two tasks, slab upload, and symbiotes.Slab UploadSlab upload is going well. It's always nice when something starts feeling like a feature and not a hack. The progress isn't exciting to show, though. It's been things like:- Side-load the slab data into the cache...
We're pushing the recent Beta branch into Live today, enabling Resolution Scaling/Scene Scaling.This is the ability to scale the Game's rendering resolution to keep the UI nice and crisp. Setting the Scene Scale value will allow you to run the game UI at Native Screen resolution while running the heavy calculations of th...
Hello everyone!Thanks to the ticket backlog finally being under control, I've been free to tackle other tasks - and in the spirit of "a lot going on in the background" that Baggers mentioned in the DevLog earlier today, here's what I've been up to: Symbiotes!In some previous DevLogs (#374, #373, and the introduction of i...
Hey again! Slab publishing is progressing. The UI side is taking longer than I expected, but here at least, is the WIP of the upload flow.I wonder if we've ever had a time behind the scenes with more going on than right now. It's super exciting to see all the cogs turning. Modding is central to the future of TaleSpire, a...
We've recently implemented the ability to scale the Game's rendering resolution to keep the UI nice and crisp. Setting the Scene Scale value will allow you to run the game UI at Native Screen resolution while running the heavy calculations of the Game Viewport in a reduced resolution.This should help with performance whe...
Heya folks!I'm away from my main dev machine today, so no gifs for ya, but there is some progress.I've got to the point where I can select a region of the board, submit it as a slab to mod.io and bring it back into the game. So the essentials are there. It's still janky, but I know what I need to do. We've also continued...
Heya folks! Last week was spent on the backend. A lot is going on, but I want to save that update for when the governmental paperwork for our potential new hire is complete. It's taking ages. Work has continued on Symbiote, our modding feature allowing you to dock webview-based mods on the right-hand side of TaleSpire. L...
Let's start this a-bit-different-devlog with some shout-outs:Firstly huge props to you, our community! For the last three-ish months, I've been pouring over every single bug report, feature and asset request submitted to our ticket platform since, well, ever! It's been incredible to see the passion and ideas you all have...
It's time for a video dev log.While I have you here, I'm going to abuse this reach I have to pimp something non-talespire, and even non-ttrpg related.A good friend of mine released a game last week, and I'm so stoked for him. It's called Kandria, and it's a 2d open world hack-n-slash platformer, with celeste'esce smoothn...
Greetings TaleSpire community!We're kicking off this year's content releases with the Guardians of the Crystal - a pack containing the following assets:2 Centaur minisReverse Centaur mini2 Birdfolk minisFrench Bulldog miniMisc. Crystal props More Weapon propsFixes:Deprecated Vertical Fire Escape Ladder has been re-added ...
The previously mentioned hackathon has concluded. Baggers has left our shores and sailed back on slippery roads, safely docking at home.It was an incredibly productive extended weekend. Touching on multiple planned and potential features, some of which I'd like to discuss here today.Here goes:Sequencer (Experimental)Work...
'Allo again!I was on the road most of today, but I have a little progress to show. Here is the first slab coming from mod.io directly into the game:As mentioned in the last post, unlike chonkier mods like creatures and tiles, we want you to be able to spawn slabs without subscribing to them first. However, I don't like t...
Hey folks,In the last dev stream, we stated that we would start our foray into mods by making an official slab repository (along with an API for community-run sites to hook in too). This gives us some experience using mod.io's API. As of a few days ago, I had this bit working:
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Hey folks,We're back again with a couple of fixes related to building.First, we fixed a bug that stopped players from building rotated tiles in the same spot without first placing a tile elsewhere.We then squashed a bug where trying to delete a single tile could delete multiple if those tiles were in the same spot.Both b...
In this patch, we have begun saving the initiative list between sessions. No longer do we have to set up everything when returning to battle.Thanks to everyone who voted for this on the feature request board. It's just the start of our improvements to turn-based mode, but we are happy to be making this step.Until next ti...
Hey again folks,I hope you've had a good holiday season. I've finished Christmassing it up, so I am getting some work done before the close of the year.I would have loved mac support to be wrapping up, but I'm waiting on news from Unity regarding the shader bug. Instead, I got back to persisting initiative. I had it most...