Midweek Patch

Hi again folks, The last patch apparently did its job! Some of the most common bugs that TaleSpire was logging to the server have gone away. This exposed the next set of common bugs, some of which are definitely more tricksy. This patch does fix a couple of things, but its main job is to add extra logs to help us...
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Stability Patch

Hi everyone!When we shipped the HeroForge integration, we also shipped a ton of other changes required for mods and polymorph.With the change came bugs, and this patch aims to clear up a few of the most frequently appearing ones. We hope this will make general play a little more stable and let us see the less frequent bu...
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Small Patch

Hey folks, we have a couple more small fixes for you today:We have fixed some cases where double-clicking to move the camera to the position would fail and bring you to the ground.Improved handling of the base texture during conversion of HeroForge minisBack soon with more!BUILD-ID: 8687452 - Download Size: 17.9 MB
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Patch Notes: Creature Movement Ruler

This patch includes the initial version of the Creature Move Ruler. The Creature Move Ruler simply attaches to the Creature as you move them, allowing for quicker measurements while going in straight lines. We'll look into iterating on this feature in the future.It can be enabled in the ruler foldout in the lower right c...
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End of the week hotfix

We are wrapping up this week with a tiny hotfix that helps the HeroForge library handle an error that can occur when multiple players have the same pack.This works with several small server fixes we pushed today.More fixes and features coming soon. See you next week!BUILD-ID: 8651904 - Download Size: 18.0 MB
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TaleSpire Dev Log 340

’Allo folks! We’ve been chugging away on fixes and features as usual. With a long weekend coming up, we’ve been working hard to make sure things are as stable as possible for those days. HeroForge made minis from packs available to TaleSpire yesterday. This rollout was not perfect, and we uncovered some detai...
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Patch Notes: Various Fixes

Here is a patch with some fixes related to the HeroForge Release and Unity version update.A fix for HF minis with transparency failing to convert. We don't support the feature, but we now handle the lack of the metallic textureFixed cases where the mouse cursor jumps to seemingly random places when dropping creatures or ...
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TaleSpire Dev Log 339

Hi again folks, Work continues at speed over here. We will have another patch out for you pretty soon that fixes some mouse glitching, scroll speed issues, and a bug that meant people were stuck on the main menu. As well as that, work has restarted on other features. I’ve been working on one nicknamed “tactic...
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TaleSpire Dev Log 338

Hellooo! We have passed the first 24 hours of having shipped the HeroForge integration, and things are going well! I’ll be honest that there were so many moving parts to this that I was expecting everything to be on fire at this point. It’s nice to be wrong. Yesterday’s release included not only HeroForge supp...
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Welcome to the HeroForge Integration Beta

Hi everyone!Despite the flu's best efforts to stop us, we are finally opening the Beta for the HeroForge integration. You can now take any of your purchased, digital HeroForge minis and bring them into TaleSpire with only a few clicks.Please check out https://heroforge.talespire.com/ for our video and text guides to this...
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Scheduled Server Maintenance

Just a quick heads up to let you know that there will be brief server maintenance on Monday, 25 April 2022, 10:00:00 UTC You can see what time that is in your region here: https://www.timeanddate.com/worldclock/fixedtime.html?msg=TaleSpire+Server+Maintenance&iso=20220425T12&p1=187&ah=1 We have schedul...
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Early Access Content Pack 12: Monster Mash

Q: What do a Dracolich, Drider, Owlbear, and Black Pudding have in common?A: They’re in this release pack!Hello again!  We didn’t want to leave you hanging for too long without an asset release, so we scrounged up these denizens of darkness for you in this small content pack we’re calling Monster Mash.  We hope these cre...
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TaleSpire Dev Log 336

Hi folks, You may have noticed that I’ve been gone for about a week. The reason for that was that I caught the flu, and it’s been doing a merry dance on me since then.[0] I’m not entirely back to normal, I still run out of energy after about five hours of being awake, and my coughing sounds like some satani...
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TaleSpire Dev Log 335: Weekend Experiments

Over the weekend, I took a break from Asset Library refactoring and looked at some more effects, more specifically weather effects.Doing weather well, comes with some challenges. There are a lot of different aspects which need to be handled. For rain, there are the particle effects, sure. Then there are the splashes and ...
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TaleSpire Dev Log 334

Hey folks, I’m quite frazzled today so no proper update of what’s going on. I can say though, that it’s all going well, and we are still expecting the beta launch to happen on the same date that we still aren’t telling you :P In lieu of text content, have some video content!This is a speedy video showing the proces...
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TaleSpire Dev Log 333

So while we wait to announce the release date, let’s talk about some other details. The road to HeroForge release The release itself is going to be a two-parter. First, there will be a short open beta, and then the more public “launch.” Now, this is a bit unusual for us, so why are we doing it? In short, HeroForge ...
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TaleSpire Dev Log 332

Hey folks! Things are going great over here. Here’s the latest from me. Server stuff Last week was given almost entirely to server work, continuing the work from the previous log. I was able to get our Packer scripts up to the point where it completely replaces how we were building our old docker containers an...
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TaleSpire Dev Log 331

Hi folks, Let's start with HeroForge news. We've been working closely, iterating, and finding shortcomings in the format for some time now. As of yesterday, we have finalized the format and conversion process and are looking to the next milestone. We obviously wouldn't announce any dates for a potential release w...
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TaleSpire Dev Log 330

Hi folks,After the latest Photon issue, I decided to look into our options for our real-time traffic going forward. We don't have any immediate plans to change our setup, but it was bothering me that I didn't have a good overview.That took all of Monday and half of today, and it led neatly into reading about tooling for ...
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Early Access Content Pack 11: Hellfire

Bubbling up from the abyss with new lava caverns tiles, vengeful demons, defenders of the heavens, and atmospheric elements to bind it all together is our latest Early Access Content Pack: Hellfire!Included in the pack are the following assets:A 35-piece Lava Caverns tileset23 props of devilish design10 minis, including:...
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