The road to multiplatform

Hi everyone. Today let's talk multiplatform support.First off some main points before we dive in:We are changing macOS and Linux support from a long-term goal to something we are starting now.For Linux, we will be using ProtonFor macOS, our initial support goal is M1 MacsWe always knew we wanted to support more platforms...
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TaleSpire Dev Log 293

Heya folks,This log is just two random bits and bobs.We have tweaked an answer to an faq entry that came across as a bit preachy in hindsight.We have published the format for the slabs and an example C# program that shows how to read them.FAQ TweakSome feedback to an answer in our FAQ caused us to re-read our text with f...
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TaleSpire now available via Nexus.gg

One of the joys of having your game out there is seeing the various ways people interact with this thing you are making. From accessibility to hacks to community events, you get exposed to myriad takes on how people adapt and improvise with your little project.Streaming has only amplified this, and watching streams has b...
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Early Access Content Pack 7: Community Requests

Hello once again!While we've been busy working on some larger upcoming packs, we wanted to release something as it has been a while.  This release is the first in a series of Content Packs entitled Community Requests.This pack contains the following:Levers (animated)Misc weapons and food props from the merchant tablesInn...
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HeroForge Integration Dev Update

Hey folks, it's time for a little dev update on what we are doing with HeroForge integration.We've been experimenting with this for a little while now, and this is our current view of how we'll expose it inside TaleSpire.A quick aside on moddingThis update doesn't cover the upcoming TaleWeaver modding tools nor the custo...
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TaleSpire Dev Log 292

Before we kick off with this dev log, we have not forgotten the HeroForge integration dev log that we promised by the end of September. We thought we were ready to publish that. However, at the last second, we decided we wanted to confirm a few details with HeroForge before we let you read it. All companies have their ow...
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TaleSpire Dev Log 291

This dev-log is an update from just one of the developers. It does not aim to include all the other things that are going on.Hi everyone!Just a quick warning. This is just a regular dev log, no big news in here.Things have been good recently, but there are a lot of spinning plates to keep track of.Server IssuesWe had a s...
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Demiplane brings matchmaking to TaleSpire

We are delighted to publicly announce our partnership with Demiplane, which is the stand-out matchmaking service for tabletop gamers.Finding and organizing a party for your adventures can be surprisingly complicated, and common solutions often fall short. Up until now we have been curating a Looking For Group channel in ...
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Early Access Content Pack 6: Marble Palace

We're releasing our largest single Tile/Prop pack so far, featuring over 90  new Tiles and Props pieces in the Theme of the Marble Palace.  In addition to the Marble Palace, the collection contains a couple of flying creatures. The Griffin and the Harpy. Creatures:GriffinHarpyTiles/Props:A large bird nestOver 90 new Tile...
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Early Access Patch 18

Patch 18 is upon us, and this one features colored bases. Add a brushing of color around the creature base of a goose. Makes it look real tough! Feature:Added ability to color creature bases Fixes/Tweaks:Fixed New Board button next to the board name not workingTweaked Control points on Volumes (Hide and selection) to be ...
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HeroForge Support is Coming To TaleSpire

It’s the announcement many of you have been waiting for, and now we can gladly say it’s official: TaleSpire will be getting integrated HeroForge support! The ability to summon your custom miniatures directly into the game will soon be in your hands, and we can’t wait to see what wondrous characters you populate your worl...
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Early Access Patch 17

UPDATE: We Introduced a bug with Fire and doors. It has now been fixed with a hotfix: BUILD ID : 7242204. This Patch mainly features Knockdown. Our first persistent emote, or Status "effect".  Persistent Emotes stay enabled on the creature till the effect is toggled "off" and is the foundation for doing things like Statu...
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TaleSpire Dev Log 290

Hi folks, just a quick log today to say that I'm [Baggers] taking a week off to relax. The rest of the team are still around, of course, so you'll still be getting your regular scheduled programming :)The last few weeks have felt great as bookmarks, links, and bugfixes have been shipping. Work on persistent emotes has be...
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Early Access Patch 16

Hi folks, this patch has a bunch of small bug fixes. Let's see what we have here:We've fixed a bug where the link tool wasn't working correctly with unique creaturesWe remove a limitation that meant creature names had to be at least two characters longtalespire://published-board URLs now work in the board between boardsF...
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Early Access Patch 15

We are back with a quick update containing a feature and a fix.The new feature is the link tool. If you are in the GM overlay and have a URL in your clipboard, pasting will active a tool where you can attach the URL to a creature or marker.While it's simple, it can be a handy way to associate resources from sites like D&...
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Early Access Patch 14

Hi everyone, this time, we have our first pass at supporting bookmarks.A bookmark is a marker that has been given a name. To turn a marker into a bookmark, simply right-click on it and use the option there to name it.Once you have done this, you can view and search them in the board panel (amongst other things).Right, le...
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TaleSpire Dev Log 289

Well, naturally, the biggest excitement in my day has been seeing the Dimension20 trailer go public, but code is also progressing, so I should talk about that.Buuuuut I could watch it one more time :DRIGHT! Now to business.I started by looking into markers. Oh, actually, one little detail, soon you will be able to give m...
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TaleSpire Dev Log 288

Experimentation with vertical fogThis experiment is actually a couple of months old at this point but has been put to the side for a little bit to make a better implementation. It doesn't look half bad, but there are some limitations. For starters, this is not volumetric. It is a post-processing effect utilizing the dept...
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Early Access Patch 13

This patch is focused on startup time and bug fixes. We have:Reduced startup time to less than half of what it was previouslyReduced the time taken to process and upload icon atlases to the GPUFixed a DNS related bug that caused some players to be stuck on the login screenImprove message handling when initiating the conn...
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