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Feature Release: Group Spawn

Arriving on a new board should be a moment of glory!However, too often, we are forced to spend the next 20 seconds spawning the party.One    creature    at    a    time.No longer, my friends! Now we have group spawn. Spawn an entire folder of creatures in two clicks.Keep the party engaged and the action flowing.As the cr...
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TaleSpire Dev Log 523

Group spawn is now ready for internal testing. I had to touch a bunch of code related to emotes, so we’ve gotta do a bunch of testing there. If all goes well, you should be seeing a release pretty soon! Besides that, I’ve been working on the Symbiotes audio here and there. The basics work; however, background audio is n...
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TaleSpire Dev Log 522

Hi folks, Today we got group teleport, and this evening I did this: So it’s getting close. I’ve still got a bug with prop-creatures, but not anything I’m worried about. Hopefully I can finish a v1 of this tomorrow (as I promised on the banter it would be this week). Then I’ll be right back into other features. ...
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Feature Release: Group Teleport

Hey! A simple but useful addition today.You can now initiate a teleport (shift-click by default) on any member of a group selection, and we will teleport the whole gang!We currently attempt to maintain the arrangement from the perspective you were in at the start of the teleport. Please let us know if this works for you ...
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TaleSpire Dev Log 521

Heya. The last few days have been dotted across various projects. Fonts, group-spawn, notes, and inventories. Work on the inventory has centered on backend and (rough) UI design. We understand what we want for the frontend and have pretty much nailed down the backend api. So we’ll be moving ahead on that asap. I’ll...
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Player Inventory Spotlight

We accidentally shipped this in a previous release, but they deserve a little attention!Players now have access to an inventory bar just like GMs do.Currently, they can only store dice rolls there, but we will be expanding what else can go in inventories going forward.We will also be improving the inventories themselves,...
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Release: Search by creator & Symbiote dev improvements

In this release, we've added the ability to search community creations by creator. Simply type a creator's name, click the little "Search for creators" button, and the filter will be added. You can then search by tag and name within that creator's works.We've also got something for the Symbiote developers!The debug butto...
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TaleSpire Dev Log 520 - Font'a'thon & Symbiotes

Hi again! The hackathon to update the main font we use in TaleSpire is going great. We have made a full pass of everything, and so next up is testing out the font refactors and playing-test everything. Gotta find the things that need fine-tuning. I’m really happy with how this week has gone so far, even with the Un...
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TaleSpire Dev Log 519 - Font-a-thon

Over the last couple of days, we have been going through TaleSpire, replacing the old font with our new one, which supports many more languages and simply works better!TaleSpire predates Unity's nested-prefab feature, which means we have a lot of copies of similar UI elements that, if we were starting fresh, would defini...
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Release - Symbiotes browser update

For weeks, nothing had left the Bouncyrock caves. The earth lay fallow, the animals were listless, the people. Troubled. But then, far below, a rumble. It was subtle, but clearly the machine within was stirring. Its' a very developer-focused release today, but expect more activity over the coming weeks. This release ...
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TaleSpire Dev Log 518 - Search Part 5

Hi!This is the fifth and final part of the deep(er) dive into the new tag and search system (see parts 1, 2, 3, and 4 for more context).Instead of "engineering" problems, in this devlog, I want to get into a few examples of why the heck all of this took so long. The actual "writing code" part of this journey was (while s...
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Too many minis to tag? Maybe we can help!

We added tags to TaleSpire a long time after we released the ability to share miniatures. Due to the frankly astonishing number of creatures you all have created, there are a lot of creations that could benefit from tags to make them more discoverable. That means a lot of work for you, even with the batch-tooling availab...
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Release: Server lookup fallback

To help those who have had issues connecting due to failed DNS lookups, we have added a fallback that TaleSpire tries automatically if the normal approach fails. We hope that this fixes a few more cases where folks were stuck with the spinning hourglass at login. Have fun, and we'll see you in the next release!
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TaleSpire Dev Log 517

The last few days, I’ve been working on the connection issues we mentioned in recent posts. After reaching out to various ISPs, we’ve managed to get most folks back playing. However, one of our players in Switzerland still had an issue because DNS requests for our subdomains were returning incorrect addresses. It’s...
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Update on ISPs blocking TaleSpire (good news)

We are getting tentative reports from people that their ISPs are no longer blocking TaleSpire. If you still have issues connecting, please reach out. We want to contact these providers to get this fixed.From what we can tell:Some ISPs have a built-in security system for home users.They may use "risk scores" that they get...
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Bug-fix Pick-A-Mix!

We are back with a bunch of random bits and bobs. In this release we have: Updated the copyright year in the main menu Fixed a super annoying bug where the Party-GM was not reassigned correctly in a bunch of cases (often around people leaving and rejoining the board) Added a popup to alert the user when they attemp...
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Ongoing Issue: TaleSpire may be temporarily blocked by some ISPs

Hi folks,For some of you, TaleSpire is currently unreachable, and we are looking into why. For many, it seems that part of Xfinity (or a similar ISP) has flagged our server as suspicious and blocked it.We are trying to find any leads we can, as the issue does not seem to be on our end.Those affected have so far had succe...
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Assorted bug fixes

Last week, we went on a little bug-fixing run so for this release we have: fixed the fire ambiance audio fixed multiple instabilities in the vision limit system. fixed the stripy background on synonym suggestions not scaling with pill size add a counter to the filter menu button indicating how many filters are acti...
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TaleSpire Dev Log 516

Heya folks, We’re on a bit of bug-fix week over here in the Bouncyrock lair. My original goal was quick fixes, but I was instead drawn into a chain of issues with the vision-limit tools. In short, given certain chains of actions, TaleSpire gets into a tangle where it isn’t enabling or disabling the vision-limit vi...
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TaleSpire DevLog 515 - Search Part 4

Hey all!This is part 4 of the series on the new tag system. As before, I recommend checking out parts 1, 2, and 3 if you haven't already, as they provide more context, but each part is somewhat standalone if you don't care for that.After covering a lot of the broad ideas behind the tag system, I now want to turn some att...
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