Early Access Patch 9

We are back with another bug-fix. This bug was a really sneaky one that could cause crashes in very large boards with lots of creatures.Like with yesterday's patch, we are putting this out immediately in order to help those who have been struggling, as opposed to waiting to batch it up with other fixes.Until next time!BU...
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Early Access Patch 8

We kick off this week off with a patch to fix a memory leak in the experimental fog-of-war feature.We are pushing this out as its own patch to help with some support tickets we are currently working on with the community.The new feature to allow you to turn props into creatures is coming along well, and we hope to have s...
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Early Access Patch 7

This update is primarily focused on smaller, low-level bugs in the internals.It includes:A fix for a memory leak in copy/pasteStricter handling of potential errors during board changesImproved loading code to handle invalid region data more gracefullyA fix for a regression in campaign upgraderA fix for an issue with pick...
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TaleSpire Dev Log 279

This dev-log is an update from just one of the developers. It does not aim to include all the other things that are going onWhile we work on the 'props as creatures' feature we talked about the other day, I've switched tasks to look at some bugs hitting folks in the community. To that end, the next patch will have the fo...
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TaleSpire Dev Log 278

Hi everyone!For the last few days, I've been working on a new feature. It's still very WIP, but here is a quick video showing off the idea:And here are a few points I forgot to mention in the video:Currently, we are only planning this for props, not tiles or slabsIt might be neat to expose prop interactions (for example,...
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Kickstarter "Help Design" Tier Pack 01

In this update, we're featuring some of the assets from our "Help Design" Tier on Kickstarter. This is the first of our "Help Design" tier packs, and we will be releasing more of our Backer-designed assets in the future. Collaborating with the backers has been a blast. These assets do tend to take a little bit longer as ...
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TaleSpire Dev Log 277

This dev-log is an update from just one of the developers. It does not aim to include all the other things that are going on.Heya folks,For the last few days, I've had an urge to work on bugs, so I put down the creature improvements and dipped back into the issue tracker.The first bug I ended up fixing was one I spotted ...
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TaleSpire Dev Log 276

'Allo everyone!After the Norwegian national holidays, I poked around fixing the bugs which caused the board corruption that hit some folks a few weeks ago. Part of the fix involved adding an extra piece of runtime data per tile/prop in the board.This did not affect the size of the saved data, slab size, etc. However, as ...
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TaleSpire Dev Log 275

Hello everyone!We're slowly getting back into things after the extended weekend. I think everyone was a little bit more exhausted than we realized. So please bear with us as we get back into the routine of things and start releasing those patches.For me, the past couple of weeks have been focused on meetings and emails. ...
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TaleSpire Dev Log 274

Hey again folks!Progress is slow but steady for me this week. On Monday, I started adding support for multiple asset-packs to TaleSpire. This is required for future modding support. We knew this was coming, of course, and so a lot of the work had already been done. The main task was deciding how the asset-pack id would b...
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Early Access Content Pack 2: Sanctum of the Blood Queen

Sanctum of the Blood QueenThe second Early-Access content pack. Featuring a bedroom set fit for a diabolical queen as she surveys her realm from atop her balcony.Also, watch out for her minions, the cunning Jester and the Haunted Armor, as they're surely up to no good!Here is a list of added content, changes, and bug fix...
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Early Access Patch 6

It is that time once again.This patch brings the following:A fix so that creature names no longer show when should be hiddenImproved performance of creature name layoutIncreased max number of non-unique creatures per board. The max is now 600.If someone tries to paste a published-board URI rather than using the standard ...
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Early Access Patch 5

This time we have an update purely focused on fixing markers, which should now behave as expected.Beta players should find that markers that were created before the release are accessible. For those of you who had new markers vanish since the release, you may also find that these have been restored.In this patch, we also...
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TaleSpire Dev Log 273

Heya folks.I spent the end of the week looking into the bug with markers which meant they didn't spawn when joining the board.This went well and allowed me to clean up a bit of the implementation behind the scenes. However, this also meant I bumped into a bunch of other bugs related to GM blocks. I've got through a few o...
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Early Access Patch 4

Hi everyone. It's update time again, and we have a few fixes and a small feature improvement:The hide-plane region now always includes the camera. Things should no longer appear between the camera and the camera look-at-point when they should be hidden by the hide-plane.We've fixed the knob controlling the sun to have th...
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TaleSpire Dev Log 272

This dev-log is an update from just one of the developers. It does not aim to include all the other things that are going on.Hi everyone,I had somewhat of an extended weekend as I had forgotten I had some real-life things happening on Monday. All in all, it was lovely to decompress few days, and I'm stoked to get started...
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TaleSpire Dev Log 271

This dev-log is an update from just one of the developers. It does not aim to include all the other things that are going on.Heya folks,A quick update for today. It's been a great week for bug fixes and content. The art team just landed the 'Siege of the Cackling Horde' pack. I saw the trailer the same time as you folks,...
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Early Access Content Pack 1: Siege of the Cackling Horde

Here is our first Content pack since the Early Access release. We're starting off with some city defenses and a group of suitable raiders!Here is a list of added content, changes, and bug fixes:Creatures :Gnolls (Warrior, Archer, Alchemist)HyenaTiles and Props :Palisade TileSetPalisade DoorPalisade Various propsAbatisVar...
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Early Access Patch 03

This patch brings an assortment of fixes to issues reported by the community.Thank you for all of the help we've received on the issue-tracker. Your pictures, videos, and step-by-step guides have allowed us to replicate and fix everything below.Fixed a bug where deleting a tile or prop could leave behind the collidersLin...
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TaleSpire Dev Log 270

This dev-log is an update from just one of the developers. It does not aim to include all the other things that are going on.Hi everyone!It's nice getting back to these post-release. In some ways, the game has been much more stable than expected. The servers have held up well, and, from watching twitch, it seems a good b...
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