Seven days until the TaleSpire Kickstarter

In just one week, we will be launching the Kickstarter that sets TaleSpire sailing. Seven months ago we asked you for your help testing TaleSpire and you came in the thousands. The feedback given by those inside and outside the alpha has solidified what TaleSpire needs to become and we are so grateful to you for that. On...
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TaleSpire Dev Log 113

Not really a dev log as right now there's not a whole lot of dev going on. I've been just sitting writing an rewriting bits of the kickstarter page. It's an odd feeling as I flit between thinking 'ah your thinking about it too hard' and thinking 'man this kickstarter decides whether I have to refresh my CV soon'. Heavy. ...
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Weekend Update

We are sneaking in a little update whilst we get ready for the Kickstarter. This time we have added the 'duplicate board' feature. To use it click the new button in the boards panel. If you are a gm you will get the option to name the new board. That's all for now. See you very soon with news!
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TaleSpire Dev Log 112

Heya all, time for a quick behind the scenes again. Those who have been keeping count since the dev stream will know that we are only a couple of weeks to go before we should be doing our kickstarter. We really need to focus on this so we will be pretty much stopping updates to the game for the next couple of weeks. I'm ...
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TaleSpire Dev Log 111

I was too tired to writeup last night's dev log so here it is a little late. I really want to get a user visible feature out this week so I implemented 'duplicate board'. This will let you click on an icon in the board panel and duplicate the chosen board. This will be handy for a lot of cases but I love the idea of maki...
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TaleSpire Dev Log 110

Good-evening folks, Today I spent most of my time working on the code that deletes old boards from the backend storage. Every time you load a board TaleSpire takes a new snapshot of the board that you then modify during that session. We keep hold of these snapshots so that we can at some point give you the ability to rol...
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TaleSpire Dev Log 109

Heya folks, @Baggers here again, I didn't write a log last night as what I thought was a quick nap on the sofa turned into the kind of sedation usually reserved for surgery. On Friday I wrapped up the experiments I was doing with resource loading in Unity. I was able to load the icons and index of assets at startup which...
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Alpha Update : Expanding deep horizons

This week we're doing a content-only release in the form of an expanded Dungeon set and a few accompanying props, thanks to Jason.  The Dungeon set now has the full expected set of tiles, making accommodating all your monstrous minions a breeze. Have fun!
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TaleSpire Dev Log 108

Alright today I was mainly experimenting with asset loading. We currently have a big pause when we load assets and so naturally we need to fix that. Some of it is just moving things earlier, spreading things over frames etc, but we need to try this stuff out to see what works. There's not really a lot more to tell for n...
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TaleSpire Dev Log 107

Heya folks tiny log today as I don't have much of note to report, lots of poking around with Unity and reading up on a bunch of things we may need networking wise in future. The good thing is that the dungeon tile set is progressing well. It's been delayed by wanting to add more texture and variation to it but hopefully ...
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TaleSpire Dev Log 106 - Back to the back

Today started off with looking into how we are going to handle copying and sharing boards. We store all the board files on S3 so the first part of the job was to look into how to copy/delete etc files on s3 from erlang. I've been using this nice little library called mini_s3 so far. It has done all the hard work but th...
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Weekend Update

This release has a number of fixes. Let's take a look at those in order.  'Cut' functionality added. Use Ctrl-X to cut Temporary 'jump to center of map' button. Press F2 for this. This will be replaced with a broader feature in time. GMs can now move creatures across obstacles Many fixes to fog of war Small tiles in slab...
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Early Alpha Fourth Wave Of Keys

So here it is, our fourth and final wave of Alpha keys. This means everyone who has signed up should receive an alpha key either today or tomorrow. If you haven't received one by the end of tomorrow, but definitely signed up, let us know. there have been some email bounces.  Thanks for wanting to test TaleSpire, even at ...
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Tiny Patch

Heya folks, we are working on a significant performance update right now which will probably be shipping on Sunday, however we have pushed a simple fix that stops the CPU thrashing so we thought we'd get that out to you now before the next batch of people arrive. It doesnt do anything to any other system or how really ch...
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Raise the Drawbridge! (Alpha Update)

Thank you very much for your interest in the TaleSpire Alpha. We're no longer taking submissions as we're working on getting our Kickstarter up and running.  The alpha testing will continue so if you already have access then nothing will change. If you have already signed up then you will receive your key on the 14th or...
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Midweek Update - Big small changes

This time we add three more hotly requested features. Copy/Paste Creature Stats Sharing 'Slabs' of Tiles Selecting tiles and press Ctrl-C will copy the selection into your hand ready to place and at the same time put a 'recipe' into your clipboard. Share those recipes with your friends to let them use your creations. All...
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TaleSpire Dev Log 104

Allo everyone, Today we made progress in a couple of areas. I focused on changing how we prepare assets for TaleSpire. This is done in a set of tool in unity we call TaleWeaver. The new prop system allows you to clip props to other tiles at certain 'attachment points' in TaleWeaver you can now lay out these attachment po...
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TaleSpire Dev Log 103

Heya folks, Programming has over the years reminded me again and again that problems with trivial descriptions often hide catacombs of complexity, and that any time you use the word **just** to yourself you are probably in trouble. 'I **just** need to do this `<insert simple thing here>`' is a ancient spell than summons ...
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TaleSpire Dev Log 102

Heya folks, Baggers here. It's been a few days since the last dev log so here's a quick update. I've been working on the new prop system and have got it into our master branch. At this point building/creature-dodging/syncing all technically works but it feels bad right now. As I've been head-butting props for a little wh...
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