Miniatures Booster Pack

Another round of miniatures has made its way into TaleSpire.  We're including a bunch of commoners in this booster pack.  Here's what's included!10 new miniatures:8 NPC Commoners2 Halfling HeroesWe hope you like them!BUILD-ID: 5764694 Download Size: 643.3 MB
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TaleSpire Dev Log 239

Heya everyone,I got back from my break on Sunday, fully rested, and ready to build again!For the last two days, I've been getting back up to speed by looking at the custom URL scheme code again. The last time I was working on this, I forgot that the custom URLs always try to open a new copy of the application they are li...
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Biomes of Ice & Dust Expansion Set

Here we have it. A small set of desert and winter tiles and props to add some more variation to your adventure climate.This set contains among other things:Sand tilesDry tilesDesert cliffsCacti Buffalo skullPalm TreesSnow tilesSnowy cliffSnow moundsSnowy treesSo travel to the cold north, or over the sea to the dry plains...
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TaleSpire Dev Log 238

Hello everyone, Just a short DevLog to confirm that I wasn't able to get the assets out today. They're close to ready, but need to do some final checks prior to pushing it to steam. Here is a shot of the assets going out.So expect these within the next day.Now some sleep! Till next time!
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Beta Update 27: Below the surface of water

This week we've added the water plane. This is under heavy development and will require some iterations to get right. It does provide something to play with though.NOTE: This upgrade does make changes to the board format, which means it will only work with this version and later. So to make things go smoothly, please mak...
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TaleSpire Dev Log 237

Did another video this week.The water patch is slotted to be released late Saturday. (assuming nothing too bad pops up bug wise).This update will contain updates to the board format, which means board will be updated automatically to support the new features.Till Next time!
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Enchanted Forest Booster Pack

Beneath the canopy of the dark forest, creaking bark, croaking giants, and the fluttering of hidden mischief await you.  Discover new magical denizens of the Enchanted Wood in the latest booster pack from TaleSpire!New miniatures include:TreantGiant ToadFairyMagic Weapon (Hammer)NOTE: Water and Terrain are coming out lat...
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TaleSpire Dev Log 236

Today in "I've not been working on line-of-sight but…", we'll be talking about things that ended up higher priority than starting on line-of-sight :POn Friday, I was chatting to Ree about the next tasks on the list, and he suggested that it could be helpful to convert the boards from the beta format sooner rather than wa...
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TaleSpire Dev Log 235

Hi again,Today I started out thinking I'd be working on line-of-sight, but instead, I dug into some issues we've had with builds since the Unity version upgrade.First, one was that the dummy-asset resource wasn't loading reliably on game start. This is very odd, and it feels like it's a Unity bug. As we are currently usi...
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TaleSpire Dev Log 234

Hey folks, Once again, today was mostly spent on physics. Having solved the dice ‘popcorning,’ we talked about yesterday, I was left with an issue that dice would slide around as if they were on ice. It looked like this: I had assumed this was material related and, sure enough, I found several places wher...
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TaleSpire Dev Log 233

Internally we have been calling this bug "popcorn dice", and it's been driving me crazy for a while.As we have our own wrapper around Unity's new physics engine, I had assumed that I was just 'driving' it incorrectly. So today, I sat down and read how Unity's ECS hooks into the physics. I had hoped the mistake was how I ...
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TaleSpire Dev Log 232

Updates from the land of code.The batching/rendering code has reached where we need it to for the Early Access. We see a three times speedup on some of our stress tests, and while there are very clear ways to get more, this endeavor has already left us two months behind schedule, so we need to press on into other feature...
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Beta Update 25: Photos and Cardinal Directions

This week we're adding a Compass and an initial version of the Photo Mode. You can open the photo mode by hitting F6. We've also added more graphics settings as well as UI Scaling. The UI scaling will require some work to be perfect, but hopefully, it will help with visibility. New FeaturesCompassPhotoModeGraphics Settin...
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TaleSpire Dev Log 231

Hey folks, I was meant to write this in the morning, but code is distracting :PYesterday I worked on dice physics. I had been concerned by the behavior of dice and wanted to find a good path forward.To be able to see what was going on, I made this test scene. I can reset the dice by clicking the reset 'button.'This is on...
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TaleSpire Dev Log 230

With lights under control, I've turned my evil eye back to physics. Since I replaced the physics engine, gm-blocks and hide-volumes have not been working. This was expected, but it was time to fix them.For sanity, I'm going to call Unity's old physics engine ClassicPhysics, their new one DotsPhysics, and our wrapper Boun...
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TaleSpire Dev Log 229

We have a patch coming out within the next few days containing some smaller features. So I decided a video might be easier than trying to put it all in text and gifs.Here is is: The features still need a bit of polish. I've also started looking at Key-Bindings this week as I was working on refactoring a bit of the Game S...
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Beta Asset Patch 06: "A Call for Heroic Miniatures"

From the restless taverns and dark alleyways of the city streets to the soaring towers of magic and cursed ruins of ancient battlefields, new heroes have emerged in the world of TaleSpire!After our recent collaboration with Eldritch Foundry and some time at the digital forge, we’re excited to unleash this first batch of ...
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TaleSpire Dev Log 228

Since our move away from GameObjects, we have had to make our own batching, culling, and animation systems. One that I had left for a while was lighting, so it was time to tackle that.First off, the deeply annoying news. Unlike with the BatchRendererGroup, which gave us a way to avoid GameObjects and populate the data fr...
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TaleSpire Dev Log 227

This one is interesting to write as it's fairly downbeat. However, it is part and parcel of making stuff, so let's do it.As mentioned in previous posts, we have known for a while that TaleSpire would not scale to bigger boards using their GameObject abstraction. There was a lot of song and dance from Unity about their up...
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