TaleSpire Dev Log 185

Heya folks,Today has been spent testing and fixing the backend changes for creature scaling and hooking the creature scale feature into the data model.The scaling is feeling great, Ree's done great work, and I'm very excited to see this ship. There are still bugs to be fixed, so we'll keep working on those. The server si...
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TaleSpire Dev Log 184

Hi again :) Today went reasonably well, although it was mostly getting my new laptop set up. I finally tried out i3 and decided that, right now, it's not for me, and I've gone back to using stumpwm. I'll probably spend more time getting used to i3's approach to splitting in the future. It's stacks and workspaces did seem...
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TaleSpire Dev Log 183

Heya folks, time for another log.We have a content update that has just dropped, and in there is a potential fix for those who have been unable to play due to their machine not supporting SSE4. This limitation was due to older versions of the Burst compiler not supporting earlier SIMD instructions. We had wanted to upgra...
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Beta Asset Patch 02: "Setting up camp"

Cozy up to the open fire as the second Tile Extension Set focuses on the adventurer's Campsite. Now, whenever your party needs a place to rest or a backdrop for starting a new campaign. The Campfire Tile Extension Set is there. Featuring:BedrollsTentsLean-toBackpacks and gearBonfire with food A HorseHaystacksFernsTree va...
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TaleSpire Dev Log 182

A short one this time. Between two Norwegian national holidays and my own brain, I've been struggling with focus. Progress has slowly continued on the fog of war. I've written the compute shader, but I still need to do some plumbing, so I've nothing gif-worthy yet.Ree's work on the creature controller is wrapping up, so ...
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TaleSpire Dev Log 181

Hi folks, another day of slow but steady progress on the fog of war. What I did today was hook up the code that queues up mesher jobs when the underlying fog data changes. I can now select a region, press a key, and the fog volume data for all the zones in the region is updated. The presentation for those zones then enqu...
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TaleSpire Dev Log 180

Hi folks, today I've been poking around with fog of war and working out how the updates are going to be spread over multiple frames. I'm going to keep working on this so I can select areas and apply fog to them. For now, the mesh generated will just be a big, grey, minecraft-looking mesh as we don't need to worry about t...
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TaleSpire Dev Log 179

Nothing substantial today, I'm afraid. That last day or so, I've had something like writer's block for coding, so I've moved my weekend a bit sooner.I had started looking into fog-of-war, but I've got nothing new to report yet.When I'm rested up, I'll dig back into a few tile related bugs that have been reported this wee...
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TaleSpire Dev Log 178

Heya folks,After shipping the update yesterday, I reviewed all the usages of the data from the boardAsset files in TaleSpire. There were clear patterns in the usage that will allow us to pick better data layouts and divide the data that is needed in jobs from the data, which isn't. This description is pretty vague, but b...
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Beta Update 14

It's that time again. Today we have:Added fog density control to atmospheresFix bugs so that game now remembers last camera position per-boardInternal changes to support upgrading the board formatFix some bugs resulting in duplicate or missing gm-blocks when placing and reloadingEnjoy!Summary: BUILD-ID: 5016048 - Downloa...
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TaleSpire Dev Log 177

I've been a little quiet today, but I've been around. I've mainly been testing and re-checking the code that handles board format upgrades. I didn't push out an update today as, during testing, I saw some cases where GM-blocks showed up incorrectly. I'm pretty sure these are pre-existing bugs, but it's better to delay th...
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TaleSpire Dev Log 176

I still have a dev log about recent bug fixes I haven't finished, but that'll have to wait for another day.Today I've taken things pretty easy as I spent a lot of last night hunting down bugs. The one thing I did do was to write the code that handles upgrades of the board when we change the format. We need this now as Re...
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Beta Update 13

This update only has one change, but it's such a common bug in multiplayer building that we had to get it out anyway.This change fixes a bug where a player who used copy previously and then rejoined the board would get errors if they tried to use copy again.Big thanks to the community members who helped us track this dow...
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Beta Asset Patch 01: Moorgoth Exterior Extension Set

Here are some of the things the art team has been working on for the last couple of weeks. These assets have come together as something we're calling a Tile Extension set. This time we're extending the Moorgoth Set, and more specifically, it's exterior features. Here are the new Assets:RailingFountainRaven/humanoid Gargo...
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Beta Update 11

A small code update today. In it we:Fixed an error that occured when trying to paste outside of boardOnly allow the GM flashlight whilst in boardFix an error that could occur on sending board to new player whist internal clipboard is empty.Mitigate error where roll has invalid number of dice.Add flag so we dont send erro...
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Beta Update 10

Monday, a perfect day for an update. Here's one now!Fix bug where we would try to show the dice result of a player before the board finished loadingFix cases where redeeming and invite code after having clicked on a campaign in the main menu, would result in an error.Fix a case where a request completing after switching ...
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Beta Update 9

We've got a few more fixes for you all:- Fixed another case where tiles could become un-deleted- GM-Overlay now follows Camera Target in the UP Axis- Refocus camera on character movement- Increase server-scan timeoutThat's enough for this week. Seeya in the next one :)BUILD-ID: 4975474 - Download Size: 3.5 MB
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Beta Update 8

Update time again, this release again focuses on fixesThanks to community testing we were able to fix a bug which caused tiles which had been delete one at a time to reappear after reload, often 'glitched' inside other tilesWe fixed a bug in multiplayer building where delete could misprocess data of tiles belonging to ot...
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TaleSpire Dev Log 175

Yesterday didn't bring too much new from me. I submitted the potential bug to Unity, pushed out our release, and then spent most of the day catching up with social media and discord posts. Today I'm going to try staring at the 'delete tiles coming back on reload/copy' bug and see if I can make any headway on it. It's a r...
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Beta Update 7

It's time for the first update of the week. This one contains changes that:Switch off the gm-overlay and building tools on leaving boardsFix time info for invitesFix error caused by UI accessing disposed resources on exitFix an error that occurred due to local failures when fetching the board from another playerFix error...
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