TaleSpire Dev Log 118

Another short dev log while we are still in the Kickstarter campaign.Recently I've carried on studying. It looks like the hybrid renderer doesn't handle per-instance data yet (which is mad) so we won't be able to use that yet. This means we will probably want to avoid Unity's ECS for now and just work with something simi...
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TaleSpire Dev Log 117

A quick update for today.The day was mostly spent reading up on the new Unity.Physics package to see if it will be viable for use in TaleSpire. It is a preview package and that does come with a level of risk, however we only use the currently physics system for dice and for casting rays against for tools. This means our ...
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TaleSpire Dev Log 116

Heya folks, yesterday and today I have spent getting familiar with Unity's Job Systems and new ECS.I've written toy ECS' before and am currently working on a little optimizing compiler for querying table data so a lot of things were very familiar. The bulk of the video and prose content for Unity's new systems is focused...
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TaleSpire Dev Log 115

Let's get back into the swing of these!During the Kickstarter I'm using any free time I have to study and make little systems to get familiar with systems we may end up usingToday I've mainly been getting familiar with blittable types. The reason for this is that Unity's DOTS primarily operates on them.I got interested i...
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TaleSpire Dev Log - 18 hours until the Kickstarter

So here we are! The clock ticks and, baring any disaster, in the next 18 hours the Kickstarter will go live.We are currently beavering away shining edges and triple checking wording.It's an odd feeling to be this close to finding out the world makes of this but it's a privilege to be here.Thank you to everyone that showe...
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Last weekend before the Kickstarter

Heya folks,I thought I'd pop in to let you know that things are proceeding well. We are polishing all the material and prepped to send out things like press kits tomorrow.I can't wait to be fully back writing regular posts again. It always feels better when you folks are in the loop.Right. Time to sleep. Ciao
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Seven days until the TaleSpire Kickstarter

In just one week, we will be launching the Kickstarter that sets TaleSpire sailing.Seven months ago we asked you for your help testing TaleSpire and you came in the thousands. The feedback given by those inside and outside the alpha has solidified what TaleSpire needs to become and we are so grateful to you for that.On M...
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TaleSpire Dev Log 113

Not really a dev log as right now there's not a whole lot of dev going on. I've been just sitting writing an rewriting bits of the kickstarter page. It's an odd feeling as I flit between thinking 'ah your thinking about it too hard' and thinking 'man this kickstarter decides whether I have to refresh my CV soon'. Heavy.I...
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Weekend Update

We are sneaking in a little update whilst we get ready for the Kickstarter.This time we have added the 'duplicate board' feature. To use it click the new button in the boards panel. If you are a gm you will get the option to name the new board.That's all for now. See you very soon with news!
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TaleSpire Dev Log 112

Heya all, time for a quick behind the scenes again.Those who have been keeping count since the dev stream will know that we are only a couple of weeks to go before we should be doing our kickstarter. We really need to focus on this so we will be pretty much stopping updates to the game for the next couple of weeks. I'm g...
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TaleSpire Dev Log 111

I was too tired to writeup last night's dev log so here it is a little late.I really want to get a user visible feature out this week so I implemented 'duplicate board'. This will let you click on an icon in the board panel and duplicate the chosen board. This will be handy for a lot of cases but I love the idea of makin...
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TaleSpire Dev Log 110

Good-evening folks,Today I spent most of my time working on the code that deletes old boards from the backend storage.Every time you load a board TaleSpire takes a new snapshot of the board that you then modify during that session. We keep hold of these snapshots so that we can at some point give you the ability to roll ...
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TaleSpire Dev Log 109

Heya folks, @Baggers here again,I didn't write a log last night as what I thought was a quick nap on the sofa turned into the kind of sedation usually reserved for surgery.On Friday I wrapped up the experiments I was doing with resource loading in Unity. I was able to load the icons and index of assets at startup which s...
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Alpha Update : Expanding deep horizons

This week we're doing a content-only release in the form of an expanded Dungeon set and a few accompanying props, thanks to Jason. The Dungeon set now has the full expected set of tiles, making accommodating all your monstrous minions a breeze.Have fun!
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TaleSpire Dev Log 108

Alright today I was mainly experimenting with asset loading. We currently have a big pause when we load assets and so naturally we need to fix that. Some of it is just moving things earlier, spreading things over frames etc, but we need to try this stuff out to see what works. There's not really a lot more to tell for no...
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TaleSpire Dev Log 107

Heya folks tiny log today as I don't have much of note to report, lots of poking around with Unity and reading up on a bunch of things we may need networking wise in future.The good thing is that the dungeon tile set is progressing well. It's been delayed by wanting to add more texture and variation to it but hopefully w...
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TaleSpire Dev Log 106 - Back to the back

Today started off with looking into how we are going to handle copying and sharing boards. We store all the board files on S3 so the first part of the job was to look into how to copy/delete etc files on s3 from erlang.I've been using this nice little library called mini_s3 so far. It has done all the hard work but there...
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Weekend Update

This release has a number of fixes. Let's take a look at those in order. 'Cut' functionality added. Use Ctrl-X to cutTemporary 'jump to center of map' button. Press F2 for this. This will be replaced with a broader feature in time.GMs can now move creatures across obstaclesMany fixes to fog of warSmall tiles in slabs sho...
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Early Alpha Fourth Wave Of Keys

So here it is, our fourth and final wave of Alpha keys. This means everyone who has signed up should receive an alpha key either today or tomorrow. If you haven't received one by the end of tomorrow, but definitely signed up, let us know. there have been some email bounces. Thanks for wanting to test TaleSpire, even at t...
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