TaleSpire Dev Log 274

Hey again folks!Progress is slow but steady for me this week. On Monday, I started adding support for multiple asset-packs to TaleSpire. This is required for future modding support. We knew this was coming, of course, and so a lot of the work had already been done. The main task was deciding how the asset-pack id would b...
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Early Access Content Pack 2: Sanctum of the Blood Queen

Sanctum of the Blood QueenThe second Early-Access content pack. Featuring a bedroom set fit for a diabolical queen as she surveys her realm from atop her balcony.Also, watch out for her minions, the cunning Jester and the Haunted Armor, as they're surely up to no good!Here is a list of added content, changes, and bug fix...
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Early Access Patch 6

It is that time once again.This patch brings the following:A fix so that creature names no longer show when should be hiddenImproved performance of creature name layoutIncreased max number of non-unique creatures per board. The max is now 600.If someone tries to paste a published-board URI rather than using the standard ...
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Early Access Patch 5

This time we have an update purely focused on fixing markers, which should now behave as expected.Beta players should find that markers that were created before the release are accessible. For those of you who had new markers vanish since the release, you may also find that these have been restored.In this patch, we also...
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TaleSpire Dev Log 273

Heya folks.I spent the end of the week looking into the bug with markers which meant they didn't spawn when joining the board.This went well and allowed me to clean up a bit of the implementation behind the scenes. However, this also meant I bumped into a bunch of other bugs related to GM blocks. I've got through a few o...
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Early Access Patch 4

Hi everyone. It's update time again, and we have a few fixes and a small feature improvement:The hide-plane region now always includes the camera. Things should no longer appear between the camera and the camera look-at-point when they should be hidden by the hide-plane.We've fixed the knob controlling the sun to have th...
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TaleSpire Dev Log 272

This dev-log is an update from just one of the developers. It does not aim to include all the other things that are going on.Hi everyone,I had somewhat of an extended weekend as I had forgotten I had some real-life things happening on Monday. All in all, it was lovely to decompress few days, and I'm stoked to get started...
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TaleSpire Dev Log 271

This dev-log is an update from just one of the developers. It does not aim to include all the other things that are going on.Heya folks,A quick update for today. It's been a great week for bug fixes and content. The art team just landed the 'Siege of the Cackling Horde' pack. I saw the trailer the same time as you folks,...
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Early Access Content Pack 1: Siege of the Cackling Horde

Here is our first Content pack since the Early Access release. We're starting off with some city defenses and a group of suitable raiders!Here is a list of added content, changes, and bug fixes:Creatures :Gnolls (Warrior, Archer, Alchemist)HyenaTiles and Props :Palisade TileSetPalisade DoorPalisade Various propsAbatisVar...
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Early Access Patch 03

This patch brings an assortment of fixes to issues reported by the community.Thank you for all of the help we've received on the issue-tracker. Your pictures, videos, and step-by-step guides have allowed us to replicate and fix everything below.Fixed a bug where deleting a tile or prop could leave behind the collidersLin...
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TaleSpire Dev Log 270

This dev-log is an update from just one of the developers. It does not aim to include all the other things that are going on.Hi everyone!It's nice getting back to these post-release. In some ways, the game has been much more stable than expected. The servers have held up well, and, from watching twitch, it seems a good b...
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Early Access Patch 02

Our second Early Access Patch is a bit of a smaller one as we're working on some bugs that take up more time. But in the meantime, we wanted to push out a few other fixes.Here are the fixes/changes in this Patch:Fixed error when another player finishes using a rulerFixed where dice roller wasn't checking for props (causi...
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Early Access Bug-fix Patch 01

Here we are with the first bug-fix patch of this new release. Here are the fixes:Better errors if board data fails to pullSave icon updates after sync nowAlphabetical sorting of the music/ambient tracksImprove line ruler, so you don't see the backfacesFix sync of hide-volumes to playersFix case where explicitly hidden cr...
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TaleSpire Dev Log 269

Hey everyone,A lovely player on reddit spotted part of our EULA that concerned them. It was about how we could use section 14.2 to potentially police the community based on in-game actions (like chat).This is clearly overly broad and needs revising. We will get that done. Also, we'd like to clarify we don't store your ch...
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Fog-of-War: How janky are thee? Let me count the ways.

The fog-of-war experiments have finally shipped. This post is about what the current fog-of-war is and isn't.It is not suitable for real playWe will cover this more below, but it's worth starting here. We do not recommend subjecting your players to this feature. Stories are important, and unfinished stuff like this can s...
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TaleSpire - Early Access Release!

Greetings!It has been a long time coming, but we're finally available as Early Access on Steam. The next couple of weeks will likely see many bug patches as we get more players building on our servers, so bear with us while we get those sorted. The game is Early Access, after all, so expect changes and additions al...
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Waiting on the Steam Build review

Hi everyone, the release is almost upon us, and one of the last things we are now waiting on is the Steam Build review.On Sunday, our initial application to get TaleSpire approved for release failed, coming back with notes on things we needed to address. We had a new application out within 12 hours addressing all the rai...
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TaleSpire Bug Fix Patch 10

In this patch, we did the following:fix creatures not being hidden by hide planefix incorrect vertical offset of creature namesfix loading icon not positioned correctlyfix bugs that resulted in hide volumes not applying properly on loadfixed a memory leak in rulersfixed line-of-sight error which occurred when switching b...
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TaleSpire Bug Fix Patch 9

UPDATE: Pushed a hotfix for some assets that should not have gone in. new Build ID is: 6523159In this patch, we did the following:Party line of sightFix that stops multiple GMs all trying to sync when in the same boardFixed input system from going into a spiral of death (sometimes caused crashes)Changed colliders on shel...
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