We have shut down the branch holding the beta for the input system changes. Thank you for all the testing and feedback.We are now confident that it is good to go, and you will see it land in the near future.Peace.
TaleSpire has had a bug that has caused numerous issues recently.The bug was that things would break if we added or removed a script from tiles or props that had already shipped and been used in boards.Two manifestations of this were:Certain assets (like the cryo-pod) had graphical glitchesHide volumes interacting with c...
Phew. The last few days have been tough.
In my last dev log, I discussed a bug occurring when tiles or props have scripts added or removed. Back then, I thought it would take me a couple of days. Four days later, I finally think the worst is done.
On paper, the fix isn’t too painful. Check all of the assets on load...
Hi folks,I'll cut to the chase. This Beta is BORING. But it's also critical.We have swapped out the code that handles your mouse and keyboard inputs.If all goes well, then this Beta will be identical to the current release.BUT, we need to test on a variety of setups. Desktop, laptop, multi-monitor, weird and normal keybo...
Hi!In my last update, I discussed the log-in flow with mod.io in TaleWeaver. The rest of the UI was still just "empty" stubs - input fields were there, but the data didn't go anywhere. Since then, I finished the first iteration of the upload UI, meaning TaleWeaver is now capable of uploading a creature to mod.io.There's ...
Hi again folks.
Today, I’ve been working on a stinker of a bug, which is currently manifesting as the status-pod prop missing its lid. However, the problem is deeper.
I’m not sure how to explain what is actually happening without going deep into both the scripting and batching systems, so let’s keep it high-level.
Cur...
Heya folks,
It looks like I forgot to post my last dev log, so I’ve posted both
today. Here
is the previous one.
These last few days have been great. Lots going on.
We shipped the box ruler yesterday. That was a nice one to get out.
The box ruler had been subject to “analysis paralysis” for a long time
as there ar...
This dev-log is a short one.
The localization work has been tricky as I’ve been fighting (and
losing) with Unity’s nested prefab system. It’s just a skill issue, but
man, it’s been driving me mad.
In more useful news, I will try to push out a bug fix today. This is
to address the regression in the last release, wh...
Hi folks. Today’s release has a feature, a tweak, and a fix.
The feature
The feature is what you saw in the title. The box ruler is here! It’s a good fit for measuring boxes or rectangles. As with other rulers, you hold down the Ctrl key to change the elevation of the handle you are moving. This means if you don’t hold...
Hey!Today, I got some updates on Input and Tags for you:InputWe've long gotten reports asking us to allow rebinding of more buttons, most often about the mouse wheel button for camera rotation (who knew this many people had broken middle mouse buttons?). As much as that sounds like a "quick and simple thing" to add, it a...
Good morning folks,
The vision limit system was something I had tried to release before the winter break, but it was not to be.
For those who haven’t seen it previously, it is a way to limit how far your player’s creatures can see. Ultimately, I intend for it to be replaced with fog-of-war, but FoW is a much harder...
Howdy folks. My posting is erratic, but I am still working away. Recently, my focus has been on localization and more 3rd-party mini support.
Localization
I’ve been on a translation kick again in the last few days. I’ve been fixing bugs and going through the main menu and settings panel, slowly making all the text ...
One of our most requested features, the Gesture and Ping feature will allow players and GMs alike to gesture on the board and place a ping to notify others of a location.We've added some UI around the player portrait to access the Gesure feature and a settings icon for changing color. The default hotkey is "T," and it ca...
We've got another set of bugfixes and quality of life improvements for you today:Improve timing of chat text bubbles, mostly making short messages show for a bit longer.Make a Symbiote's localstorage persist when updating said Symbiote.GMs can now click on attack requests issued by players to cycle between the "attacker"...
In this release we have a lot of fixes and quality of life improvements for you:Fix compass UI vanishing after having entered and left photo mode or slab publishing mode.Fix fog pin staying visible on vertical slider even when not in GM modeStop screenshake for minis that aren't visible to the current client.Improve UI r...
Hi,It's New Year, new devlog time! Due to the holiday break, there's less to report this time, but things are still moving.Since my last devlog, I've continued with more QoL work, fixing small papercuts and spent some time debugging a few trickier bug reports we've received over the holiday period.The debugging was also ...
Season's Greetings!The elves of the TaleSpire art team have recently been hard at work creating a small pack of festive props to bring some Yuletide cheer to your adventures. This pack includes:4-piece light set
Misc toys, including a teddy bear, board game, and hobby dragon
Sled
Rocking Horse
Gingerbread House
Wish...
Hey all!It's been a while again, and I'm really sorry for the long pause in logs. It's truly been a wild two months!Performance ProfilingEver since we released community minis, you've all made an absolutely wild amount of minis ready to be downloaded on mod.io (seriously, almost 5600?!), this is just incredible! Unfortun...
Greetings all!I want to check in with everyone by talking about "gestures, pinging, and intent." One of the most requested features on our feedback board is Player/GM presence tools: Link While Baggers was visiting here last week, I started playing around with ways to get this feature in and got a bit carried away.This ...
Greetings all!It's a bit late for the eve of Hallows, but here it is nonetheless: our spooky release for the year: Haunted Library. This is a result of a poll we ran on our previous DevStream, and it is based on Requests over at our request board. Tiles and PropsBookshelf tiles with and without booksTwo chairsWriting des...