In this release, we've added the ability to search community creations by creator. Simply type a creator's name, click the little "Search for creators" button, and the filter will be added. You can then search by tag and name within that creator's works.We've also got something for the Symbiote developers!The debug butto...
Hi again!
The hackathon to update the main font we use in TaleSpire is going great. We have made a full pass of everything, and so next up is testing out the font refactors and playing-test everything. Gotta find the things that need fine-tuning.
I’m really happy with how this week has gone so far, even with the Un...
Over the last couple of days, we have been going through TaleSpire, replacing the old font with our new one, which supports many more languages and simply works better!TaleSpire predates Unity's nested-prefab feature, which means we have a lot of copies of similar UI elements that, if we were starting fresh, would defini...
For weeks, nothing had left the Bouncyrock caves. The earth lay fallow, the animals were listless, the people. Troubled. But then, far below, a rumble. It was subtle, but clearly the machine within was stirring.
Its' a very developer-focused release today, but expect more activity over the coming weeks.
This release ...
Hi!This is the fifth and final part of the deep(er) dive into the new tag and search system (see parts 1, 2, 3, and 4 for more context).Instead of "engineering" problems, in this devlog, I want to get into a few examples of why the heck all of this took so long. The actual "writing code" part of this journey was (while s...
We added tags to TaleSpire a long time after we released the ability to share miniatures. Due to the frankly astonishing number of creatures you all have created, there are a lot of creations that could benefit from tags to make them more discoverable. That means a lot of work for you, even with the batch-tooling availab...
To help those who have had issues connecting due to failed DNS lookups, we have added a fallback that TaleSpire tries automatically if the normal approach fails.
We hope that this fixes a few more cases where folks were stuck with the spinning hourglass at login.
Have fun, and we'll see you in the next release!
The last few days, I’ve been working on the connection issues we mentioned in recent posts.
After reaching out to various ISPs, we’ve managed to get most folks back playing. However, one of our players in Switzerland still had an issue because DNS requests for our subdomains were returning incorrect addresses.
It’s...
We are getting tentative reports from people that their ISPs are no longer blocking TaleSpire. If you still have issues connecting, please reach out. We want to contact these providers to get this fixed.From what we can tell:Some ISPs have a built-in security system for home users.They may use "risk scores" that they get...
We are back with a bunch of random bits and bobs.
In this release we have:
Updated the copyright year in the main menu
Fixed a super annoying bug where the Party-GM was not reassigned correctly in a bunch of cases (often around people leaving and rejoining the board)
Added a popup to alert the user when they attemp...
Hi folks,For some of you, TaleSpire is currently unreachable, and we are looking into why. For many, it seems that part of Xfinity (or a similar ISP) has flagged our server as suspicious and blocked it.We are trying to find any leads we can, as the issue does not seem to be on our end.Those affected have so far had succe...
Last week, we went on a little bug-fixing run so for this release we have:
fixed the fire ambiance audio
fixed multiple instabilities in the vision limit system.
fixed the stripy background on synonym suggestions not scaling with pill size
add a counter to the filter menu button indicating how many filters are acti...
Heya folks,
We’re on a bit of bug-fix week over here in the Bouncyrock lair.
My original goal was quick fixes, but I was instead drawn into a chain of issues with the vision-limit tools.
In short, given certain chains of actions, TaleSpire gets into a tangle where it isn’t enabling or disabling the vision-limit vi...
Hey all!This is part 4 of the series on the new tag system. As before, I recommend checking out parts 1, 2, and 3 if you haven't already, as they provide more context, but each part is somewhat standalone if you don't care for that.After covering a lot of the broad ideas behind the tag system, I now want to turn some att...
We've fixed the physics bugs that were reported after the last release attempt, so we are back to give this another go!Please let us know if things act funky, but otherwise, enjoy!
It's part 3 of tag devlogs time!If you haven't read parts 1 and 2, I highly recommend doing so for more context; however, each part is a mostly standalone topic, so it isn't required.While we already talked a bit about tag discoverability and consistency, especially the latter is a bit more involved and will need more ex...
Hello all!We've investigated the reports you've sent us since the physics release yesterday and are reverting the physics changes while we work on fixing the underlying issue.We're very sorry for the inconvenience and thank you all for the reports!BUILD-ID: 24732623 - Download Size: Win / Linux 14.0 MB / Mac OS 19.1 MB
Alas, a couple of bugs made it through both our testing and the public beta week.
This patch fixes a crash related to dice use (most visibly, switching boards with lots of dice in play)
We'll be back with another patch for a non-crash issue with morphs soon.
Heya folks!
Today, the Physics and Batching improvements leave Beta, delivering some performance improvements and paving the way for many more.
More visibly however, we have three fixes and a new tool!
The fixes are:
A fix that makes search keyboard shortcuts work again \o/
The fix for the bug stopping recently...
Hello everyone,Today we have a small TaleWeaverLite patch for you, fixing two things:Fix remote ID cache (which correlates asset GUIDs with mod.io IDs) sometimes being populated with bogus data, also harden the cache against this happening in the future.Fix a null reference issue that could happen with a specific combina...