TaleSpire Dev Log 353

Heya folks,Today has been rather scattershot.I started looking at how stencil buffers work in Unity. I was making progress when I was reminded of this bug which is causing game crashes on Windows 11 after 5 minutes of building.I wanted to investigate, but I use Windows 10, so I broke out the VM. Of course, the Microsoft-...
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TaleSpire Dev Log 352

Hi again,This is a quick one to show you progress with the lasso.As you can see, we can now generate the mesh that fills the lasso. The visuals are all for debugging and not how it will look in-game.Now I have this, we can start using it with the rendering portion of the selection code.I would be starting on this first t...
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TaleSpire Dev Log 351

Hey again folks,With AOEs shipped, I’ve returned to the lasso tool for the group-movement feature.PreviouslyI worked on decomposing the lasso path into simple polygons[0]. This was required for the next step, which is using a technique called “ear clipping” to make a mesh of the selected area.If you are interested in how...
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Area-of-effect markers are live!

A fright lasts but a moment, but true horrors linger. Track them now with AOE markers.With the latest update, any ruler can be right-clicked and turned into an AOE that persists between play sessions and is even included in published boards.As work continues and we expand our toolbox of rulers, they will also be availabl...
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AOE Beta Update: Colors and ruler radial menu

Hey folks,This update to the Beta adds tinting, a graphical way to make an AOE from a ruler, and new icons.In this build, we also hide an AOE's dimensions until you hover over it. This reduces visual noise when there are lots of AOEs around. Things we are still working on:We aren't yet satisfied with the tint colorsIt's ...
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TaleSpire Dev Log 350

Heya folks!It's been a good week for feature work, so let's get into it.AOEsWith Ree back from vacation, he has been let loose on making AOEs. He's made a more low-key variant of the ruler visual for the AOEs that is tintable. So yes, we will have color options for the AOEs on launch (this is landing in Beta in an hour o...
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TaleSpire Dev Log 349

Heya folks!With AOEs in Beta, and Ree working on the visuals, I have turned to the next feature we want to ship: group-movement.A good while back, Ree got this feature pretty much to the finish line. We were just missing a selection method that felt good. For our tests, we used the same rectangle section tool from the bu...
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AOEs are now in Beta

The AOE feature has now reached Beta. Let’s talk about what this is and whether you will want to check it out now or wait for the full release.The whats and the whysThe AOE (area-of-effect) feature allows you to turn rulers into permanent markers, which are saved with the board.This Beta allows us all to test the basic f...
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Shutting down old Beta branches

It's been over three weeks since the release of Cyberpunk, so we are deleting the old Beta branches and related servers effective immediately.We are currently working on getting the AOE Beta ready for release. This is going well. We are hunting down some annoying little bugs and then will be writing "getting started" gui...
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Tile collider hotfix

Hey folksThis hotfix fixes a really nasty bug affecting building with the fantasy assets since the launch of the Cyberpunk/SciFi set.If you have had issues with tiles clipping through tiles when you try to build, this should help.I'm deeply sorry that I've been so slow to find and fix this bug. Thanks to all the communit...
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TaleSpire Dev Log 348

Heya folks,Work on AOE[0] feature has been going well. In fact, if all goes to plan, we should have a Beta in your hands by the weekend.The goal for the Beta is to test the basic functionality. What we have is as follows:While using a ruler, a GM can press a key[1] to turn that ruler into an AOEPlayers and GMs can use th...
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Early Access Content Pack 13: Monster Mash

A new horde of monsters has emerged from the TaleSpire dungeon.  In this Early Access Content pack, you'll find the following new assets for your adventures:8 New Minis:HydraGorgon/MedusaOgreOgre Spellcaster2 SatyrsDeath KnightCloaked Nightmare2 New Props:Statue, The OffererStatue, Broken WarriorOnce again, thank you all...
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Hotfix

This hotfix addresses some damage to atmosphere data in some boards that caused them not to load.BUILD-ID: 9361309 - Download Size: 2.7 MB
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TaleSpire Dev Log 347

Hey folks,Just a quick update on things.AOE is progressing roughly as expected. I got hung up on choosing the approach for pixel-picking. I think I know what I want now. It's going to use similar GPU culling to the tiles. Now I just need to write it On the life side of things, my partner and I just found that the floor i...
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TaleSpire Dev Log 346

Hey again folks,As planned today, I focussed on saving/loading and getting cone AOE to work correctly.That worked.Next up will be getting pixel picking working with the AOE handles. This will take a bit of work to do efficiently. I can't just reuse the ruler code as that only needed to handle up to sixteen rulers at a ti...
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TaleSpire Dev Log 345

Hey folks,With things calming down after the releases, I'm back working on area-of-effect markers again.Today has gone well. I've been playing around getting the basics working and then focused on the serialization code later in the afternoon.This is a bit early to show, but you can see something coming together:Tomorrow...
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Polymorph is Live

Shape-shifters rejoice! Polymorph has now left Beta.With this release, you can add up to 10 morphs per creature and switch between them on a whim.To add a morph, simply right-click and drag the creature or prop from the library into the morph list of an existing creature.You can also drag a library item over a creature, ...
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Cyberpunk & Sci-Fi Update is now Live!

Adjust your thrusters and recalibrate your cybernetic implants: Cyberpunk & Sci-Fi have touched down at TaleSpire.(Thanks to Istallri[1][2] and Scarnor for providing slabs for the video)With over 650 assets across tiles, props, and creatures, this is the first foray beyond the fantasy sets, and we are thrilled to fin...
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Server Maintenance 12:00 UTC 2022/08/04

Hi folks. We will have some quick server maintenance tomorrow (the 4th of August). We are pushing some server updates from beta to production and should only take a few seconds if all goes well. However, we are scheduling an hour for the work in case of any issues.Here is the time in all timezones: https://www.timeanddat...
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Public Test of Cyberpunk / Sci-Fi

Hello everyone! The Cyberpunk/Sci-Fi release is now only a stone's throw away, assuming it's a very heavy stone. Don't get me wrong, it's close—just a bit more than a pebble drop worth of effort. In fact, we're looking to do some public testing.Sticking with the rocky analogy, getting to this point with Cyberpunk/SciFi h...
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